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export default class Style{
constructor(gameInstanz) {
this._game = gameInstanz;
$('#drawCard').on('click', ()=>{
this.game.currentPlayerInstanz.drawCard(1);
this.refreshDebug();
});
let firstDraw = $('#first-draw');
firstDraw.on('mouseenter', ()=>{
firstDraw.css('transition', 'min-width 0.3s, top 0.5s');
firstDraw.css('min-width', '27vh');
firstDraw.css('top', '50vh');
});
firstDraw.on('mouseleave', ()=>{
firstDraw.css('transition', 'min-width 1s, top 0.5s');
firstDraw.css('top', '47vh');
firstDraw.css('min-width', '20vh');
});
firstDraw.on('click', ()=>{
this.game.currentPlayerInstanz.drawCard(1);
this.refreshDebug();
this.refreshHtml();
firstDraw.css('transition', 'min-width 1s, top 0.5s');
firstDraw.css('top', '47vh');
firstDraw.css('min-width', '20vh');
});
}
refreshHtml(){
$('#first-put').attr('src', './img/stackCards/' + this.game.cardOnDeck.color + '/' + this.game.cardOnDeck.name + '.png');
}
refreshDebug(){
$('#drawCard').css('background-color', 'white');
$("#player").html("Spieler: " + this.game.currentPlayerInstanz.name);
$("#playerCards").html("Karten: ");
for (let i = 0; i < this.game.currentPlayerInstanz.hand.length; i++){
$('#playerCards').append(this.game.currentPlayerInstanz.hand[i].name + " - " + this.game.currentPlayerInstanz.hand[i].color);
$('#playerCards').append('<button id="button' + i + '">+</button> | ');
$('#button' + i).on('click', () =>{
this.game.currentPlayerInstanz.putCard(i);
this.refreshDebug();
this.refreshHtml();
});
if (this.game.currentPlayerInstanz.hand[i].canPut)
$('#button' + i).css('background-color', 'green');
}
$('#playerCards').append("" + this.game.currentPlayerInstanz.hand.length)
$("#cardOnDeck").html("Karte auf dem Tisch: " + this.game.cardOnDeck.name + " - " + this.game.cardOnDeck.color);
$("#playerInGame").html("Spieler im Spiel: " + this.game.players.length);
if(!this.game.currentPlayerInstanz.canPlay)
$('#drawCard').css('background-color', 'red');
}
showDebug(){
$('#debug').show();
this.refreshDebug();
}
hideDebug(){
$('#debug').hide();
}
get game(){
return this._game;
}
}