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@ -41,7 +41,8 @@ struct Player |
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}playerlist[11]; |
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}playerlist[11]; |
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void buildBin(int width, int heigth){ |
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void buildBin(int width, int heigth) |
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{ |
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field[width][heigth] = 'V'; |
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field[width][heigth] = 'V'; |
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field[width+1][heigth+1] = '\\'; |
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field[width+1][heigth+1] = '\\'; |
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field[width+2][heigth+2] = '\\'; |
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field[width+2][heigth+2] = '\\'; |
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@ -50,7 +51,8 @@ void buildBin(int width, int heigth){ |
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field[width][heigth+1] = ' '; |
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field[width][heigth+1] = ' '; |
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} |
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} |
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void loadLevel(int lvlnum){ |
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void loadLevel(int lvlnum) |
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{ |
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clearField(); |
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clearField(); |
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ballX = -1; |
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ballX = -1; |
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ballY = 27; |
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ballY = 27; |
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@ -214,7 +216,8 @@ void clearField() |
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} |
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} |
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} |
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} |
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void Generatefield() { |
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void Generatefield() |
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{ |
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system("clear"); |
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system("clear"); |
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buildBin(binX, binY); |
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buildBin(binX, binY); |
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