diff --git a/.gitignore b/.gitignore index e10e727..e5b2d7f 100644 --- a/.gitignore +++ b/.gitignore @@ -1 +1,6 @@ /.metadata/ +*.class +/GameProject/doc/ +/GameProject/log/ +/GameProject/highscore.txt +/GameProject/bin/ diff --git a/GameProject/.classpath b/GameProject/.classpath new file mode 100644 index 0000000..a32988c --- /dev/null +++ b/GameProject/.classpath @@ -0,0 +1,10 @@ + + + + + + + + + + diff --git a/GameProject/.project b/GameProject/.project new file mode 100644 index 0000000..46662e1 --- /dev/null +++ b/GameProject/.project @@ -0,0 +1,17 @@ + + + GameProject + + + + + + org.eclipse.jdt.core.javabuilder + + + + + + org.eclipse.jdt.core.javanature + + diff --git a/GameProject/.settings/org.eclipse.jdt.core.prefs b/GameProject/.settings/org.eclipse.jdt.core.prefs new file mode 100644 index 0000000..a3f49f6 --- /dev/null +++ b/GameProject/.settings/org.eclipse.jdt.core.prefs @@ -0,0 +1,15 @@ +eclipse.preferences.version=1 +org.eclipse.jdt.core.compiler.codegen.inlineJsrBytecode=enabled +org.eclipse.jdt.core.compiler.codegen.methodParameters=do not generate +org.eclipse.jdt.core.compiler.codegen.targetPlatform=12 +org.eclipse.jdt.core.compiler.codegen.unusedLocal=preserve +org.eclipse.jdt.core.compiler.compliance=12 +org.eclipse.jdt.core.compiler.debug.lineNumber=generate +org.eclipse.jdt.core.compiler.debug.localVariable=generate +org.eclipse.jdt.core.compiler.debug.sourceFile=generate +org.eclipse.jdt.core.compiler.problem.assertIdentifier=error +org.eclipse.jdt.core.compiler.problem.enablePreviewFeatures=disabled +org.eclipse.jdt.core.compiler.problem.enumIdentifier=error +org.eclipse.jdt.core.compiler.problem.reportPreviewFeatures=warning +org.eclipse.jdt.core.compiler.release=enabled +org.eclipse.jdt.core.compiler.source=12 diff --git a/GameProject/audio/laser.wav b/GameProject/audio/laser.wav new file mode 100644 index 0000000..2d40ab3 Binary files /dev/null and b/GameProject/audio/laser.wav differ diff --git a/GameProject/audio/shot.wav b/GameProject/audio/shot.wav new file mode 100644 index 0000000..f26d8a1 Binary files /dev/null and b/GameProject/audio/shot.wav differ diff --git a/GameProject/audio/smash.wav b/GameProject/audio/smash.wav new file mode 100644 index 0000000..f367469 Binary files /dev/null and b/GameProject/audio/smash.wav differ diff --git a/GameProject/lib/apache-log4j-2.13.3-bin/LICENSE.txt b/GameProject/lib/apache-log4j-2.13.3-bin/LICENSE.txt new file mode 100644 index 0000000..6279e52 --- /dev/null +++ b/GameProject/lib/apache-log4j-2.13.3-bin/LICENSE.txt @@ -0,0 +1,202 @@ + + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. 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We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright 1999-2005 The Apache Software Foundation + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. diff --git a/GameProject/lib/apache-log4j-2.13.3-bin/NOTICE.txt b/GameProject/lib/apache-log4j-2.13.3-bin/NOTICE.txt new file mode 100644 index 0000000..bd95322 --- /dev/null +++ b/GameProject/lib/apache-log4j-2.13.3-bin/NOTICE.txt @@ -0,0 +1,17 @@ +Apache Log4j +Copyright 1999-2017 Apache Software Foundation + +This product includes software developed at +The Apache Software Foundation (http://www.apache.org/). + +ResolverUtil.java +Copyright 2005-2006 Tim Fennell + +Dumbster SMTP test server +Copyright 2004 Jason Paul Kitchen + +TypeUtil.java +Copyright 2002-2012 Ramnivas Laddad, Juergen Hoeller, Chris Beams + +picocli (http://picocli.info) +Copyright 2017 Remko Popma diff --git a/GameProject/lib/apache-log4j-2.13.3-bin/RELEASE-NOTES.md b/GameProject/lib/apache-log4j-2.13.3-bin/RELEASE-NOTES.md new file mode 100644 index 0000000..e6d1ba4 --- /dev/null +++ b/GameProject/lib/apache-log4j-2.13.3-bin/RELEASE-NOTES.md @@ -0,0 +1,60 @@ + +# Apache Log4j 2.13.3 Release Notes + +The Apache Log4j 2 team is pleased to announce the Log4j 2.13.3 release! + +Apache Log4j is a well known framework for logging application behavior. Log4j 2 is an upgrade +to Log4j that provides significant improvements over its predecessor, Log4j 1.x, and provides +many other modern features such as support for Markers, lambda expressions for lazy logging, +property substitution using Lookups, multiple patterns on a PatternLayout and asynchronous +Loggers. Another notable Log4j 2 feature is the ability to be "garbage-free" (avoid allocating +temporary objects) while logging. In addition, Log4j 2 will not lose events while reconfiguring. + +The artifacts may be downloaded from https://logging.apache.org/log4j/2.x/download.html. + +This release contains a fix for bug LOG4J2-2838. + +Due to a break in compatibility in the SLF4J binding, Log4j now ships with two versions of the SLF4J to Log4j adapters. +log4j-slf4j-impl should be used with SLF4J 1.7.x and earlier and log4j-slf4j18-impl should be used with SLF4J 1.8.x and +later. + +Note that the default XML, JSON and YAML formats changed in the 2.11.0 release: they no longer have the "timeMillis" +attribute and instead have an "Instant" element with "epochSecond" and "nanoOfSecond" attributes. If the previous +behavior is desired the "includeTimeMillis" attribute may be set to true on each of the respective Layouts. + +The Log4j 2.13.3 API, as well as many core components, maintains binary compatibility with previous releases. + +## GA Release 2.13.3 + +Changes in this version include: + + +### Fixed Bugs +* [LOG4J2-2838](https://issues.apache.org/jira/browse/LOG4J2-2838): +Fix NullPointerException in ThreadContextDataInjector. + + +--- + +Apache Log4j 2.13.3 requires a minimum of Java 8 to build and run. Log4j 2.3 was the +last release that supported Java 6 and Log4j 2.12.1 is the last release to support Java 7. + +For complete information on Apache Log4j 2, including instructions on how to submit bug +reports, patches, or suggestions for improvement, see the Apache Apache Log4j 2 website: + +https://logging.apache.org/log4j/2.x/ \ No newline at end of file diff --git a/GameProject/lib/apache-log4j-2.13.3-bin/log4j-1.2-api-2.13.3-javadoc.jar b/GameProject/lib/apache-log4j-2.13.3-bin/log4j-1.2-api-2.13.3-javadoc.jar new file mode 100644 index 0000000..479c99b Binary files /dev/null and b/GameProject/lib/apache-log4j-2.13.3-bin/log4j-1.2-api-2.13.3-javadoc.jar differ diff --git a/GameProject/lib/apache-log4j-2.13.3-bin/log4j-1.2-api-2.13.3-sources.jar b/GameProject/lib/apache-log4j-2.13.3-bin/log4j-1.2-api-2.13.3-sources.jar new file mode 100644 index 0000000..ee4defb Binary files /dev/null and b/GameProject/lib/apache-log4j-2.13.3-bin/log4j-1.2-api-2.13.3-sources.jar differ diff --git a/GameProject/lib/apache-log4j-2.13.3-bin/log4j-1.2-api-2.13.3.jar b/GameProject/lib/apache-log4j-2.13.3-bin/log4j-1.2-api-2.13.3.jar new file mode 100644 index 0000000..4af51ac Binary files /dev/null and b/GameProject/lib/apache-log4j-2.13.3-bin/log4j-1.2-api-2.13.3.jar differ diff --git a/GameProject/lib/apache-log4j-2.13.3-bin/log4j-api-2.13.3-javadoc.jar b/GameProject/lib/apache-log4j-2.13.3-bin/log4j-api-2.13.3-javadoc.jar new file mode 100644 index 0000000..fbffd31 Binary files /dev/null and b/GameProject/lib/apache-log4j-2.13.3-bin/log4j-api-2.13.3-javadoc.jar differ diff --git a/GameProject/lib/apache-log4j-2.13.3-bin/log4j-api-2.13.3-sources.jar b/GameProject/lib/apache-log4j-2.13.3-bin/log4j-api-2.13.3-sources.jar new file mode 100644 index 0000000..6803e4d Binary files /dev/null and b/GameProject/lib/apache-log4j-2.13.3-bin/log4j-api-2.13.3-sources.jar differ diff --git a/GameProject/lib/apache-log4j-2.13.3-bin/log4j-api-2.13.3.jar b/GameProject/lib/apache-log4j-2.13.3-bin/log4j-api-2.13.3.jar new file mode 100644 index 0000000..95e665d Binary files /dev/null and b/GameProject/lib/apache-log4j-2.13.3-bin/log4j-api-2.13.3.jar differ diff --git a/GameProject/lib/apache-log4j-2.13.3-bin/log4j-core-2.13.3-javadoc.jar b/GameProject/lib/apache-log4j-2.13.3-bin/log4j-core-2.13.3-javadoc.jar new file mode 100644 index 0000000..8c1c565 Binary files /dev/null and b/GameProject/lib/apache-log4j-2.13.3-bin/log4j-core-2.13.3-javadoc.jar differ diff --git a/GameProject/lib/apache-log4j-2.13.3-bin/log4j-core-2.13.3-sources.jar b/GameProject/lib/apache-log4j-2.13.3-bin/log4j-core-2.13.3-sources.jar new file mode 100644 index 0000000..2c5db58 Binary files /dev/null and b/GameProject/lib/apache-log4j-2.13.3-bin/log4j-core-2.13.3-sources.jar differ diff --git a/GameProject/lib/apache-log4j-2.13.3-bin/log4j-core-2.13.3-tests.jar b/GameProject/lib/apache-log4j-2.13.3-bin/log4j-core-2.13.3-tests.jar new file mode 100644 index 0000000..371a3f9 Binary files /dev/null and b/GameProject/lib/apache-log4j-2.13.3-bin/log4j-core-2.13.3-tests.jar differ diff --git a/GameProject/lib/apache-log4j-2.13.3-bin/log4j-core-2.13.3.jar b/GameProject/lib/apache-log4j-2.13.3-bin/log4j-core-2.13.3.jar new file mode 100644 index 0000000..973fa7b Binary files /dev/null and b/GameProject/lib/apache-log4j-2.13.3-bin/log4j-core-2.13.3.jar differ diff --git a/GameProject/src/base/BreakoutGame.java b/GameProject/src/base/BreakoutGame.java new file mode 100644 index 0000000..7d5eabc --- /dev/null +++ b/GameProject/src/base/BreakoutGame.java @@ -0,0 +1,34 @@ +package base; +import java.io.IOException; +import org.apache.logging.log4j.LogManager; +import org.apache.logging.log4j.Logger; + + +/** + * main class to start a game with only one level. + * + */ +public class BreakoutGame extends GameLoop { + + private static Logger logger = LogManager.getLogger(BreakoutGame.class); + + public BreakoutGame() { + this.levels.clear(); // removes Level1 added by superclass constructor + + // this.levels.add(new LevelBreakout1()); // FIXME add this when your level exists + + } + /** + * starts this game. + * + * @param args command line parameters (forwarded to {@link GameLoop#runGame(String[])}). + * @throws IOException if highscore.txt file cannot be written or accessed, the exception is + * thrown (and game ends). + */ + public static void main(String[] args) throws IOException { + GameLoop myGame = new BreakoutGame(); + logger.info("BreakoutGame program started."); + myGame.runGame(args); + } + +} diff --git a/GameProject/src/base/BuggyGame.java b/GameProject/src/base/BuggyGame.java new file mode 100644 index 0000000..dedff6d --- /dev/null +++ b/GameProject/src/base/BuggyGame.java @@ -0,0 +1,42 @@ +package base; + +import java.io.IOException; +import java.util.ArrayList; +import playground.Level1; +import playground.Level2; +import playground.Level3; +import playground.Level4; +import playground.Playground; + +/** + * main class to start a game with four levels {@link playground.Level1} {@link playground.Level2} + * {@link playground.Level3} and {@link playground.Level4}. + * + */ +public class BuggyGame extends GameLoop { + + /** constructor that defines {@link GameLoop#levels} with 4 levels (instances of {@link playground.Level1} + * {@link playground.Level2} {@link playground.Level3} and {@link playground.Level4}. + */ + public BuggyGame() { + super(); + this.levels = new ArrayList(4); + this.levels.add(new Level1()); + this.levels.add(new Level2()); + this.levels.add(new Level3()); + this.levels.add(new Level4()); + } + + /** + * starts this game. + * + * @param args command line parameters (forwarded to {@link GameLoop#runGame(String[])}). + * @throws IOException if highscore.txt file cannot be written or accessed, the exception is + * thrown (and game ends). + */ + public static void main(String[] args) throws IOException { + GameLoop myGame = new BuggyGame(); + myGame.runGame(args); + } + +} diff --git a/GameProject/src/base/BuggyGameTest.java b/GameProject/src/base/BuggyGameTest.java new file mode 100644 index 0000000..47a9608 --- /dev/null +++ b/GameProject/src/base/BuggyGameTest.java @@ -0,0 +1,56 @@ +package base; + +import static org.junit.Assert.assertTrue; +import org.junit.jupiter.api.AfterEach; +import org.junit.jupiter.api.BeforeEach; +import org.junit.jupiter.api.Test; +import playground.Level1; +import playground.Level2; +import playground.Level3; +import playground.Level4; + + +/** + * Tests {@link BuggyGame} for + *
    + *
  1. loading correctly 4 levels {@link playground.Level1} {@link playground.Level2} + * {@link playground.Level3} and {@link playground.Level4} + *
+ * + * + */ +class BuggyGameTest { + + BuggyGame myGame; + + @BeforeEach + void setUp() throws Exception { + myGame = new BuggyGame(); + + } + + @AfterEach + void tearDown() throws Exception { + // nothing to do afterwards + } + + @Test + void testNumberOfLevelsIsFour() { + assertTrue("levels Array has two entries", myGame.levels != null && myGame.levels.size() == 4); + } + + @Test + void testCorrectFourLevelsOrder() { + assertTrue("levels Array has four entries", myGame.levels != null && myGame.levels.size() == 4); + assertTrue("first level is Level1", + myGame.levels.get(0).getClass().equals(new Level1().getClass())); + assertTrue("second level is Level2", + myGame.levels.get(1).getClass().equals(new Level2().getClass())); + assertTrue("third level is Level3", + myGame.levels.get(2).getClass().equals(new Level3().getClass())); + assertTrue("fourth (last) level is Level4", + myGame.levels.get(3).getClass().equals(new Level4().getClass())); + } + + +} diff --git a/GameProject/src/base/GameLoop.java b/GameProject/src/base/GameLoop.java new file mode 100644 index 0000000..0b636f6 --- /dev/null +++ b/GameProject/src/base/GameLoop.java @@ -0,0 +1,201 @@ +package base; + +import java.io.IOException; +import java.util.ArrayList; +import java.util.List; +import java.util.ListIterator; +import org.apache.logging.log4j.LogManager; +import org.apache.logging.log4j.Logger; +import gameobjects.GameObject; +import playground.Level1; +import playground.Playground; +import ui.GameUI; + + +/** + * Main class starting any game, contains main(). Apart from that, this class manages all + * non-logical functionalities which should be hidden from a game designer like: + * + * There will normally never be a need to modify this file, a designer/game programmer should always + * redefine the {@link GameObject} and {@link Playground} classes and implement new functionality + * there. To make a long story short
