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@ -12,6 +12,19 @@ public class Controller { |
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private boolean inputHandled; |
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private boolean inputHandled; |
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private GameState gameState; |
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private GameState gameState; |
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private void initializeInputHandling() |
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{ |
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final int CONDITION = JComponent.WHEN_IN_FOCUSED_WINDOW; |
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gameView.getInputMap(CONDITION).put(KeyStroke.getKeyStroke("W"), "move up"); |
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gameView.getInputMap(CONDITION).put(KeyStroke.getKeyStroke("A"), "move left"); |
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gameView.getInputMap(CONDITION).put(KeyStroke.getKeyStroke("S"), "move down"); |
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gameView.getInputMap(CONDITION).put(KeyStroke.getKeyStroke("D"), "move right"); |
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gameView.getActionMap().put("move up", new MoveAction(Snake.SnakeDirection.UP)); |
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gameView.getActionMap().put("move left", new MoveAction(Snake.SnakeDirection.LEFT)); |
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gameView.getActionMap().put("move down", new MoveAction(Snake.SnakeDirection.DOWN)); |
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gameView.getActionMap().put("move right", new MoveAction(Snake.SnakeDirection.RIGHT)); |
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} |
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private class MoveAction extends AbstractAction |
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private class MoveAction extends AbstractAction |
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{ |
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{ |
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