Browse Source

Schnelligkeit angepasst

main
Siamak 2 years ago
parent
commit
4793919c14
  1. 2
      src/Spiellogik.c

2
src/Spiellogik.c

@ -92,7 +92,7 @@ if(richtung == 'u') {
if(realU[ii + 1] [jj] == (N * N) + 1) { if(realU[ii + 1] [jj] == (N * N) + 1) {
realU[ii + 1] [jj] = groesste + 1; realU[ii + 1] [jj] = groesste + 1;
apple(realU); apple(realU);
speed = speed + 10;
speed = speed + 20;
} }
} }

Loading…
Cancel
Save