+ */ +public class GameLoop { + + /** Pixel width of Game GUI ( above 0) */ + public static int SIZEX = 300; + /** Pixel height of Game GUI (above 0) */ + public static int SIZEY = 200; + + /** + * before call to {@link #runGame(String[])} this List should be initialized (in constructor). + */ + protected List levels = null; + + private static Logger logger = LogManager.getLogger(GameLoop.class); + + /** constructor which initializes the {@link #levels} ArrayList of Playground instances (levels) to be played. */ + public GameLoop() { + this.levels = new ArrayList(1); + this.levels.add( new Level1()); + } + + + /** + * loops over all {@link #levels} and implements the game loop to update continuously the level + * during play time + * + * @param args command line arguments forwarded (currently ignored) + * @throws IOException if hitghscore.txt cannot be written. + */ + public void runGame(String[] args) throws IOException { + + logger.info("GUI starts"); + GameUI gameUI = new GameUI(SIZEX, SIZEY); // probably change to your new GUI class + + double gameTime = -1; + Playground currentPlayground = null; + + // loop over different levels + ListIterator levelIterator = levels.listIterator(); + while (true) { + logger.debug("LevelIndex is " + (levelIterator.nextIndex()) + " (of " + levels.size() + " levels)"); + gameTime = 0; + long start = System.nanoTime(); + + // loop over single level + while (true) { + + int act = GameUI.getNewAction(); + + // Query GameUI for high-level user commands; new game/reset/etc... + if (act == GameUI.ACTION_RESET) { + // ReStart Game in same Level + logger.info("GUI RESET"); + currentPlayground.prepareLevel("level" + (levelIterator.nextIndex()-1)); + GameUI.resetAction(); + } + + if (act == GameUI.ACTION_NEW) { + // new game + logger.info("GUI NEW"); + start = System.nanoTime(); + levelIterator = levels.listIterator(); // reset + currentPlayground = levelIterator.next(); // again level + currentPlayground.prepareLevel("level" + (levelIterator.nextIndex()-1)); + gameUI.setPlayground(currentPlayground); + GameUI.resetAction(); + break; + } + + if (act == GameUI.ACTION_BUTTON) { + // Event of Button pressed --> PAUSE! + logger.info("GUI PAUSE"); + if (currentPlayground != null) { + boolean p = currentPlayground.isPaused(); + p = !p; + currentPlayground.setPaused(p); + } + GameUI.resetAction(); + } + + if (act == GameUI.ACTION_SAVE) { + logger.info("GUI SAVE"); + // UNDONE save current state (not yet working/implemented) + GameUI.resetAction(); + } + + if (act == GameUI.ACTION_LOAD) { + logger.info("GUI LOAD"); + // load game state (currently simply resets) + GameUI.resetAction(); + } + + // if game has been created: execute a single iteration of the game loop + if (currentPlayground != null) { + // calc time that was used for painting the game, in seconds since last loop + long end = System.nanoTime(); + double realTS = ((double) (end - start) / 1000000000.); + + // time calc for one loop of the while + start = System.nanoTime(); + + + + if (currentPlayground.levelFinished() || currentPlayground.gameOver() == true) { + break; // leave level; breaks WHILE + } + + // paint current state of level and start time measurement + gameUI.waitWhilePainting(); + + + gameUI.grabFocus(); // needed to grab input events in next step + + // communicate inputs to level + currentPlayground.processKeyEvents(gameUI.getKeyEvents()); + currentPlayground.processMouseEvents(gameUI.getMouseEvents()); + + if (currentPlayground.isPaused() == false) { + + // update objects and level + currentPlayground.updateObjects(); + currentPlayground.applyGameLogic(); + + + // update game time + gameTime += realTS; + // communicate gameTime and timestep to level + currentPlayground.setTimestep(realTS); + currentPlayground.setGameTime(gameTime); + Playground.setGlobalFlag("gameTime", Double.valueOf(realTS)); + logger.trace("gameTime is now "+gameTime); + + } // if + } // if + + } // inner while loop within level + + // after level is done: leave outer loop if game over + if (currentPlayground.gameOver() == true) { + break; // outer while ends game + } + + // after level is done: reset level and go to next, if there is one + if (currentPlayground.levelFinished() == true) { + currentPlayground.reset(); + + // increase level counter, go on to next one + logger.debug("level finished. now new LevelIndex is " + levelIterator.nextIndex()); + if (levelIterator.nextIndex() >= levels.size()) { + logger.info("reached end of levels"); + break; // outer while ends game; + } + currentPlayground = levelIterator.next(); + currentPlayground.prepareLevel("level" + (levelIterator.nextIndex()-1)); + } + + } // outer loop over levels + logger.info("Game ends. Bye."); + System.exit(0); + } // main() + + + /** + * main to start the whole application + * + * @param args Java default command line args, forwarded to {@link #runGame(String[])} + * @throws IOException in case highscore.txt cannot be written. + */ + public static void main(String[] args) throws IOException { + GameLoop gl = new GameLoop(); + gl.runGame(args); + } + +} diff --git a/GameProject/src/base/MovingObjectsGame.java b/GameProject/src/base/MovingObjectsGame.java new file mode 100644 index 0000000..dc6a079 --- /dev/null +++ b/GameProject/src/base/MovingObjectsGame.java @@ -0,0 +1,41 @@ +package base; + +import java.io.IOException; +import java.util.ArrayList; +import org.apache.logging.log4j.LogManager; +import org.apache.logging.log4j.Logger; +import playground.LevelMovingHitObjects; +import playground.Playground; + +/** + * main class to start a game with only one level {@link playground.LevelMovingHitObjects}. + * + */ +public class MovingObjectsGame extends GameLoop { + + private static Logger logger = LogManager.getLogger(MovingObjectsGame.class); + + /** + * constructor defines {@link GameLoop#levels} with one instance of + * {@link playground.LevelMovingHitObjects}. + */ + MovingObjectsGame() { + super(); + this.levels = new ArrayList(1); + this.levels.add(new LevelMovingHitObjects()); + } + /** + * starts this game. + * + * @param args command line parameters (forwarded to {@link GameLoop#runGame(String[])}). + * @throws IOException if highscore.txt file cannot be written or accessed, the exception is + * thrown (and game ends). + */ + public static void main(String[] args) throws IOException { + logger.info("Starting Game Program...let's play and don't get hit!"); + GameLoop myGame = new MovingObjectsGame(); + myGame.runGame(args); + } + + +} diff --git a/GameProject/src/collider/CircleCollider.java b/GameProject/src/collider/CircleCollider.java new file mode 100644 index 0000000..c968a1b --- /dev/null +++ b/GameProject/src/collider/CircleCollider.java @@ -0,0 +1,88 @@ +package collider; + +import java.awt.Color; +import gameobjects.*; +import org.apache.logging.log4j.Logger; +import org.apache.logging.log4j.LogManager; + + +/** Collider for round objects */ +public class CircleCollider extends Collider { + + double x; + double y; + double vx; + double vy; + + double r; + + private static Logger logger = LogManager.getLogger(Collider.class); + + /** + * Constructor which sets the radius to be respected for collisions. + * + * @param id String unique name for the collider instance + * @param o GameObject it belongs to + * @param radius radius in pixels to use as a size + */ + public CircleCollider(String id, GameObject o, double radius) { + + super(id, o); + this.r = radius; + } + + /** simple concatenation of all attributes (x,y,r) */ + public String toString() { + return "circ:" + x + " " + y + "/" + r + " "; + } + + + /** + * calculates the collission of this with other collider + * + * @param _c2 the other collider + * @return true if a collision was detected + * @throws Exception in case the math operations are invalid (due to illegal values of x y or + * radius) + */ + public boolean checkCollisionCircCirc(Collider _c2) throws Exception { + CircleCollider c2 = (CircleCollider) _c2; + CircleCollider c1 = this; + logger.trace(c1.x + " " + c1.y + " " + c1.r + " " + c2.x + " " + c2.y+ " " + c2.r); + int kathete1 = (int) (Math.abs(c2.gameobject.getX() - c1.gameobject.getX())); + int kathete2 = (int) (Math.abs(c2.gameobject.getX() - c1.gameobject.getY())); + int hypothenuse = (int) (c1.r + c2.r); + + logger.trace(kathete1 + " " + kathete2 + " " + hypothenuse + " "); + + if (((kathete1 ^ 2) + (kathete2 ^ 2)) <= (hypothenuse ^ 2)) { + logger.trace("Collision"); + return true; + } + return false; + } + + + + @Override + public boolean collidesWith(Collider other) { + + // circ circ + try { + return checkCollisionCircCirc(other); + } catch (Exception e) { + } + + try { + return other.collidesWith(this); + } catch (Exception e) { + } + + throw new RuntimeException("Collider type not implemented!"); + } + + private Color color = Color.WHITE; + + + +} diff --git a/GameProject/src/collider/Collider.java b/GameProject/src/collider/Collider.java new file mode 100644 index 0000000..0651db3 --- /dev/null +++ b/GameProject/src/collider/Collider.java @@ -0,0 +1,127 @@ +package collider; + +import java.awt.Graphics2D; +import java.util.LinkedList; +import gameobjects.GameObject; +import playground.Playground; +import controller.ObjectController; + +/** + * abstract base class for all Colliders to detect collisions between GameObjects + * + * + */ +public abstract class Collider { + + /** unique internal name for Collider */ + public String id = null; + /** GameObject it belongs to */ + protected GameObject gameobject = null; + /** PlayGround instance it belongs to */ + protected Playground playground = null; + /** the ObjectController to the corresponding GameObject (can be null) */ + protected ObjectController controller = null; + + protected double dx = 0.; + double dy = 0.; + + /** + * + * @param id unique name for Collider (internally) + * @param o GameObject instance it belongs to + */ + public Collider(String id, GameObject o) { + this.gameobject = o; + + this.id = id; + this.controller = o.getObjectController(); + this.playground = o.getPlayground(); + + } + + + /** + * setter for offset values to be used relative to GameObject center. default is zero. + * + * @param dx offset in X direction (default 0) + * @param dy offset in Y direction (default 0) + * @return this instance of Collider + */ + public Collider setOffsets(double dx, double dy) { + this.dx = dx; + this.dy = dy; + return this; + } + + public String toString() { + return "baseColl"; + } + + /** + * returns the corresponding game objects X coordinate (center) plus this colliders offset in X + * (probably zero). + * + * @return X value + */ + public double getX() { + return this.gameobject.getX() + this.dx; + } + + + /** + * returns the corresponding game objects Y coordinate (center) plus this colliders offset in Y + * (probably zero). + * + * @return Y value + */ + public double getY() { + return this.gameobject.getY() + this.dy; + } + + /** + * returns the internal unique name + * + * @return the String with the name + */ + public String getId() { + return id; + } + + + /** + * setter for corresponding GameObject + * + * @param gameObject to be saved in attribute + */ + public void setObject(GameObject gameObject) { + this.gameobject = gameObject; + } + + /** + * setter for GameController + * + * @param controller to be saved in attribute + */ + public void setController(ObjectController controller) { + this.controller = controller; + } + + /** + * setter for Playground instance this collider belongs to + * + * @param playground instance to be stored in attribute + */ + public void setPlayground(Playground playground) { + this.playground = playground; + } + + /** + * checks the collission with another collider instance. + * + * @param other the instance to compare to + * @return true if the colliders collide (touch or overlap) + */ + abstract public boolean collidesWith(Collider other); + + +} diff --git a/GameProject/src/collider/RectCollider.java b/GameProject/src/collider/RectCollider.java new file mode 100644 index 0000000..f25e62b --- /dev/null +++ b/GameProject/src/collider/RectCollider.java @@ -0,0 +1,127 @@ +package collider; + +import java.awt.Color; + +import gameobjects.*; +import org.apache.logging.log4j.Logger; +import org.apache.logging.log4j.LogManager; + +/** a {@link Collider} for Rectangles, usually used for {@link RectObject} instances. + * @see gameobjects.RectObject#generateColliders() + */ +public class RectCollider extends Collider { + + //double x; + //double y; + //double vx; + //double vy; + double w, h; + + private Color color = Color.WHITE; + + private static Logger logger = LogManager.getLogger(RectCollider.class); + + /** + * initializes this RectCollider. + * calls superclass constructor of {@link Collider#Collider(String, GameObject)} with params String id and GameObject o. + * + * @param id String unique name for this RectCollider + * @param o GameObject instance this RectCollider belongs to (cannot be null) + * @param w width in pixels for the collider dimensions (> 0) + * @param h height in pixels for the collider dimensions (>0) + */ + public RectCollider(String id, GameObject o, double w, double h) { + super(id, o); + this.w = w; + this.h = h; + } + + public String toString() { + return " " + w + " " + h + " "; + } + + /** + * checks collision with other Collider, which needs to be a RectCollider, too. + * @param other RectCollider (is casted) to calculate collision with + * @return true if collission is detected + */ + public boolean checkCollisionRectRect(Collider other) { + RectCollider r1 = this; + RectCollider r2 = (RectCollider) other; + + if ((((r1.getX() + r1.w / 2.) >= (r2.getX() - r2.w / 2.)) && ((r1.getX() + r1.w / 2.) <= (r2 + .getX() + r2.w / 2.))) + || (((r2.getX() + r2.w / 2.) >= (r1.getX() - r1.w / 2.)) && ((r2.getX() + r2.w / 2.) <= (r1 + .getX() + r1.w / 2.)))) { + if ((((r1.getY() + r1.h / 2.) >= (r2.getY() - r2.h / 2.)) && ((r1.getY() + r1.h / 2.) <= (r2 + .getY() + r2.h / 2.))) + || (((r2.getY() + r2.h / 2.) >= (r1.getY() - r1.h / 2.)) && ((r2.getY() + r2.h / 2.) <= (r1 + .getY() + r1.h / 2.)))) { + return true; + } + } + return false; + } + + /** + * checks collision with other Collider, which needs to be a CircleCollider + * @param other CircleCollider (is casted) to calculate collision with + * @return true if collission is detected + */ + public boolean checkCollisionRectCirc(Collider other) { + RectCollider r = this; + CircleCollider c = (CircleCollider) (other); + double circleDistX = Math.abs(c.getX() - (r.getX() )); + double circleDistY = Math.abs(c.getY() - (r.getY() ) ); + + logger.trace("c.x:"+c.x+" "+"c.y:"+c.y+" "+"c.r:"+c.r+" "+"r.x:"+r.getX()+" "+"r.y:"+r.getY()+" "+"r.w:"+r.w+" "+"r.h:"+r.h+" "+"circleDistX:"+circleDistX+" "+"circleDistY:"+circleDistY); + + if (circleDistX > (r.w / 2 + c.r)) + return false; + if (circleDistY > (r.h / 2 + c.r)) + return false; + + if (circleDistX <= (r.w / 2)) { + logger.trace("Collision Rect with circle"); + return true; + } + if (circleDistY <= (r.h / 2)) { + logger.trace("Collision Rect with circle (second)"); + return true; + } + + double cornerDistSqr = Math.pow(circleDistX - r.w / 2, 2) + Math.pow(circleDistY - r.h / 2, 2); // Satz + // des + // Pythagoras + return (cornerDistSqr <= c.r * c.r); // falls true zurueckgegeben: Kollision + } + + + + @Override + public boolean collidesWith(Collider other) { + + // rect circ + try { + return checkCollisionRectCirc(other); + } catch (Exception e) { + // do nothing + } + + // rect rect + try { + return checkCollisionRectRect(other); + } catch (Exception e) { + // do nothing + } + + try { + return other.collidesWith(this); + } catch (Exception e) { + // do nothing + } + + throw new RuntimeException("Collider type not implemented!"); + } + +} diff --git a/GameProject/src/controller/CollisionAwareEgoController.java b/GameProject/src/controller/CollisionAwareEgoController.java new file mode 100644 index 0000000..12ccf29 --- /dev/null +++ b/GameProject/src/controller/CollisionAwareEgoController.java @@ -0,0 +1,84 @@ +package controller; + +import playground.