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@ -45,15 +45,15 @@ struct Player |
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int Points; |
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int Points; |
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}playerlist[11]; |
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}playerlist[11]; |
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//Methode die den Eimer erstellt |
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void buildBin(int width, int heigth) |
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void buildBin(int width, int heigth) |
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{ |
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{ |
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field[width][heigth] = 'V'; |
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field[width][heigth] = 'V'; |
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field[width+1][heigth+1] = '\\'; |
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field[width+2][heigth+2] = '\\'; |
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field[width-1][heigth+1] = '/'; |
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field[width-2][heigth+2] = '/'; |
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field[width][heigth+1] = ' '; |
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field[width + 1][heigth + 1] = '\\'; |
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field[width + 2][heigth + 2] = '\\'; |
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field[width - 1][heigth + 1] = '/'; |
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field[width - 2][heigth + 2] = '/'; |
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field[width][heigth + 1] = ' '; |
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} |
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} |
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void loadLevel(int lvlnum) |
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void loadLevel(int lvlnum) |
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