package com.ugsbo.gui; import javafx.fxml.FXML; import javafx.scene.control.*; public class BasicGuiController { // Hier werden die fx:id Attribute verknuepft. @FXML private Button matrixCalc; @FXML private Button app2; //Fuer VokabelKartenSchreiber @FXML private Button app3; @FXML private Button app4; /** * Konstructor is called before initialize() */ public BasicGuiController() { // Setup of some Fields could be defined here. } /** * Initializes the controller class. This method is automatically called after * the fxml file has been loaded. */ @FXML public void initialize() { matrixCalc.setOnMouseClicked((event) -> { MainApp.startMatrixCalcGUI(); // System.out.println(event); }); app2.setOnMouseClicked((event) -> { //System.out.println(event); MainApp.startVokabelKartenSchreiber(); }); app3.setOnMouseClicked((event) -> { System.out.println(event); }); app4.setOnMouseClicked((event) -> { System.out.println(event); }); } }