*; +import gameobjects.*; +import java.util.*; +import java.awt.event.*; +import java.io.File; + + +/** + * An EgoController which cannot move through obstacle objects (is collission aware). Only respects + * GameObjects that have the String 'obstacle' in their name. + * + */ +public class CollisionAwareEgoController extends EgoController { + + double savex, savey, savevx, savevy; + double lastSpaceAt = -1; + private File shot = null; + + + /** + * + * @param egoRad radius of ego object to be used. + */ + public CollisionAwareEgoController(double egoRad) { + super(egoRad); + } + + /** + * + * @param egoRad radius of ego object to be used. + * @param soundOnShot WAV file to be played on shot + */ + public CollisionAwareEgoController(double egoRad, File soundOnShot) { + super(egoRad); + this.shot = soundOnShot; + } + + public void saveDynamicState() { + this.savex = this.getX(); + this.savey = this.getY(); + this.savevx = this.getVX(); + this.savevy = this.getVY(); + } + + + public void restoreDynamicState() { + this.setX(savex); + this.setY(savey); + this.setVX(savevx); + this.setVY(savevy); + } + + + public boolean stopObject() { + boolean s = super.stopObject(); + + Playground pg = this.getPlayground(); + + LinkedList obstacles = pg.collectObjects("obstacle", false); + + this.saveDynamicState(); + this.applySpeedVector(); + + for (GameObject ob : obstacles) { + if (ob.collisionDetection(this.gameObject)) { + this.restoreDynamicState(); + return true; + } + } + this.restoreDynamicState(); + return s; + } + + public void onSpace(KeyEvent e, GameObject ego) { + double cgt = ego.getGameTime(); + if ((cgt - this.lastSpaceAt) > 0.1) { + super.onSpace(e, ego); + Music.music(this.shot); + } + + } +} diff --git a/GameProject/src/controller/EgoController.java b/GameProject/src/controller/EgoController.java new file mode 100644 index 0000000..85f7a16 --- /dev/null +++ b/GameProject/src/controller/EgoController.java @@ -0,0 +1,216 @@ +package controller; + +import java.awt.Color; +import java.awt.event.KeyEvent; +import playground.*; +import gameobjects.*; +import java.util.*; +import org.apache.logging.log4j.Logger; +import org.apache.logging.log4j.LogManager; + +/** + * Controller using key events for up, down, left, right and space (shooting) to control the ego + * object behavior. + */ +public class EgoController extends ObjectController { + // either rad is zero or width/height is zero (guaranteed by constructors) + private double rad = 0; + private double width = 0; + private double height = 0; + + private Integer pressedKey = null; + private Integer lastPressedKey = null; + private static Logger logger = LogManager.getLogger(EgoController.class); + + + /** + * constructor that gives the ego controller a radius to stop the ego object when it reaches the level boundaries. + * @param egoRad radius to use as a boundary stop for level borders (usually use the same dimensions as your ego object) + */ + public EgoController(double egoRad) { + this.rad = egoRad; + } + + /** + * constructor that gives the ego controller a width and height to stop the ego object when it reaches the level boundaries. + * @param width width to use as a boundary stop for level borders (usually use the same dimensions as your ego object) + * @param height height to use as a boundary stop for level borders (usually use the same dimensions as your ego object) + */ + public EgoController(double width, double height) { + this.width = width; + this.height = height; + } + + + public void onUp(KeyEvent kc, GameObject ego) { + ego.setVX(0.0); + ego.setVY(-SpaceInvadersLevel.EGOSPEED); + } + + public void onDown(KeyEvent kc, GameObject ego) { + ego.setVX(0.0); + ego.setVY(SpaceInvadersLevel.EGOSPEED); + } + + public void onLeft(KeyEvent kc, GameObject ego) { + ego.setVY(0.0); + ego.setVX(-SpaceInvadersLevel.EGOSPEED); + } + + public void onRight(KeyEvent kc, GameObject ego) { + ego.setVY(0.0); + ego.setVX(SpaceInvadersLevel.EGOSPEED); + } + + public void onStop(KeyEvent kc, GameObject ego) { + ego.setVY(0.0); + ego.setVX(0.0); + ego.setComponentProperty("controller", "setDummy", "NEW"); + ego.setComponentProperty("controller", "setDummy2", "XXX"); + } + + + /** checks the position and respects level boundaries and own radius or width/height set on constructor. + * + * @return true if the object reached the boundaries of the level, false otherwise + */ + public boolean stopObject() { + // check whether ego object is at level boundaries + // can use radius (rad) and width or height in one check as either rad or width/height is zero. + int pgSizeX = this.getPlayground().getSizeX(); + int pgSizeY = this.getPlayground().getSizeY(); + double ts = this.getTimestep(); + if (this.getX() + rad + (width/2d) + this.getVX() * ts >= pgSizeX + || this.getX() - rad - (width/2d) + this.getVX() * ts < 0) { + return true; + } + if (this.getY() + rad + (height/2d) + this.getVY() * ts >= pgSizeY + || this.getY() - rad - (height/2d) + this.getVY() * ts < 0) { + return true; + } + return false; + + } + + + /** behavior for shooting on key space + * + * @param e KeyEvent of the space key + * @param ego EgoObject instance (used to determine position of shot object's start) + */ + public void onSpace(KeyEvent e, GameObject ego) { + pressedKey = lastPressedKey; + lastPressedKey = null; + + // create unique name for object + // read Flag nextShot read (if not existing already it will be set) + // it will be updated by 1 and saved + Integer nextShot = + (Integer) this.getPlayground().getOrCreateLevelFlag("nextShot", Integer.valueOf(0)); + String shotName = "simpleShot" + nextShot++; + this.getPlayground().setLevelFlag("nextShot", nextShot); + + SimpleShotController simpleshot = new SimpleShotController(); + GameObject ss = new RectObject(shotName, this.getPlayground(), ego.getX(), ego.getY(), 0, + -1. * SpaceInvadersLevel.SHOTSPEED, 4, 12, Color.CYAN).addController(simpleshot); + ss.generateColliders(); + this.getPlayground().addObject(ss); + } + + + /** + * updates position based on key events (mouse currently ignored) + */ + public void updateObject() { + + logger.trace("Playground inst is"+this.getPlayground()) ; + Stack keyEvents = this.getPlayground().getKeyEvents(); + + GameObject ego = this.gameObject; + + while (!keyEvents.isEmpty()) { + + KeyEvent e = keyEvents.pop(); + boolean pressed = false; + boolean released = true; + int kc = e.getKeyCode(); + + if (e.paramString().indexOf("PRESSED") >= 0) { + pressed = true; + released = false; + } + + /** + * Generelle Idee: Wenn eine Taste gedrückt wird wird sie gespeichert. wenn die zuvor + * gespeicherte Taste wieder losgelassen wird stoppt das Ego-Objekt. Falls vor dem Loslassen + * eine andere Taste gedrückt wird, wird diese gespeichert und die alte vergessen. Dh das + * loslassen der alten Taste stoppt das Objekt nicht. Spezialfall: space, das loslassen von + * space stoppt das Objekt nicht! + */ + + if (pressed == true) { + lastPressedKey = pressedKey; + pressedKey = kc; + } + + /** + * Nur eine losgelassene Taste die auch vorher gedrückt wurde stoppt das Objekt. Eine + * losgelassene Taste die nicht vorher gedrückt wurde bzw vergessen wurde stoppt das Objekt + * nicht + */ + if (released == true) { + if (pressedKey != null) { + if (pressedKey.equals(kc)) { + ego.setVX(0); + ego.setVY(0); + pressedKey = null; + } + } + continue; + } + + if (kc == KeyEvent.VK_LEFT) { + this.onLeft(e, ego); + } + + if (kc == KeyEvent.VK_RIGHT) { + this.onRight(e, ego); + } + + if (kc == KeyEvent.VK_UP) { + this.onUp(e, ego); + } + + if (kc == KeyEvent.VK_DOWN) { + this.onDown(e, ego); + } + + // stop + if (kc == KeyEvent.VK_Z) { + this.onStop(e, ego); + + } + + + // shot + if (kc == KeyEvent.VK_SPACE) { + // space is not registered! Releasing space does not stop the egoobject + this.onSpace(e, ego); + } + } + + + boolean stop = this.stopObject(); + + if (stop) { + this.setVX(0); + this.setVY(0); + } + + // updateSpeed and position + applySpeedVector(); + + } + + +} diff --git a/GameProject/src/controller/EnemyController.java b/GameProject/src/controller/EnemyController.java new file mode 100644 index 0000000..71e5c7e --- /dev/null +++ b/GameProject/src/controller/EnemyController.java @@ -0,0 +1,36 @@ +package controller; + + +import org.apache.logging.log4j.Logger; +import org.apache.logging.log4j.LogManager; + +/** + * This class controls the space invaders. + */ +public class EnemyController extends ObjectController { + + private static Logger logger = LogManager.getLogger(EnemyController.class); + + @Override + public void updateObject() { + logger.trace("updatre" + gameObject.getId()); + if ((gameObject.getX() > this.getPlayground().getSizeX() * 0.9) && (gameObject.getVX() > 0)) { + logger.trace("toleft!" + gameObject.getX()); + gameObject.setVX(-this.getVX()); + } + if ((gameObject.getX() < this.getPlayground().getSizeX() * 0.1) && (gameObject.getVX() < 0)) { + logger.trace("toright!" + gameObject.getX()); + gameObject.setVX(-this.getVX()); + } + + // if it reaches the bottom, delete it and deduct points + if (gameObject.getY() >= this.getPlayground().getSizeY()) { + this.getPlayground().deleteObject(gameObject.getId()); + // add to points counter + Integer pts = (Integer) this.getPlayground().getGlobalFlag("points"); + this.getPlayground().setGlobalFlag("points", pts - 200); + } + + applySpeedVector(); + } +} diff --git a/GameProject/src/controller/FallingStarController.java b/GameProject/src/controller/FallingStarController.java new file mode 100644 index 0000000..45ef627 --- /dev/null +++ b/GameProject/src/controller/FallingStarController.java @@ -0,0 +1,24 @@ +package controller; + +import org.apache.logging.log4j.Logger; +import org.apache.logging.log4j.LogManager; + + +/** + * Controls background stars. When they touch the bottom of the display they reappear on top. + */ +public class FallingStarController extends ObjectController { + int rad = 3; + private static Logger logger = LogManager.getLogger(FallingStarController.class); + + + @Override + public void updateObject() { + logger.trace( + "+" + this.gameObject.getId() + " HO " + this.gameObject + "/" + this.getPlayground()); + if (this.getY() + rad >= this.getPlayground().getSizeY()) { + this.setY(10); + } + applySpeedVector(); + } +} diff --git a/GameProject/src/controller/LimitedTimeController.java b/GameProject/src/controller/LimitedTimeController.java new file mode 100644 index 0000000..ee9a54a --- /dev/null +++ b/GameProject/src/controller/LimitedTimeController.java @@ -0,0 +1,36 @@ +package controller; + +/** + * Controls and abject that is deleted after a lifetime specified in the constructor, and when it + * leaves the display. + */ +public class LimitedTimeController extends ObjectController { + int rad = 3; + double g0 = -1; + double duration = 0; + + /** + * Constructor. + * + * @param g0 int initial game time at creation + * @param duration int duration in seconds + */ + public LimitedTimeController(double g0, double duration) { + this.g0 = g0; + this.duration = duration; + } + + @Override + public void updateObject() { + double gameTime = this.getPlayground().getGameTime(); + applySpeedVector(); + + if (gameObject.getY() >= getPlayground().getSizeY() || gameObject.getY() < 0 + || gameObject.getX() >= getPlayground().getSizeX() || gameObject.getX() < 0 + || (gameTime - g0) > duration) { + + this.getPlayground().deleteObject(this.gameObject.getId()); + } + } + +} diff --git a/GameProject/src/controller/MineController.java b/GameProject/src/controller/MineController.java new file mode 100644 index 0000000..28a4348 --- /dev/null +++ b/GameProject/src/controller/MineController.java @@ -0,0 +1,47 @@ +package controller; + +import controller.ObjectController; +import gameobjects.GameObject; + +import org.apache.logging.log4j.Logger; +import org.apache.logging.log4j.LogManager; + +public class MineController extends ObjectController { + int rad = 3; + + double xSpeed = 0.; + double lineSpeed = 0; + private static Logger logger = LogManager.getLogger(MineController.class); + + + public MineController(double lineSpeed) { + this.lineSpeed = lineSpeed; + } + + @Override + public void updateObject() { + + if (gameObject.getY() >= this.getPlayground().getSizeY() - 10) { + this.gameObject.setVY(0); + if (xSpeed == 0.) { + GameObject ego = getPlayground().getObject("ego"); + double egoXPos = ego.getX(); + if (egoXPos > this.gameObject.getX()) { + xSpeed = 50; + } else { + xSpeed = -50; + } + this.gameObject.setVX(xSpeed); + + } + this.gameObject.setVX(xSpeed); + + } + if (this.gameObject.getX() < 0 || (this.gameObject.getX() > this.getPlayground().getSizeX())) { + logger.debug("deleting" + this.gameObject.getId()); + getPlayground().deleteObject(this.gameObject.getId()); + } + + applySpeedVector(); + } +} diff --git a/GameProject/src/controller/ObjectController.java b/GameProject/src/controller/ObjectController.java new file mode 100644 index 0000000..dd16f16 --- /dev/null +++ b/GameProject/src/controller/ObjectController.java @@ -0,0 +1,110 @@ +package controller; + +import gameobjects.GameObject; +import playground.Playground; +import org.apache.logging.log4j.Logger; +import org.apache.logging.log4j.LogManager; + +/** + * Class that controls the LOGICAL behavior of an object independently of how it is displayed or + * drawn. The most important method here is {@link #updateObject}: this method is, by various + * indirections, called exactly once per game time step for every object that is on the playground. + * It has, by virtue of the member variables {@link #gameObject} full access to + *
    + *
  • the object it is controlling + *
  • the playground this object belongs to + *
+ * Typically, updateObject would check whether an object leaves the screen to react appropriately. + * In that case the object can be marked for deletion (by adding it to the flag "deleted" that is + * always defined for any playground), but of course other reactions are possible like rebounding, + * emerging on the other side, ... + */ + +public abstract class ObjectController { + protected GameObject gameObject = null; + protected String dummy = ""; + + private static Logger logger = LogManager.getLogger(ObjectController.class); + + public void setObject(GameObject gameObject) { + this.gameObject = gameObject; + } + + + public void setDummy(String x) { + logger.debug("DUMMY called!!"); + this.dummy = x; + logger.debug("DUMMY is now:" + dummy); + } + + /** + * Is called once every game time step by the game itself. NEVER call this directly, not + * necessary!
+ * The method can do whatever it likes, including nothing. The attribute {@link #gameObject} + * contains a reference to the controlled object, which allows access to the Playground the object + * belongs to (useful for getting the pixel size in x and y of the playing field.
