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253 lines
8.0 KiB
253 lines
8.0 KiB
export default class Style {
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constructor(gameInstanz) {
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this._game = gameInstanz;
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this._cardOnDeck = null;
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this._drawCardRunnig = false;
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this._firstDraw = $('#first-draw');
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this._firstPut = $('#first-put');
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this._firstPutAnim = $('#first-put-anim');
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$('#drawCard').on('click', () => {
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this.game.currentPlayerInstanz.drawCard(1, true, true);
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this.refreshDebug();
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});
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this.firstDraw.on('mouseenter', () => {
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this.drawCardAnim(true, false);
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});
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this.firstDraw.on('mouseleave', () => {
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this.drawCardAnim(false, false);
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});
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this.firstDraw.on('click', () => {
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let playerInstanz = this.game.currentPlayerInstanz;
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this.drawCardAnim(false, false);
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playerInstanz.drawCard(1, true, true);
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});
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}
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refreshHtml() {
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this.refreshCardOnDeck();
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this.showPlayerDeck(this.game.currentPlayerInstanz, true, false, true)
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this.refreshDebug();
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}
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refreshCardOnDeck(){
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if (this._cardOnDeck !== this.game.cardOnDeck) {
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console.log(" ewfw")
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this.putCardAnim();
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this._cardOnDeck = this.game.cardOnDeck;
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} else {
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this.firstPut.attr('src', './img/stackCards/' + this.game.cardOnDeck.color + '/' + this.game.cardOnDeck.name + '.png');
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this.firstPutAnim.attr('src', './img/stackCards/' + this.game.cardOnDeck.color + '/' + this.game.cardOnDeck.name + '.png');
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}
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}
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refreshDebug() {
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$('#drawCard').css('background-color', 'white');
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$("#player").html("Spieler: " + this.game.currentPlayerInstanz.name);
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$("#playerCards").html("Karten: ");
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for (let i = 0; i < this.game.currentPlayerInstanz.hand.length; i++) {
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$('#playerCards').append(this.game.currentPlayerInstanz.hand[i].name + " - " + this.game.currentPlayerInstanz.hand[i].color);
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$('#playerCards').append('<button id="button' + i + '">+</button> | ');
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$('#button' + i).on('click', () => {
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this.game.currentPlayerInstanz.putCard(i);
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setTimeout(() => {
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this.showPlayerDeck(this.game.currentPlayerInstanz, false, true, false);
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}, 100);
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});
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if (this.game.currentPlayerInstanz.hand[i].canPut) $('#button' + i).css('background-color', 'green');
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}
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$('#playerCards').append("" + this.game.currentPlayerInstanz.hand.length)
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$("#cardOnDeck").html("Karte auf dem Tisch: " + this.game.cardOnDeck.name + " - " + this.game.cardOnDeck.color);
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$("#playerInGame").html("Spieler im Spiel: " + this.game.players.length);
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if (!this.game.currentPlayerInstanz.canPlay) $('#drawCard').css('background-color', 'red');
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}
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putCardAnim() {
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this.firstPutAnim.attr('src', './img/stackCards/' + this.game.cardOnDeck.color + '/' + this.game.cardOnDeck.name + '.png');
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this.firstPutAnim.css('transition', 'top 0.5s, opacity 0.3s');
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this.firstPutAnim.css('top', '47vh');
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this.firstPutAnim.css('opacity', '1');
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setTimeout(() => {
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this.firstPutAnim.css('transition', '');
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this.firstPutAnim.css('top', '30vh');
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this.firstPutAnim.css('opacity', '0');
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this.firstPut.attr('src', './img/stackCards/' + this.game.cardOnDeck.color + '/' + this.game.cardOnDeck.name + '.png');
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this.firstPut.css('opacity', '1');
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}, 500);
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}
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showPlayerDeck(player, click, lastDraw, anim) {
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$('#playerDeck').html("");
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let currentPlayerHand = player.hand;
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let width = window.innerWidth;
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let height = window.innerHeight;
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let percent = 0;
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let top = window.innerHeight * 0.68;
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let cardAmount = currentPlayerHand.length;
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for (let i = 0; i < cardAmount; i++) {
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currentPlayerHand.xPos = 0;
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currentPlayerHand.yPos = 0;
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$('#playerDeck').append('<div id="card' + i + '" class="pictureCard">' + '<img src="./img/cards/' + currentPlayerHand[i].color + '/' + currentPlayerHand[i].name + '.png' + '"></div>');
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currentPlayerHand[i].xPos = (width * (((43 + cardAmount / 2 * 5) - percent)) / 100);
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currentPlayerHand[i].yPos = top;
