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/** |
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* The package contains classes implementing a 'bounding box' area around game objects. <br> |
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* The abstract base class {@link Collider} provides the abstract method {@link Collider#collidesWith(Collider)}, |
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* which needs to be implemented by child classes to detect and decide whether or not an object with such instance really collides with the other. |
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* {@link Collider} instances are to be used for game objects ({@link gameobjects}); see constructors.<br> |
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* |
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* The benefit of seperating Colliders from visual representations is that the area for collisions can be smaller/bigger/other shape to improve game play experience. |
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*/ |
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package collider; |