+ * Recommended: when implementing this method, call at the end + * {@link #applySpeedVector() } method. This is a helper method that sets the new x,y coordinates + * for the {@link #gameObject} correctly. + */ + public abstract void updateObject(); + + /** + * Convenience method: simply moves the object forward one step from its present position, using + * its present speed. + */ + public void applySpeedVector() { + double ts = this.getPlayground().getTimestep(); + this.setX(this.getX() + this.getVX() * ts); + gameObject.setY(this.getY() + this.getVY() * ts); + } + + + public double getTimestep() { + return this.gameObject.getPlayground().getTimestep(); + } + + public double getX() { + return this.gameObject.getX(); + } + + public double getY() { + return this.gameObject.getY(); + } + + public double getVX() { + return this.gameObject.getVX(); + } + + public double getVY() { + return this.gameObject.getVY(); + } + + public void setX(double x) { + this.gameObject.setX(x); + } + + + public void setY(double y) { + this.gameObject.setY(y); + } + + public void setVX(double vx) { + this.gameObject.setVX(vx); + } + + public void setVY(double vy) { + this.gameObject.setVY(vy); + } + + public Playground getPlayground() { + return this.gameObject.getPlayground(); + } + + public void setPlayground(Playground playground) { + this.gameObject.setPlayground(playground); + } + + + +} diff --git a/GameProject/src/controller/SimpleShotController.java b/GameProject/src/controller/SimpleShotController.java new file mode 100644 index 0000000..03f3a4b --- /dev/null +++ b/GameProject/src/controller/SimpleShotController.java @@ -0,0 +1,16 @@ +package controller; + +public class SimpleShotController extends ObjectController { + int rad = 3; + + @Override + public void updateObject() { + if (gameObject.getY() < 0) { + // LinkedList deleteList = (LinkedList) playground.getFlag("delete"); + // deleteList.add(gameObject.getId()); + getPlayground().deleteObject(this.gameObject.getId()); + } else { + applySpeedVector(); + } + } +} diff --git a/GameProject/src/controller/ZickZackController.java b/GameProject/src/controller/ZickZackController.java new file mode 100644 index 0000000..62a1410 --- /dev/null +++ b/GameProject/src/controller/ZickZackController.java @@ -0,0 +1,32 @@ +package controller; + +import org.apache.logging.log4j.Logger; +import org.apache.logging.log4j.LogManager; + +public class ZickZackController extends EnemyController { + protected double g0; + protected double dt; + protected double lastMod = -1; + + private static Logger logger = LogManager.getLogger(ZickZackController.class); + + public ZickZackController(double gameTime, double dt) { + super(); + this.dt = dt; + this.g0 = gameTime; + } + + public void updateObject() { + double gameTime = this.getPlayground().getGameTime(); + logger.trace("current Object x: "+gameObject.getX()); + double mod = (gameTime - this.g0) % this.dt; + if (mod < lastMod) { + gameObject.setVX(-1.0 * gameObject.getVX()); + logger.trace("inverting VX"); + } + lastMod = mod; + + super.updateObject(); + + } +} diff --git a/GameProject/src/controller/package-info.java b/GameProject/src/controller/package-info.java new file mode 100644 index 0000000..b2245e7 --- /dev/null +++ b/GameProject/src/controller/package-info.java @@ -0,0 +1,11 @@ +/** + * The controller package contains Object controllers that govern an objects behavior, without being + * involved in its collision or drawing properties. Object controllers react to user actions/inputs + * and govern for example the movement of {@link gameobjects.GameObject} instances. They can access + * their parent objects' properties and, by indirection, the properties and methods of the + * associated level.
+ * Controllers should be designed in such a way that they implement behavior that is + * level-independent. All level-dependent behavior should be implemented in + * {@link playground.Playground#applyGameLogic}. + */ +package controller; diff --git a/GameProject/src/gameobjects/AnimatedGameobject.java b/GameProject/src/gameobjects/AnimatedGameobject.java new file mode 100644 index 0000000..9105cca --- /dev/null +++ b/GameProject/src/gameobjects/AnimatedGameobject.java @@ -0,0 +1,42 @@ +package gameobjects; + +import java.util.LinkedList; +import playground.Playground; +import playground.Animation; +import collider.Collider; +import collider.RectCollider; +import rendering.*; +import org.apache.logging.log4j.Logger; +import org.apache.logging.log4j.LogManager; + + +public class AnimatedGameobject extends GameObject { + + protected AnimationArtist animArtist; + private static Logger logger = LogManager.getLogger(AnimationArtist.class); + + + // auto-generates collider according to box width/height + public GameObject generateColliders() { + logger.debug("Created animated Obj "+ this.animArtist.getW()+" "+this.animArtist.getH()) ; + double w = this.animArtist.getW() ; + double h = this.animArtist.getH() ; + this.addCollider(new RectCollider("RectColl_" + this.id, this, w, + h)) ; + + logger.info("ANIMGO-COLL ID="+this.getId()+" WH= "+w+"/"+h) ; + return this ; + } + + + public AnimatedGameobject(String id, Playground pg, double x, double y, double vx, double vy, + double scale, Animation anim, double t0, String abspielmodus) { + super(id, pg, x, y, vx, vy); // Konstruktor-Aufruf GameObject + + this.artist = new AnimationArtist(this, anim, t0, abspielmodus, scale); + this.animArtist = (AnimationArtist) (this.artist); + + } + + +} diff --git a/GameProject/src/gameobjects/EgoObject.java b/GameProject/src/gameobjects/EgoObject.java new file mode 100644 index 0000000..b1e5043 --- /dev/null +++ b/GameProject/src/gameobjects/EgoObject.java @@ -0,0 +1,34 @@ +package gameobjects; + + +import java.awt.Color; +import collider.*; +import java.awt.Graphics2D; +import java.awt.image.BufferedImage; +import java.io.File; +import java.io.IOException; +import java.util.LinkedList; +import javax.imageio.ImageIO; +import collider.Collider; +import controller.ObjectController; +import playground.Playground; +import rendering.*; + +public class EgoObject extends GameObject { + + double egoRad = 0; + + public EgoObject(String id, Playground pg, double x, double y, double vx, double vy, + double egoRad) { + super(id, pg, x, y, vx, vy); + this.egoRad = egoRad; + this.artist = new CircleArtist(this, egoRad, Color.WHITE); + } + + public GameObject generateColliders() { + CircleCollider coll = new CircleCollider("coll", this, this.egoRad); + this.addCollider(coll); + return this; + } + +} diff --git a/GameProject/src/gameobjects/FallingStar.java b/GameProject/src/gameobjects/FallingStar.java new file mode 100644 index 0000000..17af7b6 --- /dev/null +++ b/GameProject/src/gameobjects/FallingStar.java @@ -0,0 +1,28 @@ +package gameobjects; + +import java.awt.Color; +import java.util.LinkedList; +import collider.*; +import playground.Playground; +import rendering.*; + +public class FallingStar extends GameObject { + + private Color color = Color.WHITE; + + protected double rad = -1; + + + public FallingStar(String id, Playground playground, double x, double y, double vx, double vy, + Color color, double rad) { + super(id, playground, x, y, vx, vy); + this.rad = rad; + this.color = color; + LinkedList cols = new LinkedList(); + CircleCollider cc = new CircleCollider("cc", this, rad); + cols.add(cc); + setColliders(cols); + this.artist = new CircleArtist(this, rad, color); + } + +} diff --git a/GameProject/src/gameobjects/GameObject.java b/GameProject/src/gameobjects/GameObject.java new file mode 100644 index 0000000..8568b11 --- /dev/null +++ b/GameProject/src/gameobjects/GameObject.java @@ -0,0 +1,377 @@ +package gameobjects; + +import java.awt.Graphics2D; +import java.awt.image.BufferedImage; +import java.util.LinkedList; +import java.lang.reflect.*; +import rendering.*; +import collider.Collider; +import controller.ObjectController; +import playground.Playground; +import org.apache.logging.log4j.Logger; +import org.apache.logging.log4j.LogManager; + +/** + * The class {@link GameObject} represents a (possibly animated) object appearing in a level of the + * game. It is therefore attached to an instance of the class {@link Playground}. A GameObject has + * at least the following properties: + *
    + *
  • 2D screen position + *
  • 2D speed + *
  • a name that is unique within a certain {@link Playground}
    + *
  • a reference to the {@link Playground} object it belongs to
    + *
  • a reference to an instance of {@link controller.ObjectController} that handles the movement + * logic of the object
    + *
  • a (circular) radius for simple collision checking. This may be handled differently in + * subclasses
    + *
+ * The main task of GameObject, or its subclasses, is to draw the object on the screen, which is + * handles by the {@link #draw(Graphics2D)} method. It is this method that must be redefined if a + * new appearance should be realized. For introducing new behavior, it is sufficient to supply a + * different {@link controller.ObjectController} instance when constructing a GameObject. + */ +public abstract class GameObject { + + public static final int RADIUS = 0; + public static final int RECTANGLE = 1; + public static final int MASK = 2; + + protected Artist artist = null; + + public String id = null; + protected double x = 0; + protected double vx = 0; + protected double y = 0; + protected double vy = 0; + protected BufferedImage mask = null; // UNDONE implement usage of mask + protected boolean active = true; + // public int collisionMode = GameObject.RADIUS; + protected Playground playground = null; + + private ObjectController controller = null; + public LinkedList scol; + + private static Logger logger = LogManager.getLogger(GameObject.class); + + /** + * Constructor to initialize a GameObject, respectively set the current {@link Playground} + * instance this GameObject belongs to. + * + * @param id unique ID for this GameObject (should not be null or empty String) + * @param playground the Playground the GameObject belongs to (should not be null) + * @param x initial screen position in direction horizontal (positive value including zero) + * @param y initial screen position in direction vertical (positive value including zero) + * @param vx initial speed (velocity) in direction horizontal (can be negative, zero, positive) + * @param vy initial speed (velocity) in direction horizontal (can be negative, zero, positive) + */ + public GameObject(String id, Playground playground, double x, double y, double vx, double vy) { + setX(x); + setY(y); + setVX(vx); + setVY(vy); + this.id = id; + this.controller = null; + this.scol = new LinkedList(); + this.setPlayground(playground); + } + + /** + * Constructor to initialize a GameObject, respectively set the current Playground instance this + * GameObject belongs to. + * + * @param id unique ID for this GameObject (should not be null or empty String) + * @param playground the Playground the GameObject belongs to (should not be null) + * @param controller controller instance to be used for this GameObject (can be null) + * @param x initial screen position in direction horizontal (positive value including zero) + * @param y initial screen position in direction vertical (positive value including zero) + * @param vx initial speed (velocity) in direction horizontal (can be negative, zero, positive) + * @param vy initial speed (velocity) in direction horizontal (can be negative, zero, positive) + */ + public GameObject(String id, Playground playground, ObjectController controller, double x, + double y, double vx, double vy) { + this(id, playground, x, y, vx, vy); + this.controller = controller; + if (this.controller != null) { + this.controller.setObject(this); + this.controller.setPlayground(playground); + } + } + + /** + * sets colliders. + * + * @param l LinkedList of Colliders. + */ + public void setColliders(LinkedList l) { + this.scol = l; + } + + /** + * generates and sets collider(s) for this GameObject. This implementation does nothing. Intended + * to be overridden by subclasses. + * + * @return instance of this GameObject (this). + */ + public GameObject generateColliders() { + return this; + } + + /** + * Sets the controller to use for this GameObject's logical behavior. + * + * @param c instance to be used. + * @return the current instance (this). + */ + public GameObject addController(ObjectController c) { + this.controller = c; + this.controller.setObject(this); + this.controller.setPlayground(playground); + return this; + } + + /** + * Sets the artist to be used for drawing the object onto visible canvas area. + * + * @param a instance to be used for calling {@link rendering.Artist#draw(Graphics2D)}. + * @return the current instance (this). + */ + public GameObject addArtist(Artist a) { + this.artist = a; + return this; + } + + /** + * saves the collider in the internal list of Colliders to be used for this GameObject. + * + * @param c instance to be added to internal list + */ + public void addCollider(Collider c) { + if (this.scol == null) { + this.scol = new LinkedList(); + } + this.scol.add(c); + } + + public Playground getPlayground() { + return playground; + } + + public void setPlayground(Playground playground) { + this.playground = playground; + } + + /** + * calls via reflection a method of a component if this GameObjects instance and provides the + * given value as String parameter. + * + * @param comp class name of GameObject component. Currently only "controller" is supported, + * otherwise nothing happens. + * @param property method name of the component to call. + * @param value argument to pass to the method as String parameter. + */ + public void setComponentProperty(String comp, String property, Object value) { + if (comp.equals("controller")) { + Class clO = this.controller.getClass(); + for (Method m : clO.getMethods()) { + if (m.getName().indexOf(property) != -1) { + logger.debug("Method " + property + " found!!"); + try { + m.invoke(this.getObjectController(), value); + } catch (Exception e) { + } + } + } + + } + } + + public void setObjectFlag(String flag, Object value) { + this.playground.setLevelFlag(this.id + "/" + flag, value); + } + + + public Object getObjectFlag(String flag) { + return this.playground.getLevelFlag(this.id + "/" + flag); + } + + + public Object getOrCreateObjectFlag(String flag, Object createValue) { + return this.playground.getOrCreateLevelFlag(this.id + "/" + flag, createValue); + } + + + + public boolean isActive() { + return active; + } + + + public GameObject setActive(boolean flag) { + this.active = flag; + return this; + } + + /** + * return the unique object ID. + * + * @return unique object ID + */ + public String getId() { + return id; + } + + /** + * gets the screen X position. + * + * @return screen x position + */ + public double getX() { + return x; + } + + /** + * gets the screen Y position. + * + * @return screen Y position + */ + public double getY() { + return y; + } + + /** + * gets the screen X speed in pixels per frame. + * + * @return screen x speed + */ + public double getVX() { + return vx; + } + + /** + * gets the screen Y speed in pixels per frame. + * + * @return screen y speed + */ + public double getVY() { + return vy; + } + + /** + * set screen x position. + * + * @param x new position + */ + public void setX(double x) { + if (this.active == true) { + this.x = x; + } + } + + /** + * set screen y position. + * + * @param y new position + */ + public void setY(double y) { + if (this.active == true) { + this.y = y; + } + } + + /** + * set screen x speed in pixel per frame + * + * @param vx new x speed + */ + public void setVX(double vx) { + if (this.active == true) { + this.vx = vx; + } + } + + /** + * set screen y speed in pixel per frame. + * + * @param vy new y speed. + */ + public void setVY(double vy) { + if (this.active == true) { + this.vy = vy; + } + } + + /** + * Sets a new object controller (replaces any former one). + * + * @param controller An instance of {@link controller.ObjectController} or one of its subclasses. + */ + public void setObjectController(ObjectController controller) { + this.controller = controller; + } + + + /** + * Access to object controller. + * + * @return the controller for this object. + */ + public ObjectController getObjectController() { + return this.controller; + } + + + public double getGameTime() { + return this.playground.getGameTime(); + } + + + + /** + * Collision detection implemented by iteration through the own list of {@link collider.Collider} + * and calling their {@link collider.Collider#collidesWith(Collider)} method to check collision + * with the given parameter instance of other {@link GameObject}. + * + * @param other instance of the other GameObject to check collision with + * @return true if collision is detected, false otherwise + */ + public boolean collisionDetection(GameObject other) { + if (this.scol == null) { + return false; + } + for (Collider c : this.scol) { + logger.trace(other.id); + for (Collider o : other.scol) { + if (c.collidesWith(o)) { + logger.trace(c.id + " " + o.id); + return true; + } + } + } + return false; + + } + + /** + * triggers this GameObjects own controller (if set) to update the object. + * + * @see GameObject#controller + */ + public void updateObject() { + if (this.controller != null) { + controller.updateObject(); + } + } + + /** + * Draws the object in its current state. Is called by the game engine, should NOT be called + * otherwise. + * + * @param g object that has all the necessary drawing functionalities + */ + public void draw(Graphics2D g) { + if (this.artist != null) { + this.artist.draw(g); + } + } + +} diff --git a/GameProject/src/gameobjects/RectObject.java b/GameProject/src/gameobjects/RectObject.java new file mode 100644 index 0000000..8009dc0 --- /dev/null +++ b/GameProject/src/gameobjects/RectObject.java @@ -0,0 +1,76 @@ +package gameobjects; + +import java.awt.Color; +import java.io.File; +import collider.RectCollider; +import playground.Playground; +import playground.SpaceInvadersLevel; +import rendering.RectArtist; + +/** + * A rectangle object.
