Browse Source

Speed hinzugefügt

main
Siamak 2 years ago
parent
commit
3d0c37abd7
  1. 7
      src/Spiellogik.c

7
src/Spiellogik.c

@ -1,5 +1,5 @@
#define _CRT_SECURE_NO_WARNINGS // to write faster #define _CRT_SECURE_NO_WARNINGS // to write faster
#define re return
#define re return
#define N 20 // size of Play Field #define N 20 // size of Play Field
#include<stdio.h> #include<stdio.h>
#include<string.h> #include<string.h>
@ -7,6 +7,7 @@
#include<time.h> #include<time.h>
#include<stdbool.h> #include<stdbool.h>
int speed = 0;
int win(int realU[N][N]){ int win(int realU[N][N]){
int groesste = 0; int groesste = 0;
@ -60,7 +61,7 @@ int lose(int realU[N][N], char richtung){
else if (richtung == 'l') { else if (richtung == 'l') {
if (realU[ii][jj-1] != (N*N) + 1 && realU[ii][jj-1] != 0 || jj == 0) { if (realU[ii][jj-1] != (N*N) + 1 && realU[ii][jj-1] != 0 || jj == 0) {
return 1; return 1;
} }
} }
else { else {
@ -73,4 +74,4 @@ int lose(int realU[N][N], char richtung){
int probe(int input){ int probe(int input){
return input; return input;
}
}
Loading…
Cancel
Save