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#define _CRT_SECURE_NO_WARNINGS // to write faster
#define re return
#define N 20 // size of Play Field
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<time.h>
#include<stdbool.h>
int speed = 0;
int win(int realU[N][N]){
int groesste = 0;
for(int i = 0; i < N; i++){
for(int j = 0; j < N; j++){
if(realU[i][j] > groesste && realU[i][j] != (N * N ) + 1){
groesste = realU[i][j];
}
}
}
if(groesste == (N * N) - 1){
return 1;
}
else{
return 0;
}
}
//Die Funktion überprüft, ob das Feld bereits vom Schlangenkoerper besetzt ist.
int feldFrei(int realU[N][N], int ii, int jj){
if (realU[ii][jj] == 0)
{
return 1;
}
return 0;
}
int lose(int realU[N][N], char richtung){
int groesste = 0; //Suche den Kopf der Schlange
int ii, jj;
for(int i = 0; i < N ; i++){
for(int j = 0; j < N; j++){
if (realU[i][j] > groesste && realU[i][j] != (N * N) + 1){
groesste = realU[i][j];
ii = i;
jj = j;
}
}
}
if (richtung == 'u') {
if (realU[ii - 1][jj] != (N*N) + 1&& realU[ii - 1][jj] != 0) {
return 1;
}
}
else if (richtung == 'd') {
if (realU[ii + 1][jj] != (N*N) + 1 && realU[ii + 1][jj] != 0 || ii == 20) {
return 1;
}
}
else if (richtung == 'l') {
if (realU[ii][jj-1] != (N*N) + 1 && realU[ii][jj-1] != 0 || jj == 0) {
return 1;
}
}
else {
if (realU[ii][jj + 1] != (N*N) + 1 && realU[ii][jj + 1] != 0) {
return 1;
}
}
return 0;
}
int update(int realU[N][N],char richtung) {
int groesste = 0;
int ii, jj;
for(int i = 0; i < N; i++) {
for(int j = 0; j < N; j++) {
}
}
}
int probe(int input){
return input;
}