+ * If {@link #generateColliders()} is called, it generates a RectCollider with id-prefix + * "shotcollider_" and registers it for this RectObject. + * + */ +public class RectObject extends GameObject { + + /** width in pixels of the RectObject (> 0) */ + protected double width; + /** height in pixels of the RectObject (> 0) */ + protected double height; + + /** + * Initializes the RectObject with a suitable RectArtist for drawing the RectObject. + * + * @param id String unique name to be used. + * @param pg {@link Playground} instance this RectObject belongs to (the level it belongs to). + * @param x position in horizontal direction in pixels (zero or positive number). + * @param y position in vertical direction in pixels (zero or positive number). + * @param vx speed/velocity in horizontal direction in pixels (negative, zero or positive number). + * @param vy speed/velocity in vertical direction in pixels (negative, zero or positive number). + * @param width in pixels + * @param height in pixels + * @param color solid color for the whole object, used to initialize an instance of + * {@link rendering.RectArtist} used for this RectObject. + */ + public RectObject(String id, Playground pg, double x, double y, double vx, double vy, + double width, double height, Color color) { + super(id, pg, x, y, vx, vy); + + this.width = width; + this.height = height; + + this.artist = new RectArtist(this, width, height, color); + + } + + + /** + * generates a new {@link RectCollider} with id-prefix "shotcollider_" and registers it for 'this' + * [@link RectObject}. The {@link RectCollider} uses the same dimensions ({@link #width} and {@link #height}) as this RectObject. + * + * @return this RectObject itself + */ + public RectObject generateColliders() { + this.scol.add(new RectCollider("shotcollider_" + id, this, this.width, this.height)); + return this; + } + + /** Getter for the width + * + * @return double width value as set by constructor + */ + public double getWidth() { + return this.width; + } + + /** Getter for the height + * + * @return double height value as set by constructor + */ + public double getHeight() { + return this.height; + } + +} diff --git a/GameProject/src/gameobjects/TextObject.java b/GameProject/src/gameobjects/TextObject.java new file mode 100644 index 0000000..c5263cb --- /dev/null +++ b/GameProject/src/gameobjects/TextObject.java @@ -0,0 +1,70 @@ +package gameobjects; + +import java.awt.Color; +import java.awt.Font; +import java.awt.Graphics2D; +import java.awt.font.FontRenderContext; +import java.awt.font.TextAttribute; +import java.text.AttributedString; +import java.util.LinkedList; +import collider.*; +import controller.ObjectController; +import playground.Playground; +import rendering.*; + +/** + * Convenience Class subclassing {@link GameObject}, directly instanciating {@link TextArtist} a + * subclass of {@link Artist} that draws a text. The controller is left undefined, the collider as + * well. However, a single call to the overwritten method {@link #generateColliders} will in fact + * generate a {@link RectCollider} of just the right size for the text. + * + */ +public class TextObject extends GameObject { + + private String text = null; + protected double rx, ry; + + public String getText() { + return this.text; + } + + /** + * Constructor. + * + * @param id object name + * @param playground containing {@link Playground} instance + * @param x positionx + * @param y positiony + * @param vx speedx + * @param vy speedy + * @param size font size in Pixel + * @param text String to be displayed + * @param textColor text color, see java.awt.Color + */ + public TextObject(String id, Playground playground, double x, double y, double vx, double vy, + String text, int size, Color textColor) { + super(id, playground, x, y, vx, vy); + + this.artist = new TextArtist(this, text, size, textColor); + + this.setColliders(new LinkedList()); + + } + + + public void setText(String s) { + this.text = s; + ((TextArtist) this.artist).setText(s); + } + + public TextObject generateColliders() { + // we need to Cast to TextArtist as we want to access Width and Height of text + TextArtist kruecke = (TextArtist) (this.artist); + + this.scol.clear(); + this.scol.add(new RectCollider("rect", this, kruecke.getTextWidth(), kruecke.getTextHeight())); + return this; + } + + +} diff --git a/GameProject/src/log4j2.xml b/GameProject/src/log4j2.xml new file mode 100644 index 0000000..baf599a --- /dev/null +++ b/GameProject/src/log4j2.xml @@ -0,0 +1,30 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/GameProject/src/playground/Animation.java b/GameProject/src/playground/Animation.java new file mode 100644 index 0000000..c1c12c6 --- /dev/null +++ b/GameProject/src/playground/Animation.java @@ -0,0 +1,84 @@ +package playground; + + +import java.awt.image.BufferedImage; + +import javax.imageio.ImageIO; +import java.io.File; +import java.io.*; +import java.io.FileNotFoundException; +import java.util.LinkedList; +import java.util.Locale; +import java.util.Scanner; +import java.nio.file.Path; +import java.nio.file.Paths; + +import org.apache.logging.log4j.Logger; +import org.apache.logging.log4j.LogManager; + +public class Animation { + + public LinkedList fileList = null; + public LinkedList showtimeList = null; + public LinkedList imageList = null; + + private static Logger logger = LogManager.getLogger(Animation.class); + + public Animation(String datName) { + + Scanner scanner; + this.fileList = new LinkedList(); + this.showtimeList = new LinkedList(); + this.imageList = new LinkedList(); + + try { + scanner = new Scanner(new File(datName), "UTF-8"); + + scanner.useLocale(Locale.GERMANY); + + String zeile; + double zeit; + int it = 0; + + while (scanner.hasNext()) { + if (scanner.hasNextDouble()) { + zeit = scanner.nextDouble(); + showtimeList.add(zeit); + } else { + zeile = scanner.next(); + Path basePath = Paths.get(datName); + String file = basePath.getParent().toString() + "/" + zeile; + fileList.add(file); + try { + this.imageList.add(ImageIO.read(new File(file))); + logger.info("img added " + file); + + } catch (IOException e) { + logger.warn(file + " not found!!"); + } + + it++; + logger.trace(basePath.getParent().toString() + "/" + zeile); + } + } + + scanner.close(); + + } catch (FileNotFoundException e) { + e.printStackTrace(); + } + } + + public LinkedList getFileList() { + return this.fileList; + } + + public LinkedList getShowtimeList() { + return this.showtimeList; + } + + public LinkedList getImageList() { + return this.imageList; + } + +} diff --git a/GameProject/src/playground/HighscoreManager.java b/GameProject/src/playground/HighscoreManager.java new file mode 100644 index 0000000..920efba --- /dev/null +++ b/GameProject/src/playground/HighscoreManager.java @@ -0,0 +1,55 @@ +package playground; + +import java.io.*; +import java.util.Scanner; + +import org.apache.logging.log4j.Logger; +import org.apache.logging.log4j.LogManager; + + +// Klasse um Highscore umzusetzen +public class HighscoreManager { + Scanner s; + private static Logger logger = LogManager.getLogger(HighscoreManager.class); + + public HighscoreManager() { + try { + File f = new File("./highscore.txt"); + if (!f.exists()) { + logger.warn("WARNING: Highscore file was not found and reset"); + writeHSToFile(0, -1); + } + s = new Scanner(f); + } catch (FileNotFoundException e) { + e.printStackTrace(); + } + } + + public int readHSFromFile() { + if (s.hasNext()) { + int highscore = s.nextInt(); + return highscore; + } + return 0; + } + + public static void writeHSToFile(Integer pts, Integer highscore) { + String highscore2 = String.valueOf(pts); + BufferedWriter bw; + try { + if (pts > highscore) { + FileWriter fw = new FileWriter("./highscore.txt"); + bw = new BufferedWriter(fw); + bw.write(highscore2); + bw.close(); + logger.info("Highscore file was opened and saved score: " + highscore2); + } + } catch (IOException e) { + logger.error("File for Highscore not writeable! Score lost."); + } + } + + public void closeFile() { + s.close(); + } +} diff --git a/GameProject/src/playground/HitTwiceLevel.java b/GameProject/src/playground/HitTwiceLevel.java new file mode 100644 index 0000000..a1a233e --- /dev/null +++ b/GameProject/src/playground/HitTwiceLevel.java @@ -0,0 +1,73 @@ +package playground; + +import controller.FallingStarController; +import gameobjects.EgoObject; +import gameobjects.FallingStar; +import gameobjects.GameObject; +import gameobjects.RectObject; +import java.awt.Color; +import org.apache.logging.log4j.LogManager; +import org.apache.logging.log4j.Logger; + + + +/** + * extends {@link SpaceInvadersLevel} with 10 enemies that need two shots each to be destroyed. + * + */ + + +public class HitTwiceLevel extends SpaceInvadersLevel { + + /** constant defining the number of shots needed to destroy an enemy */ + public static final int MAX_HITS = 2; + + private static Logger logger = LogManager.getLogger(HitTwiceLevel.class); + + /** constructor setting internal name to 'hitTwice' */ + public HitTwiceLevel() { + super(); + this.level = "hitTwice"; + } + + + @Override + protected String getStartupMessage() { + return "2 shots at alien required!!!"; + } + + protected int calcNrEnemies() { + return 10; + } + + + public void setupInitialState() { + super.setupInitialState(); + GameObject ro = new RectObject("obstacleRect", this, 600, 300, 0, 0, 20, 100, Color.RED) // Remove? + .generateColliders(); + this.addObject(ro); + logger.debug("added red box on top"); + + } + + + @Override + void actionIfEnemyIsHit(GameObject e, GameObject shot) { + Object counterFlag = e.getOrCreateObjectFlag("counter", Integer.valueOf(1)); + + int counter = (Integer) counterFlag; + + if (counter >= MAX_HITS) { + logger.trace("enemy was hit before for " + counter + " times, which is above " + + HitTwiceLevel.MAX_HITS); + super.actionIfEnemyIsHit(e, shot); + } else { + logger.trace("enemy was hit before for "+counter+" times, which is below "+HitTwiceLevel.MAX_HITS); + e.setObjectFlag("counter", Integer.valueOf(counter + 1)); + } + deleteObject(shot.getId()); + } + + + +} diff --git a/GameProject/src/playground/Level1.java b/GameProject/src/playground/Level1.java new file mode 100644 index 0000000..c14c359 --- /dev/null +++ b/GameProject/src/playground/Level1.java @@ -0,0 +1,15 @@ +package playground; + + +/** + * extends {@link SpaceInvadersLevel} with a boring start message + */ +public class Level1 extends SpaceInvadersLevel { + + @Override + protected String getStartupMessage() { + return "Get ready for boring level 1!"; + } + + +} diff --git a/GameProject/src/playground/Level2.java b/GameProject/src/playground/Level2.java new file mode 100644 index 0000000..e553575 --- /dev/null +++ b/GameProject/src/playground/Level2.java @@ -0,0 +1,17 @@ +package playground; + + + +/** + * extends extends {@link SpaceInvadersLevel} with a different startup message. + */ +public class Level2 extends SpaceInvadersLevel { + + @Override + protected String getStartupMessage() { + return "Get ready for level 2!"; + } + + + +} diff --git a/GameProject/src/playground/Level3.java b/GameProject/src/playground/Level3.java new file mode 100644 index 0000000..bf05e18 --- /dev/null +++ b/GameProject/src/playground/Level3.java @@ -0,0 +1,40 @@ +package playground; + +import org.apache.logging.log4j.LogManager; +import org.apache.logging.log4j.Logger; +import controller.ObjectController; +import controller.ZickZackController; +import gameobjects.AnimatedGameobject; +import gameobjects.GameObject; + + +/** + * extends {@link SpaceInvadersLevel} with a ZigZack move of the enemies in + * {@link #createSingleEnemy(String, double, double, double, double, ObjectController, double)} and + * sets a different {@link #getStartupMessage()}. + */ +public class Level3 extends SpaceInvadersLevel { + + private static Logger logger = LogManager.getLogger(Level3.class); + + @Override + protected String getStartupMessage() { + return "Get ready for level 3!!!"; + } + + + @Override + protected GameObject createSingleEnemy(String name, double x_enemy, double y_enemy, + double vx_enemy, double vy_enemy, ObjectController enemyController, double gameTime) { + logger.trace("creating enemy [" + name + "] with ZickZackController "); + ObjectController zzController = new ZickZackController(gameTime, 0.5); + GameObject go = new AnimatedGameobject(name, this, x_enemy, y_enemy, vx_enemy, vy_enemy, + ENEMYSCALE, this.enemyAnim, this.getGameTime(), "loop").addController(zzController) + .generateColliders(); + + return go.generateColliders(); + } + + + +} diff --git a/GameProject/src/playground/Level4.java b/GameProject/src/playground/Level4.java new file mode 100644 index 0000000..06443e0 --- /dev/null +++ b/GameProject/src/playground/Level4.java @@ -0,0 +1,63 @@ +package playground; + +import gameobjects.GameObject; +import controller.LimitedTimeController; +import gameobjects.TextObject; +import java.awt.Color; +import org.apache.logging.log4j.LogManager; +import org.apache.logging.log4j.Logger; + + + +/** + * extends extends {@link SpaceInvadersLevel} + *
    + *
  • Hit aliens twice to kill them + *
  • they say AUA when not destroyed + *
+ */ +public class Level4 extends SpaceInvadersLevel { + + /** constant defining the number of shots needed to destroy an enemy */ + public static final int MAX_HITS = 2; + + private static Logger logger = LogManager.getLogger(Level4.class); + + @Override + protected String getStartupMessage() { + return "Jetzt gibts Saures!"; + } + + @Override + void actionIfEnemyIsHit(GameObject e, GameObject shot) { + double gameTime = this.getGameTime(); + + Object counterFlag = e.getOrCreateObjectFlag("counter", Integer.valueOf(1)); + + int counter = (Integer) counterFlag; + + if (counter >= MAX_HITS) { + logger.trace("enemy was hit before for " + counter + " times, which is above " + + HitTwiceLevel.MAX_HITS); + super.actionIfEnemyIsHit(e, shot); + } else { + logger.trace("enemy was hit before for "+counter+" times, which is below "+HitTwiceLevel.MAX_HITS); + e.setObjectFlag("counter", Integer.valueOf(counter + 1)); + // spawn a bonus points object + double vx = 2 * (Math.random() - 0.5) * SHARDSPEED + e.getVX(); + double vy = 2 * (Math.random() - 0.5) * SHARDSPEED + e.getVY(); + logger.trace("creating new TextObject bonus" + e.getId()); + LimitedTimeController bonusTextController = + new LimitedTimeController(gameTime, SpaceInvadersLevel.EXPL_DURATION); + GameObject bonusText = new TextObject("bonus" + e.getId(), this, e.getX(), e.getY(), vx, vy, + "Aua", 20, Color.YELLOW).addController(bonusTextController); + + this.addObject(bonusText); + } + deleteObject(shot.getId()); + + } + + + +} diff --git a/GameProject/src/playground/LevelBoss.java b/GameProject/src/playground/LevelBoss.java new file mode 100644 index 0000000..c68e2bd --- /dev/null +++ b/GameProject/src/playground/LevelBoss.java @@ -0,0 +1,112 @@ +package playground; + +import java.awt.Color; +import org.apache.logging.log4j.LogManager; +import org.apache.logging.log4j.Logger; +import controller.EgoController; +import controller.FallingStarController; +import controller.ObjectController; +import gameobjects.AnimatedGameobject; +import gameobjects.EgoObject; +import gameobjects.FallingStar; +import gameobjects.GameObject; +import gameobjects.TextObject; + +/** + * Class that realizes all the game logic of a very simple game level. The level contains for now + * only two objects that are {@link GameObject} subclasses: {@link FallingStar} and + * {@link EgoObject}. Functions performed by this class are: + *
