|
|
@ -45,15 +45,15 @@ struct Player |
|
|
|
int Points; |
|
|
|
}playerlist[11]; |
|
|
|
|
|
|
|
|
|
|
|
//Methode die den Eimer erstellt |
|
|
|
void buildBin(int width, int heigth) |
|
|
|
{ |
|
|
|
field[width][heigth] = 'V'; |
|
|
|
field[width+1][heigth+1] = '\\'; |
|
|
|
field[width+2][heigth+2] = '\\'; |
|
|
|
field[width-1][heigth+1] = '/'; |
|
|
|
field[width-2][heigth+2] = '/'; |
|
|
|
field[width][heigth+1] = ' '; |
|
|
|
field[width + 1][heigth + 1] = '\\'; |
|
|
|
field[width + 2][heigth + 2] = '\\'; |
|
|
|
field[width - 1][heigth + 1] = '/'; |
|
|
|
field[width - 2][heigth + 2] = '/'; |
|
|
|
field[width][heigth + 1] = ' '; |
|
|
|
} |
|
|
|
|
|
|
|
void loadLevel(int lvlnum) |
|
|
|