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console.log(i + ' ' + currentPlayerHand[i].yPos);
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let card = $('#card' + i);
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let put = false;
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if (click) {
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let yPos = currentPlayerHand[i].yPos;
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card.on('mouseenter', () => {
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if (!put && !anim) card.css('top', yPos - 60 + 'px');
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})
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card.on('mouseleave', () => {
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if (!put && !anim) card.css('top', yPos);
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})
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card.on('click', () => {
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if (!this.game.players[this.game.currentPlayer].hand[i].canPut || anim) return;
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put = true
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let lastPlayer = player;
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player.putCard(i);
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card.css('top', yPos - height * 0.2);
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card.css('opacity', 0);
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setTimeout(() => {
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this.refreshCardOnDeck();
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}, 400);
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})
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}
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if(anim){
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card.css('top', height);
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setTimeout(()=>{
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card.css('top', top + 'px')
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card.css('left', (width * 45 / 100));
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setTimeout(()=>{
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card.css('left', currentPlayerHand[i].xPos + 'px');
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card.css('top', top + 'px')
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anim = false;
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}, 250);
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},100);
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} else {
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card.css('left', currentPlayerHand[i].xPos + 'px');
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card.css('top', top + 'px')
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}
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if(lastDraw && i === cardAmount - 1){
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card.css('opacity', 0);
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card.css('top', currentPlayerHand[i].yPos - 100);
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setTimeout(()=>{
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card.css('left', currentPlayerHand[i].xPos + 'px');
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card.css('top', top + 'px')
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card.css('opacity', 1);
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},50);
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}
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percent += 5;
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}
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}
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drawCardAnim(enable, playerDraw) {
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if (this.drawCardRunning) return;
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this.drawCardRunning = true;
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if (playerDraw) {
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this.firstDraw.css('transition', 'min-width 0.5s, top 0.5s, opacity 0.5s');
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this.firstDraw.css('min-width', '35vh');
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this.firstDraw.css('top', '60vh');
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this.firstDraw.css('opacity', 0);
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setTimeout(() => {
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this.firstDraw.css('transition', '');
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this.firstDraw.css('top', '47vh');
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this.firstDraw.css('min-width', '20vh');
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this.firstDraw.css('opacity', '1');
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this.drawCardRunning = false;
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}, 500);
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} else {
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if (enable) {
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this.firstDraw.css('transition', 'min-width 0.35s, top 0.5s');
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this.firstDraw.css('min-width', '27vh');
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this.firstDraw.css('top', '50vh');
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} else {
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this.firstDraw.css('transition', 'min-width 1s, top 0.5s');
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this.firstDraw.css('top', '47vh');
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this.firstDraw.css('min-width', '20vh');
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}
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this.drawCardRunning = false;
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}
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}
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animDrawCard(){
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}
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showDebug() {
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$('#debug').show();
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this.refreshDebug();
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}
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hideDebug() {
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$('#debug').hide();
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}
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get game() {
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return this._game;
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}
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get firstDraw() {
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return this._firstDraw;
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}
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get firstPut() {
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return this._firstPut;
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}
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get firstPutAnim() {
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return this._firstPutAnim;
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}
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get drawCardRunning() {
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return this._drawCardRunnig;
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}
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set drawCardRunning(bool) {
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this._drawCardRunnig = bool;
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}
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}
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