    + *
  • initially set up the level, spawn all object etc., in method {@link #prepareLevel} + *
  • React to keyboard commands in method {@link #processKeyEvents(java.util.Stack)} + *
  • define basic object movement rules for all objects in the level in the various + * ObjectController subclasses: {@link EgoController} and {@link FallingStarController}. + *
+ */ +public class LevelBoss extends SpaceInvadersLevel { + + private static int MAX_SHOTS = 10; + private static Logger logger = LogManager.getLogger(LevelBoss.class); + + @Override + void actionIfEnemyIsHit(GameObject e, GameObject shot) { + + Object counterFlag = e.getOrCreateObjectFlag("counter", Integer.valueOf(1)); + + int counter = (Integer) counterFlag; + + if (counter >= LevelBoss.MAX_SHOTS) { + logger.trace("enemy was hit before for " + counter + " times, which is equal or above " + + HitTwiceLevel.MAX_HITS); + super.actionIfEnemyIsHit(e, shot); + } else { + logger.trace("enemy was hit before for " + counter + " times, which is below " + + HitTwiceLevel.MAX_HITS); + e.setObjectFlag("counter", Integer.valueOf(counter + 1)); + } + deleteObject(shot.getId()); + } + + + + @Override + double calcEnemyShotProb() { + return 1.5 * this.getTimestep(); + } + + @Override + protected double calcEnemySpeedX() { + return ENEMYSPEEDX * 2; + } + + @Override + protected double calcEnemySpeedY() { + return ENEMYSPEEDY * 2; + } + + @Override + protected int calcNrEnemies() { + return (int) 1; + } + + @Override + protected GameObject createEnemyShotObject(GameObject parentObject, String name, + ObjectController limitedTimeController) { + GameObject ego = this.getObject("ego"); + + double deltax = parentObject.getX() - ego.getX(); + double deltay = parentObject.getY() - ego.getY(); + + double norm = Math.sqrt(deltax * deltax + deltay * deltay); + deltax *= -ENEMYSHOTSPEED / norm; + deltay *= -ENEMYSHOTSPEED / norm; + + logger.trace("Creating EnemyShot as TextObject [" + name + "] in direction " + deltax + "/" + + deltay + " towards ego"); + GameObject to = new TextObject(name, this, parentObject.getX(), parentObject.getY(), deltax, + deltay, "*", 20, Color.GREEN).generateColliders().addController(limitedTimeController); + return to; + + } + + + @Override + protected GameObject createSingleEnemy(String name, double x_enemy, double y_enemy, + double vx_enemy, double vy_enemy, ObjectController enemyController, double gameTime) { + + GameObject go = new AnimatedGameobject(name, this, this.canvasX / 2, 10, vx_enemy, 50, + ENEMYSCALE * 3, this.enemyAnim, this.getGameTime(), "loop").generateColliders() + .addController(enemyController); + + return go; + } + + + @Override + protected String getStartupMessage() { + return "BOSS LEVEL!"; + } + + + +} diff --git a/GameProject/src/playground/LevelBreakout0.java b/GameProject/src/playground/LevelBreakout0.java new file mode 100644 index 0000000..85e2829 --- /dev/null +++ b/GameProject/src/playground/LevelBreakout0.java @@ -0,0 +1,123 @@ +package playground; + +import java.awt.Color; +import org.apache.logging.log4j.LogManager; +import org.apache.logging.log4j.Logger; +import collider.RectCollider; +import controller.EgoController; +import controller.ReboundController; +import gameobjects.FallingStar; +import gameobjects.GameObject; +import gameobjects.RectObject; + +/** + * solution example for Breakout game + *
    + *
  • colored bricks + *
  • rebound depends on position where ball hits ego object + *
  • rebound on brick hit + * + * not implemented: penalty if balls hits ground, no score for removed bricks, no bonus items, no + * lives. + *
+ * + */ + + +public class LevelBreakout0 extends LevelBreakoutBase { + + private static Logger logger = LogManager.getLogger(LevelBreakoutBase.class); + + + protected GameObject createEgoObject() { + RectObject ro = new RectObject("ego", this, 350, 550, 0, 0, 80, 10, Color.BLUE); + ro.generateColliders(); + EgoController ec = new EgoController(80,10); + ro.addController(ec); + logger.info("ego created."); + + return ro; + } + + + protected GameObject createBall() { + GameObject co = new FallingStar("ball1", this, 350, 350, 100, 100, Color.RED, 5); + co.addController(new ReboundController()); + logger.info("ball created."); + return co; + } + + + /** + * creates bricks. For collision {@link RectCollider} is used. + */ + @Override + protected GameObject createBrick(int row, int column) { + double xSize = 60; + double ySize = 30; + double xStart = 40; + double yStart = 40; + double space = 5; + Color c = Color.BLUE; + + RectObject ro = new RectObject("brick" + row + "/" + column, this, xStart + column * (xSize + space), + yStart + row * (ySize + space), 0, 0, xSize - 4, ySize - 4, c); + RectCollider rc = new RectCollider("egal", ro, xSize - 4, ySize - 4); + ro.addCollider(rc); + + return ro; + } + + /** + * lets ball bounce in Y direction, deletes brick and creates a red/blue colored explosion. + */ + @Override + protected void actionIfBallHitsBrick(GameObject ball, GameObject brick) { + + ball.setVY(ball.getVY() * -1); // bounce effect for ball + this.deleteObject(brick.getId()); // remove brick from field + logger.debug("deleted brick " + brick.getId()); + + } + + + /** + * Let the ball bounce off in Y direction. + * + */ + @Override + protected void actionIfBallHitsEgo(GameObject ball, GameObject ego) { + double ballY = ball.getY(); + double egoY = ego.getY(); + ball.setY(ballY < egoY ? ballY - 10 : ballY + 10); // radius 5 hard coded. + ball.setVY(ball.getVY() * -1); + logger.debug("ball bounces of ego object."); + } + + + /** + * Prepares a Breakout level with a 3 x 3 matrix of blocks on top. This method relies on the + * methods {@link #createEgoObject()}, {@link #createBall()} and {@link #createBrick(int, int)}, among others, which + * are meant to be overwritten in subclasses. + * + * @param level String passes by the game engine (not used currently and can be ignored). + */ + @Override + public void prepareLevel(String level) { + for (int y = 3; y < 6; y++) { + for (int x = 0; x < 3; x++) { + logger.trace("trying to create brick X, Y (" + x + "," + y + ")"); + GameObject brick = this.createBrick(x, y); + this.addObject(brick); + } + } + this.ego = this.createEgoObject(); + this.ball = this.createBall(); + this.addObject(this.ego); + this.addObject(this.ball); + logger.info("level preperation succeeded."); + + } + + +} diff --git a/GameProject/src/playground/LevelBreakoutBase.java b/GameProject/src/playground/LevelBreakoutBase.java new file mode 100644 index 0000000..8f33e24 --- /dev/null +++ b/GameProject/src/playground/LevelBreakoutBase.java @@ -0,0 +1,180 @@ +package playground; + +import gameobjects.*; +import java.util.LinkedList; +import org.apache.logging.log4j.LogManager; +import org.apache.logging.log4j.Logger; +import java.awt.Color; +import java.awt.Graphics2D; +import java.awt.Polygon; +import controller.*; + +public abstract class LevelBreakoutBase extends Playground { + + /** + * instance of the ball, needs to be set by {@link #prepareLevel(String) } + * + */ + protected GameObject ball = null, + /** + * instance of the ego objects, needs to be set by {@link #prepareLevel(String) } + * + */ + ego = null; + + private static Logger logger = LogManager.getLogger(LevelBreakoutBase.class); + + public LevelBreakoutBase() { + super(); + this.canvasX = this.preferredSizeX(); + this.canvasY = this.preferredSizeY(); + } + + /** + * signals to game engine that the game has finished by game over. called every game loop. default + * implementation is always false. + * + * @return false + */ + public boolean gameOver() { + return false; + } + + + /** + * signals to game engine that the game has finished by success. called every game loop. default + * implementation is always false. + * + * @return false + */ + public boolean levelFinished() { + return false; + } + + + /** + * signals to game engine that the game has been requested to be reseted (restart). called every + * game loop. default implementation is always false. + * + * @return false + */ + public boolean resetRequested() { + return false; + } + + /** + * unimplemented empty method called by game engine every loop. + * + */ + public void redrawLevel(Graphics2D g) { + + // fill background with light magenta + int[] x = {0, canvasX, canvasX, 0}; + int[] y = {0, 0, canvasY, canvasY}; + Polygon bg = new Polygon(x, y, 4); + g.setColor(new Color(140,140,200)); + g.fill(bg); + + } + + + + /** + * Signal that the level has a size of 700x700 pixels. + * + * @return x size of level 700 + */ + @Override + public int preferredSizeX() { + return 700; + } + + /** + * Signal that the level has a size of 700x700 pixels. + * + * @return y size of level 700 + */ + @Override + public int preferredSizeY() { + return 700; + } + + + /** + * Method that gets called by applyGameLogic() whenever the ball collides with a brick. + * + * + * @param ball A reference to the current ball object + * @param brick A reference to the ego object + */ + protected abstract void actionIfBallHitsBrick(GameObject ball, GameObject brick); + + /** + * Method that gets called by applyGameLogic() whenever the ball collides with the ego object. + * + * @param ball A reference to the current ball object + * @param ego A reference to the ego object + */ + protected abstract void actionIfBallHitsEgo(GameObject ball, GameObject ego); + + /** + * Models interactions between GameObjects. notably ball/ego and ball/brick. called every game + * loop. + */ + @Override + public void applyGameLogic() { + LinkedList bricks = collectObjects("brick", false); + + for (GameObject brick : bricks) { + if (this.ball.collisionDetection(brick)) { + logger.trace("Collision detected of ball and brick " + brick.getId()); + this.actionIfBallHitsBrick(this.ball, brick); + } + } + + if (ego.collisionDetection(ball)) { + logger.trace("Collision detected of ball and ego"); + actionIfBallHitsEgo(this.ball, this.ego); + } + } + + /** + * Creates the ego object and returns it, called by {@link #prepareLevel}. Does NOT add the ego + * object to the playground! + * + * @return The created ego object instance (of class {@link RectObject} with + * {@link EgoController}. + */ + protected abstract GameObject createEgoObject(); + + /** + * Creates the ball object and returns it, called by #prepareLevel. Does NOT add the ball object + * to the playground! + * + * @return The created ball object instance (of class {@link FallingStar}) + */ + protected abstract GameObject createBall(); + + /** + * Creates the GameObject (RectObject) instance representing a single brick at a certain grid + * position. The brick is NOT added here! + * + * @param row row position in the grid, ranges from 0 to calcNrBricksY()-1 + * @param column column position in the grid of bricks, ranges from 0 to calcNrBricksX()-1 + * @return The GameObject instance (really a RectObject) representing the created brick. + */ + protected abstract GameObject createBrick(int row, int column); + + /** + * Prepares a generic Breakout-Type level. This method relies on the methods {@link #createEgoObject()}, + * {@link #createBall} and {@link #createBrick}, among others, which are meant to be overwritten + * in subclasses.
+ * Attention: the attributes {@link #ball} and {@link #ego} need to be set properly to GameObject + * instances when implementing this method {@link #prepareLevel(String)}. + * + * @param level String passes by the game engine (not used currently and can be ignored). + */ + @Override + abstract public void prepareLevel(String level); + +} diff --git a/GameProject/src/playground/LevelBreakoutBaseAdvanced.java b/GameProject/src/playground/LevelBreakoutBaseAdvanced.java new file mode 100644 index 0000000..7294db9 --- /dev/null +++ b/GameProject/src/playground/LevelBreakoutBaseAdvanced.java @@ -0,0 +1,98 @@ +package playground; + +import org.apache.log4j.LogManager; +import org.apache.log4j.Logger; + +/** + * Advanced version of abstract {@link LevelBreakoutBase} providing a complete implementation of + * {@link #prepareLevel(String)}. Additionally abstract methods for number of bricks in X and Y + * direction are provided as well as abstract methods for brick sizes and start coordinates. + * + * @see #calcNrBricksX() + * @see #calcNrBricksY() + * @see #getBrickSizeX() + * @see #getBrickSizeY() + * @see #getBrickStartX() + * @see #getBrickStartY() + * + */ +public abstract class LevelBreakoutBaseAdvanced extends LevelBreakoutBase { + + private static Logger logger = LogManager.getLogger(LevelBreakoutBaseAdvanced.class); + + + /** + * provides the number of bricks to be set in horizontal direction. + * + * @return positive value of how many bricks are to be next to each other in X direction + */ + protected abstract int calcNrBricksX(); + + /** + * provides the number of bricks to be set in vertical direction. + * + * @return positive value of how many bricks are to be next to each other in Y direction + */ + protected abstract int calcNrBricksY(); + + /** + * provides the length of one brick. + * + * @return positive value of how long a brick should be in X direction. + */ + protected abstract double getBrickSizeX(); + + /** + * provides the height of one brick. + * + * @return positive value of how high a brick should be in Y direction. + */ + protected abstract double getBrickSizeY(); + + /** + * provides the start coordinate of upper left corner (X value). + * + * @return positive value of the X coordinate to use as the starting point of the upper left + * corner of the brick set. + */ + protected abstract double getBrickStartX(); + + /** + * provides the start coordinate of upper left corner (Y value). + * + * @return positive value of the Y coordinate to use as the starting point of the upper left + * corner of the brick set. + */ + protected abstract double getBrickStartY(); + + + + /** + * Prepares a complete Breakout type level and uses the values provided by implementations of + * {@link #calcNrBricksX()} and {@link #calcNrBricksY()} to generate the stone matrix. + * Furthermore, it relies on the methods {@link #createEgoObject()}, {@link #createBall} and {@link #createBrick}, + * which are meant to be overwritten in subclasses.
