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refactoring: Pulled asking which item to use and on which enemy into its own function

remotes/origin/fight-engine
fdai7430 2 years ago
parent
commit
7eee628e9a
  1. 20
      src/main/java/org/bitbiome/commands/UseCommand.java

20
src/main/java/org/bitbiome/commands/UseCommand.java

@ -14,14 +14,7 @@ private boolean combat = false;
public void performCommand(Scanner scanner, boolean isRunning, String message, TravelEngine engine) {
Player player = engine.getPlayer();
getEnemies(player.getLocation().getMobList());
System.out.println("Which item would you like to use?");
String item = scanner.nextLine();
System.out.println("On who? (leave blank for self)");
String target = scanner.nextLine();
if(target.equals(""))
System.out.println(getUseMessage(item, engine));
else
System.out.println(getUseMessage(item + " on " + target, engine));
use(scanner, engine);
while(enemies.size() > 0 && combat) {
if(player.getHp() <= 0)
System.exit(0);
@ -41,6 +34,17 @@ private boolean combat = false;
}
}
public void use(Scanner scanner, TravelEngine engine) {
System.out.println("Which item would you like to use?");
String item = scanner.nextLine();
System.out.println("On who? (leave blank for self)");
String target = scanner.nextLine();
if(target.equals(""))
System.out.println(getUseMessage(item, engine));
else
System.out.println(getUseMessage(item + " on " + target, engine));
}
public String getUseMessage(String msg, TravelEngine engine) {
Player player = engine.getPlayer();
String message[] = msg.split(" on ");

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