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@ -85,4 +85,65 @@ public class AIGridGUI extends JPanel { |
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defaultBorder = buttons.get(0).getBorder(); |
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defaultBorder = buttons.get(0).getBorder(); |
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} |
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} |
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public void autoPlaceShips() { |
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//If ships are to be placed automatically, randomly place each ship. |
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for(Ship s : allShips) { |
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int shipLength = s.getLength(); |
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int clearSpace = 0; |
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testLocations = new int[shipLength]; |
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//Randomly select starting position to place ship and check if sufficient space to place ship. |
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while(clearSpace < shipLength) { |
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//Randomly choose whether to place ship vertically or horizontally and choose location of ship. |
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boolean vert = new Random().nextBoolean(); |
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int x; |
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int y; |
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if(vert) { |
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x = (int) (Math.random() * (columns)); |
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y = (int) (Math.random() * (rows - shipLength)); |
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for(int i = 0; i < shipLength; i++) { |
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testLocations[i] = x + (columns*(y+i)); |
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} |
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} else { |
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x = (int) (Math.random() * (columns - shipLength)); |
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y = (int) (Math.random() * (rows)); |
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for(int i = 0; i < shipLength; i++) { |
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testLocations[i] = x + i + (columns*y); |
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} |
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} |
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//Check if the location is clear. |
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clearSpace = 0; |
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for(int i = 0; i < shipLength; i++) { |
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if(buttons.get(testLocations[i]).getCellContents() == null) { |
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clearSpace++; |
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} |
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} |
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} |
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//Set the contents of the chosen cells to contain the ship. |
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for(int i = 0; i < shipLength; i++) { |
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buttons.get(testLocations[i]).setCellContents(s); |
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} |
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testLocations = null; |
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} |
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// |
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text = "Ready to start the game."; |
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shipsPlaced = true; |
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} |
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} |
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} |