+ * Attention: For collission detection bricks created by {@link #createBrick(int, int)} need to have the String 'brick' in ID. + * + * @see LevelBreakoutBase#prepareLevel(String) for further information. + * + * @param level String passes by the game engine (not used currently and can be ignored). + * + */ + @Override + public void prepareLevel(String level) { + + for (int y = 0; y < this.calcNrBricksY(); y++) { + for (int x = 0; x < this.calcNrBricksX(); x++) { + logger.trace("trying to create brick X, Y (" + x + "," + y + ")"); + this.addObject(this.createBrick(x, y)); + } + } + this.ego = this.createEgoObject(); + this.ball = this.createBall(); + this.addObject(this.ego); + this.addObject(this.ball); + logger.info("level preperation succeeded."); + } + +} diff --git a/GameProject/src/playground/LevelMovingHitObjects.java b/GameProject/src/playground/LevelMovingHitObjects.java new file mode 100644 index 0000000..f6af8a6 --- /dev/null +++ b/GameProject/src/playground/LevelMovingHitObjects.java @@ -0,0 +1,20 @@ +package playground; + + +// FIXME JavaDoc +public class LevelMovingHitObjects extends SpaceInvadersLevel { + + + // FIXME implement missing methods + + + /** + * "Moving Hitting Objects Level!" is the message. + * + * @return String "Moving & Hitting Objects Level!" + */ + @Override + protected String getStartupMessage() { + return "Moving & Hitting Objects Level!"; + } +} diff --git a/GameProject/src/playground/LevelMovingObjects.java b/GameProject/src/playground/LevelMovingObjects.java new file mode 100644 index 0000000..081713a --- /dev/null +++ b/GameProject/src/playground/LevelMovingObjects.java @@ -0,0 +1,20 @@ +package playground; + + +// FIXME JavaDoc +public class LevelMovingObjects extends SpaceInvadersLevel { + + + // FIXME implement prepareLevel() method + + + /** + * "Moving Objects Level!" is the message. + * + * @return String "Moving Objects Level!" + */ + @Override + protected String getStartupMessage() { + return "Moving Objects Level!"; + } +} diff --git a/GameProject/src/playground/Music.java b/GameProject/src/playground/Music.java new file mode 100644 index 0000000..17de9af --- /dev/null +++ b/GameProject/src/playground/Music.java @@ -0,0 +1,48 @@ +package playground; + +import java.io.File; +import javax.sound.sampled.AudioInputStream; +import javax.sound.sampled.AudioSystem; +import javax.sound.sampled.Clip; +import javax.sound.sampled.FloatControl; + +public class Music { + private static final float volume = 0.02f; // scale 0 silence, 1 no change, 2 double. (linear). + + public static synchronized void music(File track) { + + final File trackname = track; + + new Thread(new Runnable() { + + @Override + public void run() { + while (true) { + + try { + + Clip clip = AudioSystem.getClip(); + AudioInputStream inputstream = AudioSystem.getAudioInputStream(trackname); + clip.open(inputstream); + FloatControl volumeControl = + (FloatControl) clip.getControl(FloatControl.Type.MASTER_GAIN); + if (volumeControl != null) { + volumeControl.setValue(20f * (float) Math.log10(volume)); + } + clip.start(); + + Thread.sleep(clip.getMicrosecondLength() / 1); + + } catch (Exception e) { + e.printStackTrace(); + } + + } + + } + + }).start(); + + } + +} diff --git a/GameProject/src/playground/Playground.java b/GameProject/src/playground/Playground.java new file mode 100644 index 0000000..6346d60 --- /dev/null +++ b/GameProject/src/playground/Playground.java @@ -0,0 +1,374 @@ +package playground; + +import java.awt.Graphics2D; +import java.util.HashMap; +import java.util.LinkedList; +import java.util.Map; +import java.util.Stack; +import java.awt.event.*; +import gameobjects.GameObject; +import org.apache.logging.log4j.Logger; +import org.apache.logging.log4j.LogManager; + +/** + * Playground represents a level of the game, focusing on the game LOGIC, i.e., not so much on the + * graphical representation. In particular, an instance of Playground + *
    + *
  • manages the different moving or static objects in a level (e.g., collisions, adding objects, + * removing objects). This is mainly done by the methods {@link #addObject}, {@link #deleteObject}. + *
  • processes keyboard inputs provided by GameLoop in {@link #processKeyEvents(Stack)} and + * {@link #processMouseEvents(Stack)} + *
  • represents the state of a level represented by flags. Each flag has a name (a String) + * and an arbitrary value of any type. Methods: {@link #setLevelFlag(String, Object)}, + * {@link #getLevelFlag(String)}. As an example, the current score is a flag usually named "points", + * with an Integer as a value. This value can be retrieved and manipulated using the above mentioned + * methods. + *
+ */ +public abstract class Playground { + + public static final int FLAGS_GLOBAL = 1; + public static final int FLAGS_LEVEL = 2; + public static final int FLAGS_ALL = 3; + protected int canvasX = -1; + protected int canvasY = -1; + + /** only one set of objects exists concurrently so this can be static */ + protected static HashMap gameObjects = new HashMap(); + + /** only one set of objects exists concurrently so this can be static */ + protected static HashMap flags = new HashMap(); + + protected String level = ""; + protected double timeStep = 0; + protected double gameTime = 0; + LinkedList addables = new LinkedList(); + LinkedList removables = new LinkedList(); + // HashMap keys ; + Stack keyEvents; + Stack mouseEvents; + + protected boolean pausedFlag = false; + + private static Logger logger = LogManager.getLogger(Playground.class); + + public Playground() { + this.canvasX = -1; + this.canvasY = -1; + } + + // here, the level communicates its size preference to the GameUI + // called automatically + public abstract int preferredSizeX(); + + public abstract int preferredSizeY(); + + /** + * Adds a graphics object to a level. + * + * @param o GameObject The object to be added + */ + public void addObject(GameObject o) { + // gameObjects.put(o.getId(), o); + addables.addLast(o); + } + + /** + * Adds a graphics object to a level. + * + * @param o GameObject The object to be added + */ + public void addObjectNow(GameObject o) { + gameObjects.put(o.getId(), o); + } + + + /** + * Puts objects with a certain substring in their name into a LinkedLisrt and returns them. + * + * @param substr The string that must be part of the object name if object is to be considered + * found. + * @param filterInactive if set true only active objects are considered. + * @return a reference to a LinkedList filled with all objects that have substr in their + * name + */ + public LinkedList collectObjects(String substr, boolean filterInactive) { + LinkedList l = new LinkedList(); + for (Map.Entry entry : Playground.gameObjects.entrySet()) { // Iterator + // usage + GameObject obj = entry.getValue(); + if (obj.getId().contains(substr)) { + if (filterInactive == true) { + if (obj.isActive()) { + l.add(obj); + } + } else { + l.add(obj); + } + } + } + return l; + }; + + + /** + * Removes a graphics object from a level. + * + * @param id String The unique identifier of the object + */ + public void deleteObject(String id) { + // gameObjects.remove(id); + removables.addLast(id); + } + + /** + * Removes a graphics object from a level immediately, CAUTION. + * + * @param id String The unique identifier of the object + */ + public void deleteObjectNow(String id) { + gameObjects.remove(id); + } + + + /** + * Retrieves a graphics object by name. + * + * @param id String Unique id of the object + * @return reference to the requested game object, or null if not found + */ + public GameObject getObject(String id) { + return gameObjects.get(id); + } + + /** + * Sets a level-wide permanent flag. + * + * @param flag String Q unique name in this level. If it exists value is overwritten. + * @param value Object Any Object can be the value of a flag! + */ + + public static void setGlobalFlag(String flag, Object value) { + flags.put("/global/" + flag, value); + } + + public Object setLevelFlag(String flag, Object value) { + flags.put("/" + this.level + "/" + flag, value); + return value; + } + + /** + * mode can be: FLAGS_ALL (all), FLAGS_GLOBAL(global), FLAGs_LEVEL(level) + * + * @param mode can be only one of {@link #FLAGS_GLOBAL} {@link #FLAGS_ALL} or + * {@link #FLAGS_LEVEL } + */ + public void resetFlags(int mode) { + LinkedList delKeys = new LinkedList(); + for (Map.Entry entry : Playground.flags.entrySet()) { + logger.trace(entry.getKey() + " IndexofGlobal = " + entry.getKey().indexOf("/global/")); + if ((mode == FLAGS_GLOBAL) && (entry.getKey().indexOf("/global/") != -1)) { + logger.debug("GLOBAL: scheduling for removal: " + entry.getKey()); + delKeys.add(entry.getKey()); + } else if ((mode == FLAGS_LEVEL) && (entry.getKey().indexOf("/global/") == -1)) { + logger.debug("LEVEL: scheduling for removal: " + entry.getKey()); + delKeys.add(entry.getKey()); + } else if (mode == FLAGS_ALL) { + logger.debug("ALL: scheduling for removal: " + entry.getKey()); + delKeys.add(entry.getKey()); + } + } + + for (String str : delKeys) { + logger.trace("removing key " + str); + flags.remove(str); + } + } + + + /** + * Retrieves a level-wide flag by name. + * + * @param flag String Unique flag id + * @return the value associated with flag, or null if the flag does not exist. + */ + public static Object getGlobalFlag(String flag) { + return flags.get("/global/" + flag); + } + + /** checks for existence and if not creates the new global flag with the given initial value. Returns the value. + * afterwards it is guaranteed that no priorly existing value is overridden and that it definitely exists (created if not present before). + * + * @param flag String name for the global flag (created if not present) + * @param value Object value to be stored (used only if flag was not present) + * @return the current value of the flag (maybe the initial one in case flag was not there before) + */ + public static Object getOrCreateGlobalFlag(String flag, Object value) { + Object tmp = getGlobalFlag(flag); + if (tmp == null) { + setGlobalFlag(flag, value); + return value; + } else { + return tmp; + } + } + + + public Object getLevelFlag(String flag) { + return flags.get("/" + this.level + "/" + flag); + } + + public Object getOrCreateLevelFlag(String flag, Object createValue) { + Object tmp = getLevelFlag(flag); + if (tmp == null) { + return setLevelFlag(flag, createValue); + } else { + return tmp; + } + } + + + /** + * Reinitializes the level. + */ + public void reset() { + gameObjects.clear(); + } + + public boolean isPaused() { + return this.pausedFlag; + } + + public void setPaused(boolean p) { + this.pausedFlag = p; + } + + public void togglePause() { + pausedFlag = !pausedFlag; + + } + + + /** + * Method meant to be filled with own code, processes Keyboard inputs. + * + * @param keyEvents all collected {@link KeyEvent}s collected since last game loop. + */ + + public void processKeyEvents(Stack keyEvents) { + this.keyEvents = keyEvents; + Playground.setGlobalFlag("inputs", keyEvents); + } + + + public void processMouseEvents(Stack mouseEvents) { + this.mouseEvents = mouseEvents; + Playground.setGlobalFlag("inputs", mouseEvents); + } + + + public Stack getKeyEvents() { + return this.keyEvents; + } + + public Stack getMouseEvents() { + return this.mouseEvents; + } + + + /** + * Method meant to be filled with own code, handles the entore game logic (collision checks, timed + * events, ...). + * + */ + public abstract void applyGameLogic(); + + /** + * Sets up a single level. Prepares all objects etc. + * + * @param level String a string identifying the level number etc + */ + public abstract void prepareLevel(String level); + + public abstract boolean gameOver(); + + public abstract boolean levelFinished(); + + public int getSizeX() { + return canvasX; + } + + public int getSizeY() { + return canvasY; + } + + /** + * Calls all object update methods in level. Internal, never call directly. + * + */ + public void updateObjects() { + for (GameObject gameObject : gameObjects.values()) { // Iterator usage + if (gameObject.isActive() == true) { + gameObject.updateObject(); + logger.trace("updated object " + gameObject.scol); + } + } + + for (GameObject o : addables) { // Iterator usage + addObjectNow(o); + } + + for (String s : removables) { // Iterator usage + deleteObjectNow(s); + } + removables.clear(); + addables.clear(); + } + + public void setTimestep(double s) { + timeStep = s; + } + + public double getTimestep() { + return timeStep; + } + + /** set the game time value (in seconds) + * + * @param s seconds the game is running + */ + public void setGameTime(double s) { + this.gameTime = s; + } + + /** returns time in seconds since level start */ + public double getGameTime() { + return this.gameTime; + } + + + /** + * To be redefined!! Draws mainly h level background and global information like points etc. + * + * @param g2 Graphics2D abstract drawing object of java Swing, used to carry out all drawing + * operations. + */ + public abstract void redrawLevel(Graphics2D g2); + + /** + * Internal, do not call directly. + * + * @param g2 Graphics2D abstract drawing object of java Swing, used to carry out all drawing + * operations. + */ + public void redraw(Graphics2D g2) { + redrawLevel(g2); + for (GameObject gameObject : gameObjects.values()) { + if (gameObject.isActive()) { + gameObject.draw(g2); + } + } + } + + +} diff --git a/GameProject/src/playground/SaveGame.java b/GameProject/src/playground/SaveGame.java new file mode 100644 index 0000000..239a391 --- /dev/null +++ b/GameProject/src/playground/SaveGame.java @@ -0,0 +1,62 @@ +package playground; + +import java.io.FileInputStream; +import java.io.FileNotFoundException; +import java.io.FileOutputStream; +import java.io.IOException; +import java.io.ObjectInputStream; +import java.io.ObjectOutputStream; +import java.util.ArrayList; +import org.apache.logging.log4j.Logger; +import org.apache.logging.log4j.LogManager; + +public class SaveGame { + + private static String datnam = "aktuellerSpielzustand.ser"; + private static Logger logger = LogManager.getLogger(SaveGame.class); + + + @SuppressWarnings("unchecked") + public static void save() { + + // gameobjects.AnimatedGameobject + ArrayList objArrList = null; + ObjectInputStream in = null; + try { + in = new ObjectInputStream(new FileInputStream(datnam)); + objArrList = (ArrayList) in.readObject(); + } catch (FileNotFoundException ex) { + logger.warn("Savegame file not (yet) existing!"); + } catch (Exception ex) { + logger.error(ex); + } finally { + try { + if (in != null) + in.close(); + } catch (IOException e) { + } + } + if (objArrList == null) + objArrList = new ArrayList(); + + objArrList.add(new String("ArrayListgroesse: " + objArrList.size())); + logger.debug(objArrList); + + ObjectOutputStream aus = null; + try { + aus = new ObjectOutputStream(new FileOutputStream(datnam)); + aus.writeObject(objArrList); + } catch (IOException ex) { + logger.error(ex); + } finally { + try { + if (aus != null) { + aus.flush(); + aus.close(); + } + } catch (IOException e) { + } + } + } + +} diff --git a/GameProject/src/playground/SpaceInvadersLevel.java b/GameProject/src/playground/SpaceInvadersLevel.java new file mode 100644 index 0000000..0d577ea --- /dev/null +++ b/GameProject/src/playground/SpaceInvadersLevel.java @@ -0,0 +1,678 @@ +package playground; + +// import utilities.* ; +import java.awt.Color; +import java.awt.Font; +import java.awt.Graphics2D; +import java.awt.Polygon; +import java.awt.RenderingHints; +import java.awt.font.TextAttribute; +import java.awt.image.BufferedImage; +import java.io.*; +import java.text.AttributedString; +import java.util.LinkedList; +import controller.EnemyController; +import controller.FallingStarController; +import controller.LimitedTimeController; +import controller.ObjectController; +import controller.EgoController; +import controller.CollisionAwareEgoController; +import gameobjects.AnimatedGameobject; +import gameobjects.FallingStar; +import gameobjects.GameObject; +import gameobjects.EgoObject; +import gameobjects.TextObject; +import org.apache.logging.log4j.Logger; +import org.apache.logging.log4j.LogManager; + +/** + * Class that realizes all the game logic of a very simple game level. The level contains for now + * only two objects that are {@link GameObject} subclasses: {@link FallingStar} and + * {@link EgoObject}. Functions performed by this class are: + *
    + *
  • initially set up the level, spawn all object etc., in method {@link #prepareLevel} + *
