This is for the PLAYER and BOT
@ -1,4 +1,35 @@
package org.bitbiome.classes;
public class BlackJack {
public enum Entity {
PLAYER(1), BOT(2);
private int value;
private Entity(int value) {
this.value = value;
}
public int getValue() {
return value;
//Just for testing from some SO answers, but no use
public void setValue(int value) {
public static Entity getEventStatusById(int id) {
Entity entity = null;
switch (id) {
case 1 -> entity = PLAYER;
case 2 -> entity = BOT;
default -> {
return entity;