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@ -63,6 +63,14 @@ public class GamePanel extends JPanel implements Runnable { |
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ball.setXDirection(-ball.xVelocity); |
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ball.setYDirection(ball.yVelocity); |
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} |
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if (paddle_1.y1 <= 0) |
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paddle_1.y1 = 0; |
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if (paddle_1.y1 >= (FRAME_HEIGHT-PADDLE_HEIGHT)) |
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paddle_1.y1 = FRAME_HEIGHT-PADDLE_HEIGHT; |
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if (paddle_2.y2 <= 0) |
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paddle_2.y2 = 0; |
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if (paddle_2.y2 >= (FRAME_HEIGHT-PADDLE_HEIGHT)) |
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paddle_2.y2 = FRAME_HEIGHT-PADDLE_HEIGHT; |
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} |
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