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export default class Style {
constructor(gameInstanz) {
this._game = gameInstanz;
this._cardOnDeck = null;
this._drawCardRunnig = false;
this._firstDraw = $('#first-draw');
this._firstPut = $('#first-put');
this._firstPutAnim = $('#first-put-anim');
this._unohover = false;
this._unoClicked = false;
$('#sayUno').on('mouseenter', () => {
if (this._unoClicked) return;
this.unoHover = true;
$('.uno').css('width', '28vw');
$('#sayUno-glow').css('opacity', 1);
})
$('#sayUno').on('mouseleave', () => {
if (this._unoClicked) return;
this.unoHover = false;
$('.uno').css('width', '25vw');
$('#sayUno-glow').css('opacity', 0.3);
this.startUnoLoop();
})
$('#sayUno').on('click', () => {
this.unoHover = true;
this._unoClicked = true;
$('.uno').css('transition', 'width ease-out 0.2s, filter 0.1s');
$('.uno').css('width', '22vw');
$('.uno').css('filter', 'grayscale(80%)');
$('#sayUno-glow').css('opacity', 1);
this.game.currentPlayerInstanz.sayUno();
})
$('#drawCard').on('click', () => {
if(this.game.currentPlayerInstanz.mustSayUno){
this.game.currentPlayerInstanz.mustSayUno = false;
console.log(this.game.currentPlayerInstanz.mustSayUno)
}
this.game.currentPlayerInstanz.drawCard(1, true, true);
this.refreshDebug();
});
this.firstDraw.on('mouseenter', () => {
this.drawCardAnim(true, false);
});
this.firstDraw.on('mouseleave', () => {
this.drawCardAnim(false, false);
});
this.firstDraw.on('click', () => {
if(this.game.currentPlayerInstanz.mustSayUno){
this.game.currentPlayerInstanz.mustSayUno = false;
this.game.style.hideUnoButton();
}
let playerInstanz = this.game.currentPlayerInstanz;
this.drawCardAnim(false, true);
playerInstanz.drawCard(1, true, true);
});
this.startUnoLoop();
}
refreshHtml() {
this.refreshCardOnDeck();
this.showPlayerDeck(this.game.currentPlayerInstanz, true, false, true)
this.refreshDebug();
}
refreshCardOnDeck() {
if (this._cardOnDeck !== this.game.cardOnDeck) {
console.log(" ewfw")
this.putCardAnim();
this._cardOnDeck = this.game.cardOnDeck;
} else {
this.firstPut.attr('src', './img/stackCards/' + this.game.cardOnDeck.color + '/' + this.game.cardOnDeck.name + '.png');
this.firstPutAnim.attr('src', './img/stackCards/' + this.game.cardOnDeck.color + '/' + this.game.cardOnDeck.name + '.png');
}
}
refreshDebug() {
$('#drawCard').css('background-color', 'white');
$("#player").html("Spieler: " + this.game.currentPlayerInstanz.name);
$("#playerCards").html("Karten: ");
for (let i = 0; i < this.game.currentPlayerInstanz.hand.length; i++) {
$('#playerCards').append(this.game.currentPlayerInstanz.hand[i].name + " - " + this.game.currentPlayerInstanz.hand[i].color);
$('#playerCards').append('<button id="button' + i + '">+</button> | ');
$('#button' + i).on('click', () => {
this.game.currentPlayerInstanz.putCard(i);
setTimeout(() => {
this.showPlayerDeck(this.game.currentPlayerInstanz, false, true, false);
}, 100);
});
if (this.game.currentPlayerInstanz.hand[i].canPut) $('#button' + i).css('background-color', 'green');
}
$('#playerCards').append("" + this.game.currentPlayerInstanz.hand.length)
$("#cardOnDeck").html("Karte auf dem Tisch: " + this.game.cardOnDeck.name + " - " + this.game.cardOnDeck.color);
$("#playerInGame").html("Spieler im Spiel: " + this.game.players.length);
if (!this.game.currentPlayerInstanz.canPlay) $('#drawCard').css('background-color', 'red');
}
showUnoButton(){
$('.uno').css('transition', 'width ease-in-out 0.5s');
$('#sayUno-glow').css('transition', 'width ease-in-out 0.5s, opacity 0.5s');
$('.uno').css('filter', 'grayscale(0%)');
$('#sayUno').css('opacity', 1);
this.unoHover = false;
this._unoClicked = false;
this.startUnoLoop();
}
hideUnoButton(){
$('#sayUno').css('opacity', 0);
}
startUnoLoop() {
if (!this.unoHover && !this._unoClicked) setTimeout(() => {
$('.uno').css('width', '28vw');
$('#sayUno-glow').css('opacity', 0.8);
setTimeout(() => {
if (!this.unoHover && !this._unoClicked) {
