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Animation Karte legen/ziehen hinzugefügt

main
Nicolas Fritz 2 years ago
parent
commit
127b4bfee3
  1. 8
      uno/css/uno.css
  2. 3
      uno/index.html
  3. 125
      uno/web/Style.js

8
uno/css/uno.css

@ -32,7 +32,13 @@ body
transform: translate(-50%, -50%);
}
#first-put
#first-put-anim
{
top: 30vh;
opacity: 0;
}
#first-put
{
opacity: 0;
}

3
uno/index.html

@ -24,9 +24,12 @@
<!-- "Karte legen" Stapel -->
<img class="stack-put" src="./img/stackCards/StackPutCards.png">
<img class="stack-put" id="first-put" src="#">
<img class="stack-put" id="first-put-anim" src="#">
<!-- "Karte ziehen" Stapel -->
<img class="stack-draw" src="./img/stackCards/StackDrawCards.png">
<img class="stack-draw" src="./img/stackCards/FirstDrawCard.png">
<img class="stack-draw" id="first-draw" src="./img/stackCards/FirstDrawCard.png">
</div>

125
uno/web/Style.js

@ -1,49 +1,62 @@
export default class Style{
export default class Style {
constructor(gameInstanz) {
this._game = gameInstanz;
this._cardOnDeck = null;
this._firstdraw = $('#first-draw');
this._firstDraw = $('#first-draw');
$('#drawCard').on('click', ()=>{
this._firstPut = $('#first-put');
this._firstPutAnim = $('#first-put-anim');
$('#drawCard').on('click', () => {
this.game.currentPlayerInstanz.drawCard(1);
this.refreshDebug();
});
this.firstDraw.on('mouseenter', ()=>{this.drawCardAnim(true);});
this.firstDraw.on('mouseleave', ()=>{this.drawCardAnim(false);});
this.firstDraw.on('click', ()=>{
this.firstDraw.on('mouseenter', () => {
this.drawCardAnim(true, false);
});
this.firstDraw.on('mouseleave', () => {
this.drawCardAnim(false, false);
});
this.firstDraw.on('click', () => {
this.game.currentPlayerInstanz.drawCard(1);
this.refreshHtml();
this.drawCardAnim(false);
this.drawCardAnim(false, true);
});
}
refreshHtml(){
if(this._cardOnDeck !== this.game.cardOnDeck){
refreshHtml() {
if (this._cardOnDeck !== this.game.cardOnDeck) {
console.log(" ewfw")
this.putCardAnim();
this._cardOnDeck = this.game.cardOnDeck;
} else {
this.firstPut.attr('src', './img/stackCards/' + this.game.cardOnDeck.color + '/' + this.game.cardOnDeck.name + '.png');
this.firstPutAnim.attr('src', './img/stackCards/' + this.game.cardOnDeck.color + '/' + this.game.cardOnDeck.name + '.png');
}
$('#first-put').attr('src', './img/stackCards/' + this.game.cardOnDeck.color + '/' + this.game.cardOnDeck.name + '.png');
this.refreshDebug();
}
refreshDebug(){
refreshDebug() {
$('#drawCard').css('background-color', 'white');
$("#player").html("Spieler: " + this.game.currentPlayerInstanz.name);
$("#playerCards").html("Karten: ");
for (let i = 0; i < this.game.currentPlayerInstanz.hand.length; i++){
for (let i = 0; i < this.game.currentPlayerInstanz.hand.length; i++) {
$('#playerCards').append(this.game.currentPlayerInstanz.hand[i].name + " - " + this.game.currentPlayerInstanz.hand[i].color);
$('#playerCards').append('<button id="button' + i + '">+</button> | ');
$('#button' + i).on('click', () =>{
this.game.currentPlayerInstanz.putCard(i);
this.refreshHtml();
$('#button' + i).on('click', () => {
this.game.currentPlayerInstanz.putCard(i);
this.refreshHtml();
});
if (this.game.currentPlayerInstanz.hand[i].canPut)
$('#button' + i).css('background-color', 'green');
@ -52,39 +65,89 @@ export default class Style{
$("#cardOnDeck").html("Karte auf dem Tisch: " + this.game.cardOnDeck.name + " - " + this.game.cardOnDeck.color);
$("#playerInGame").html("Spieler im Spiel: " + this.game.players.length);
if(!this.game.currentPlayerInstanz.canPlay)
if (!this.game.currentPlayerInstanz.canPlay)
$('#drawCard').css('background-color', 'red');
}
drawCardAnim(enable){
putCardAnim() {
this.firstPutAnim.attr('src', './img/stackCards/' + this.game.cardOnDeck.color + '/' + this.game.cardOnDeck.name + '.png');
this.firstPutAnim.css('transition', 'top 0.5s, opacity 0.3s');
this.firstPutAnim.css('top', '47vh');
this.firstPutAnim.css('opacity', '1');
setTimeout(() => {
this.firstPutAnim.css('transition', '');
this.firstPutAnim.css('top', '30vh');
this.firstPutAnim.css('opacity', '0');
this.firstPut.attr('src', './img/stackCards/' + this.game.cardOnDeck.color + '/' + this.game.cardOnDeck.name + '.png');
this.firstPut.css('opacity', '1');
}, 500);
if(enable){
this.firstDraw.css('transition', 'min-width 0.3s, top 0.5s');
this.firstDraw.css('min-width', '27vh');
this.firstDraw.css('top', '50vh');
}else{
this.firstDraw.css('transition', 'min-width 1s, top 0.5s');
this.firstDraw.css('top', '47vh');
this.firstDraw.css('min-width', '20vh');
}
drawCardAnim(enable, playerDraw) {
if (playerDraw) {
this.firstDraw.css('transition', 'min-width 0.5s, top 0.5s, opacity 0.5s');
this.firstDraw.css('min-width', '35vh');
this.firstDraw.css('top', '60vh');
this.firstDraw.css('opacity', 0);
setTimeout(()=>{
this.firstDraw.css('transition', '');
this.firstDraw.css('top', '47vh');
this.firstDraw.css('min-width', '20vh');
this.firstDraw.css('opacity', '1');
}, 500);
} else {
if (enable) {
this.firstDraw.css('transition', 'min-width 0.35s, top 0.5s');
this.firstDraw.css('min-width', '27vh');
this.firstDraw.css('top', '50vh');
setTimeout(() => {
this.firstDraw.css('transition', '')
}, 500);
} else {
this.firstDraw.css('transition', 'min-width 1s, top 0.5s');
this.firstDraw.css('top', '47vh');
this.firstDraw.css('min-width', '20vh');
setTimeout(() => {
this.firstDraw.css('transition', '')
}, 1000);
}
}
}
showDebug(){
showDebug() {
$('#debug').show();
this.refreshDebug();
}
hideDebug(){
hideDebug() {
$('#debug').hide();
}
get game(){
get game() {
return this._game;
}
get firstDraw(){
return this._firstdraw;
get firstDraw() {
return this._firstDraw;
}
get firstPut() {
return this._firstPut;
}
get firstPutAnim() {
return this._firstPutAnim;
}
}
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