$('.uno').css('width', '25vw');
$('#sayUno-glow').css('opacity', 0.3);
this.startUnoLoop();
}
}, 500);
}, 500);
}
stopUnoLoop(){
this._unoClicked = true;
this.unoHover = true;
}
putCardAnim() {
this.firstPutAnim.attr('src', './img/stackCards/' + this.game.cardOnDeck.color + '/' + this.game.cardOnDeck.name + '.png');
this.firstPutAnim.css('transition', 'top 0.5s, opacity 0.3s');
this.firstPutAnim.css('top', '47vh');
this.firstPutAnim.css('opacity', '1');
setTimeout(() => {
this.firstPutAnim.css('transition', '');
this.firstPutAnim.css('top', '30vh');
this.firstPutAnim.css('opacity', '0');
this.firstPut.attr('src', './img/stackCards/' + this.game.cardOnDeck.color + '/' + this.game.cardOnDeck.name + '.png');
this.firstPut.css('opacity', '1');
}, 500);
}
showPlayerDeck(player, click, lastDraw, anim) {
$('#playerDeck').html("");
let currentPlayerHand = player.hand;
let width = window.innerWidth;
let height = window.innerHeight;
let percent = 0;
let top = window.innerHeight * 0.68;
let cardAmount = currentPlayerHand.length;
for (let i = 0; i < cardAmount; i++) {
currentPlayerHand.xPos = 0;
currentPlayerHand.yPos = 0;
$('#playerDeck').append('<div id="card' + i + '" class="pictureCard">' + '<img src="./img/cards/' + currentPlayerHand[i].color + '/' + currentPlayerHand[i].name + '.png' + '"></div>');
currentPlayerHand[i].xPos = (width * (((43 + cardAmount / 2 * 5) - percent)) / 100);
currentPlayerHand[i].yPos = top;
console.log(i + ' ' + currentPlayerHand[i].yPos);
let card = $('#card' + i);
let put = false;
if (click) {
let yPos = currentPlayerHand[i].yPos;
card.on('mouseenter', () => {
if (!put && !anim) card.css('top', yPos - 60 + 'px');
})
card.on('mouseleave', () => {
if (!put && !anim) card.css('top', yPos);
})
card.on('click', () => {
if (!this.game.players[this.game.currentPlayer].hand[i].canPut || anim) return;
put = true
let lastPlayer = player;
player.putCard(i);
card.css('top', yPos - height * 0.2);
card.css('opacity', 0);
setTimeout(() => {
this.refreshCardOnDeck();
}, 400);
})
}
if (anim) {
card.css('top', height);
setTimeout(() => {
card.css('top', top + 'px')
card.css('left', (width * 45 / 100));
setTimeout(() => {
card.css('left', currentPlayerHand[i].xPos + 'px');
card.css('top', top + 'px')
anim = false;
}, 250);
}, 100);
} else {
card.css('left', currentPlayerHand[i].xPos + 'px');
card.css('top', top + 'px')
}
if (lastDraw && i === cardAmount - 1) {
card.css('opacity', 0);
card.css('top', currentPlayerHand[i].yPos - 100);
setTimeout(() => {
card.css('left', currentPlayerHand[i].xPos + 'px');
card.css('top', top + 'px')
card.css('opacity', 1);
}, 50);
}
percent += 5;
}
}
drawCardAnim(enable, playerDraw) {
if (this.drawCardRunning) return;
this.drawCardRunning = true;
if (playerDraw) {
this.firstDraw.css('transition', 'min-width 0.5s, top 0.5s, opacity 0.5s');
this.firstDraw.css('min-width', '35vh');
this.firstDraw.css('top', '60vh');
this.firstDraw.css('opacity', 0);
setTimeout(() => {
this.firstDraw.css('transition', '');
this.firstDraw.css('top', '47vh');
this.firstDraw.css('min-width', '20vh');
this.firstDraw.css('opacity', '1');
this.drawCardRunning = false;
}, 500);
} else {
if (enable) {
this.firstDraw.css('transition', 'min-width 0.35s, top 0.5s');
this.firstDraw.css('min-width', '27vh');
this.firstDraw.css('top', '50vh');
} else {
this.firstDraw.css('transition', 'min-width 1s, top 0.5s');
this.firstDraw.css('top', '47vh');
this.firstDraw.css('min-width', '20vh');
}
this.drawCardRunning = false;
}
}
showDebug() {
$('#debug').show();
this.refreshDebug();
}
hideDebug() {
$('#debug').hide();
}
get game() {
return this._game;
}
get firstDraw() {
return this._firstDraw;
}
get firstPut() {
return this._firstPut;
}
get firstPutAnim() {
return this._firstPutAnim;
}
get drawCardRunning() {
return this._drawCardRunnig;
}
set drawCardRunning(bool) {
this._drawCardRunnig = bool;
}
get unoHover() {
return this._unohover;
}
set unoHover(bool) {
this._unohover = bool;
}
}