  • React to game events in {@link #actionIfEgoCollidesWithCollect(GameObject, GameObject)} , + * {@link #actionIfEgoCollidesWithEnemy(GameObject, GameObject)}, etc. + *
  • define basic object movement rules for all objects in the level in the various + * ObjectController subclasses: {@link EgoController} and {@link FallingStarController}. + *
+ */ +public class SpaceInvadersLevel extends Playground { + + public static final double SHOTSPEED = 175; + public static final double EGOSPEED = 220; + protected static final int LEVEL2STARS = 80; + protected static final double BONUS_DURATION = 1.; + protected static final double ENEMYSPEEDX = 60; + protected static final double ENEMYSPEEDY = 40; + protected static final double ENEMYSCALE = 1.0; + protected static final double ENEMYSHOTSPEED = 75; + protected static final int NRSHARDS = 50; + protected static final double EXPL_DURATION = 1.; + protected static final int NR_ENEMIES = 30; + protected static final int NR_COLLECT = 5; + protected static final Color EXPL_COLOR = Color.RED; + protected static final double SHARDSPEED = 200; + protected static final double STARSPEED = 100; + protected static final double STARTTEXTSPEED = 75; + protected static final double STARTPERIOD = 5.; + protected static final double DYING_INTERVAL = 2.0; + protected static final int CANVASX = 700; + protected static final int CANVASY = 700; + protected static final double EGORAD = 15; + protected static final double LEVEL_INIT_TIME = 1.0; + + protected int nextShot = 0; + + protected boolean lost = false; + protected boolean doneLevel = false; + protected double starttime = 0; + protected File smash = null; + protected File laser = null; + + protected BufferedImage[] alienImage = null; + protected double[] alienshowTime = null; + + protected BufferedImage[] heartImage = null; + protected double[] heartshowTime = null; + + protected Animation enemyAnim = null; + protected Animation heartAnim = null; + + private static Logger logger = LogManager.getLogger(SpaceInvadersLevel.class); + + public SpaceInvadersLevel() { + super(); + this.canvasX = this.preferredSizeX(); + this.canvasY = this.preferredSizeY(); + } + + + /** + * initially sets up the level. Not called by user interaction, but called every time a layer is + * restarted from scratch. So make sure that this is possible. Here, resources are loaded only + * once even if method is called several times. + * + * @param id String identifies level. + */ + @Override + public void prepareLevel(String id) { + logger.info("PREPARE"); + reset(); + this.doneLevel = false; + this.lost = false; + resetFlags(FLAGS_LEVEL); + + // set up flags that some objects rely on + setLevelFlag("delete", new LinkedList()); + setLevelFlag("replace", new LinkedList()); + getOrCreateGlobalFlag("points", Integer.valueOf(0)); + setLevelFlag("enemyShotCounter", Integer.valueOf(0)); + setLevelFlag("gameStatus", "start"); + setLevelFlag("detailedStatus", "std"); + getOrCreateGlobalFlag("egoLives", Integer.valueOf(5)); + setLevelFlag("dying", Double.valueOf(-1)); + + // start time measure + this.starttime = this.getGameTime(); + + // music load + if (this.smash == null) { + this.smash = new File("./audio/smash.wav"); + } + if (this.laser == null) { + this.laser = new File("./audio/laser.wav"); + } + + // ----- Alien + if (this.enemyAnim == null) { + String dateiName = "./video/sweetAlien.txt"; + this.enemyAnim = new Animation(dateiName); + } + + // -----Heart + if (this.heartAnim == null) { + String heartName = "./video/heart.txt"; + this.heartAnim = new Animation(heartName); + } + + // load highscore and update + HighscoreManager dh = new HighscoreManager(); + int alltimeHighscore = dh.readHSFromFile(); + setGlobalFlag("highscore", alltimeHighscore); + logger.info("HIGHSCORE" + alltimeHighscore); + } + + + /** + * (re)draws the level but NOT the objects, they draw themselves. Called by the main game loop. + * This method mainly draws the background and the scoreboard. + * + * @param g2 Graphics2D object that can, and should be, draw on. + */ + @Override + public void redrawLevel(Graphics2D g2) { + // Set anti-alias! + g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_OFF); + // Set anti-alias for text + g2.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, + RenderingHints.VALUE_TEXT_ANTIALIAS_OFF); + + // fill background with black + int[] x = {0, canvasX, canvasX, 0}; + int[] y = {0, 0, canvasY, canvasY}; + Polygon bg = new Polygon(x, y, 4); + g2.setColor(Color.BLACK); + g2.fill(bg); + + // draw score in upper left part of playground + Integer pts = (Integer) getGlobalFlag("points"); + Font drawFont = new Font("SansSerif", Font.PLAIN, 20); + AttributedString as = new AttributedString("Points: " + pts); + as.addAttribute(TextAttribute.FONT, drawFont); + as.addAttribute(TextAttribute.FOREGROUND, Color.yellow); + g2.drawString(as.getIterator(), 10, 20); + + // draw lives counter in upper left part of playground + Integer lives = (Integer) getGlobalFlag("egoLives"); + Font drawFont2 = new Font("SansSerif", Font.PLAIN, 20); + AttributedString as2 = new AttributedString("Lives: " + lives); + as2.addAttribute(TextAttribute.FONT, drawFont2); + as2.addAttribute(TextAttribute.FOREGROUND, Color.yellow); + g2.drawString(as2.getIterator(), canvasX - 100, 20); + + // draw highscore in left part of playground under score + Integer highscore = (Integer) getGlobalFlag("highscore"); + Font drawFont3 = new Font("SansSerif", Font.PLAIN, 20); + AttributedString as3 = new AttributedString("Highscore: " + highscore); + as3.addAttribute(TextAttribute.FONT, drawFont3); + as3.addAttribute(TextAttribute.FOREGROUND, Color.yellow); + g2.drawString(as3.getIterator(), 10, 40); + + if (isPaused()) { + Font drawFont4 = new Font("SansSerif", Font.PLAIN, 50); + AttributedString as4 = new AttributedString("Das Spiel wurde pausiert."); + as4.addAttribute(TextAttribute.FONT, drawFont4); + as4.addAttribute(TextAttribute.FOREGROUND, Color.red); + g2.drawString(as4.getIterator(), 30, 400); + } + + } + + + /** + * applies the logic of the level: For now, this is just about deleting shots that are leaving the + * screen and calling methods 'actionIf..' in case objects collide. + * + */ + @Override + public void applyGameLogic() { + double gameTime = this.getGameTime(); + String gameStatus = (String) getLevelFlag("gameStatus"); + String subStatus = (String) getLevelFlag("detailedStatus"); + + if (gameStatus.equals("start") == true) { + setupInitialState(); + + } else if (gameStatus.equals("starting") == true) { + + if ((gameTime - starttime) > LEVEL_INIT_TIME) { + setLevelFlag("gameStatus", "init"); + } + + } else if (gameStatus.equals("init") == true) { + + this.createEnemies(); + this.createCollectables(); + + setLevelFlag("gameStatus", "playing"); + + } else if (gameStatus.equals("playing") == true) { + GameObject s = this.getObject("ego"); + + if (subStatus.equals("std")) { + + // check for collisions of enemy and shots, reuse shots list from before.. + LinkedList enemies = collectObjects("enemy", false); + + // check whether all enemies have been destroyed or escaped + if (enemies.size() == 0) { + HighscoreManager hsm = new HighscoreManager(); + HighscoreManager.writeHSToFile((Integer) Playground.getGlobalFlag("points"), + (Integer) Playground.getGlobalFlag("highscore")); + this.doneLevel = true; + logger.info("no enemies left, level done."); + } + + // loop over enemies to check for collisions or suchlike ... + LinkedList shots = collectObjects("simpleShot", true); + for (GameObject e : enemies) { + // if ego collides with enemy.. + if (s.collisionDetection(e)) { + actionIfEgoCollidesWithEnemy(e, s); + } + + // if shot collides with enemy + for (GameObject shot : shots) { + if (e.collisionDetection(shot)) { + actionIfEnemyIsHit(e, shot); + } + } + } + + // collecting hearts + LinkedList collects = collectObjects("collect", false); + for (GameObject c : collects) { + if (s.collisionDetection(c)) { + actionIfEgoCollidesWithCollect(c, s); + } + } + + // loop over enemies and, with a certain probability, launch an enemy shot for each one + for (GameObject e : enemies) { + createEnemyShot(e); + } + + // check for collisions between ego object and enemy shots + LinkedList eshots = collectObjects("enmyShot", true); + for (GameObject eshot : eshots) { + + if (s.collisionDetection(eshot)) { + logger.trace("COLLISION" + eshot.scol.get(0) + "/" + s.scol.get(0)); + actionIfEgoObjectIsHit(eshot, s); + } + } + } // if substatus.. + else if (subStatus.equals("dying")) { + Double t0 = (Double) getLevelFlag("t0"); + if (gameTime - t0 > DYING_INTERVAL) { + LinkedList enemies = collectObjects("enemy", false); + setLevelFlag("detailedStatus", "std"); + s.setActive(true); + + for (GameObject e : enemies) { + logger.trace("activating" + e.getId()); + e.setActive(true); + } + } + } + + } // if (gameStatus == "playing") + + + } + + + public boolean gameOver() { + return lost; + } + + + public boolean levelFinished() { + return doneLevel; + } + + + /** + * calculates and returns the preferred size of the level (in pixel) for X-direction + */ + public int preferredSizeX() { + return CANVASX; + } + + /** + * calculates and returns the preferred size of the level (in pixel) for Y-direction + */ + public int preferredSizeY() { + return CANVASY; + } + + + /** Adds ego object and stars and displays startup message. Is called from applyGameLogic */ + protected void setupInitialState() { + double gameTime = this.getGameTime(); + setLevelFlag("gameStatus", "starting"); + + this.createStars(); + + // set up ego object + this.createEgoObject(); + + // add text object to playground + ObjectController ctrl = new LimitedTimeController(gameTime, 3.); + GameObject readyText = new TextObject("ready?", this, getSizeX() / 2, 0, 0, 100, + this.getStartupMessage(), 50, Color.RED).addController(ctrl); + addObject(readyText); + + } + + + /** + * simply returns the text that should be displayed at level start + * + * @return a string that is displayed at start. Should be not longer than 30 characters. + */ + protected String getStartupMessage() { + return "Get ready for level X!"; + } + + + /** + * returns a number representing the speed of an enemy object in X direction (pixels/second) + * + * @return a positive value + */ + protected double calcEnemySpeedX() { + return SpaceInvadersLevel.ENEMYSPEEDX; + } + + + /** + * returns a number representing the speed of an enemy object in Y direction (pixels/second) + * + * @return a positive value + */ + protected double calcEnemySpeedY() { + return SpaceInvadersLevel.ENEMYSPEEDY; + } + + /** + * returns the maximum number of enemy instances (which are created at level start) + * + * @return a positive value + */ + protected int calcNrEnemies() { + return SpaceInvadersLevel.NR_ENEMIES; + } + + /** + * returns the maximum number of collectables' instances (which are created at level start) + * + * @return a positive value + */ + protected int calcNrCollect() { + return SpaceInvadersLevel.NR_COLLECT; + } + + + protected GameObject createEnemyShotObject(GameObject parentObject, String name, + ObjectController limitedTimeController) { + GameObject to = + new TextObject(name, this, parentObject.getX(), parentObject.getY(), 0, ENEMYSHOTSPEED, "I", + 20, Color.YELLOW).generateColliders().addController(limitedTimeController); + /* + * // also possible: GameObject to = new RectObject(name, this, parentObject.getX(), + * parentObject.getY(), 0, ENEMYSHOTSPEED, 4, 20, + * Color.YELLOW).addController(limitedTimeController) ; to.generateColliders(); + */ + return to; + } + + + protected void createEnemyShot(GameObject e) { + double gameTime = this.getGameTime(); + + double PROB = calcEnemyShotProb(); + double diceThrow = Math.random(); + Integer nrEnemyShots = (Integer) (getLevelFlag("enemyShotCounter")); + if (diceThrow < PROB) { + setLevelFlag("enemyShotCounter", Integer.valueOf(++nrEnemyShots)); + + LimitedTimeController limitedTimeController = new LimitedTimeController(gameTime, 10.); + + GameObject textObject = + createEnemyShotObject(e, "enmyShot" + nrEnemyShots, limitedTimeController); + + addObject(textObject); + } + } + + + /** + * calculates and returns the probability that an enemy shots. Used by + * {@link SpaceInvadersLevel#createEnemyShot(GameObject)}. + * + * @return a positive value between 0 (no chance) to 1 (for sure). + */ + double calcEnemyShotProb() { + return 0.1 * this.getTimestep(); + } + + + ObjectController createEnemyController() { + return new EnemyController(); + } + + + GameObject createSingleEnemy(String name, double x_enemy, double y_enemy, double vx_enemy, + double vy_enemy, ObjectController enemyController, double gameTime) { + + GameObject tmp = + new AnimatedGameobject(name, this, x_enemy, y_enemy, vx_enemy, vy_enemy, ENEMYSCALE, + this.enemyAnim, gameTime, "loop").addController(enemyController).generateColliders(); + return tmp; + } + + GameObject createSingleCollect(String name) { + double gameTime = this.getGameTime(); + double cspeedy = 20.; + double x_collect = Math.random() * this.canvasX; + double y_collect = Math.random() * this.canvasY / 3; + double vx_collect = 2 * (Math.random() - 0.5) * 0; + double vy_collect = Math.random() * cspeedy; + + GameObject tmp = new AnimatedGameobject(name, this, x_collect, y_collect, vx_collect, + vy_collect, 0.3, this.heartAnim, gameTime, "loop").generateColliders() + .addController(new EnemyController()); + return tmp; + } + + + void createEnemies() { + // create enemies + double gameTime = this.getGameTime(); + double speedx = this.calcEnemySpeedX(); + double speedy = this.calcEnemySpeedY(); + for (int i = 0; i < this.calcNrEnemies(); i++) { + double x_enemy = Math.random() * this.canvasX; + double y_enemy = Math.random() * this.canvasY / 3; + double vx_enemy = 2 * (Math.random() - 0.5) * speedx; + double vy_enemy = Math.random() * speedy; + + ObjectController enemyController = createEnemyController(); + GameObject enemy = createSingleEnemy("enemy" + i, x_enemy, y_enemy, vx_enemy, vy_enemy, + enemyController, gameTime); + addObject(enemy); + } + } + + void createCollectables() { + double gameTime = this.getGameTime(); + // create collectables + for (int i = 0; i < this.calcNrCollect(); i++) { + + + GameObject collect = createSingleCollect("collect" + i); + + addObject(collect); + } + } + + + void createEgoObject() { + // add ego to playground at lower bottom + EgoController egoController = + new CollisionAwareEgoController(SpaceInvadersLevel.EGORAD, this.laser); + + GameObject ego = new EgoObject("ego", this, canvasX / 2, canvasY - (EGORAD * 2), 0, 0, EGORAD) + .addController(egoController).generateColliders(); + + addObject(ego); + } + + + void createStars() { + // add stars to playground + for (int i = 1; i <= LEVEL2STARS; i++) { + FallingStarController fsc = new FallingStarController(); + + GameObject star = new FallingStar("star" + i, this, Math.random() * canvasX, + Math.random() * 15, 0.0, Math.random() * STARSPEED, Color.WHITE, 1.).addController(fsc); + + addObject(star); + } + } + + + void createExplosion(double gameTime, GameObject e, String basename, double interval, + Color color) { + // spawn a cloud of exploded shards + for (int i = 0; i < NRSHARDS; i++) { + double vx = 2 * (Math.random() - 0.5) * SHARDSPEED + e.getVX(); + double vy = 2 * (Math.random() - 0.5) * SHARDSPEED + e.getVY(); + addObject( + new FallingStar("shard" + gameTime + "/" + i, this, e.getX(), e.getY(), vx, vy, color, 2) + .addController(new LimitedTimeController(gameTime, interval))); + } + } + + + /** + * implements game behavior if an enemy object is hit by a players' shot. It creates an explosion + * effect, plays a sound and adds 200 points to the current score (and it removes the enemy object + * and the shot object). + * + * @param e enemy which was hit + * @param shot the shot object that hit the enemy + */ + void actionIfEnemyIsHit(GameObject e, GameObject shot) { + + double gameTime = this.getGameTime(); + createExplosion(gameTime, e, "shard", DYING_INTERVAL, Color.RED); + + Music.music(smash); + + // delete enemy + deleteObject(e.getId()); + + // delete shot + deleteObject(shot.getId()); + + // add to points counter + Integer pts = (Integer) getGlobalFlag("points"); + setGlobalFlag("points", pts + 200); + + } + + /** + * implements game behavior if ego object of player touches a collectable + * {@link gameobjects.GameObject }. Here it adds one extra life and displays a text for a limited + * time on screen "Extra life!!". The duration is set in constant + * {@link SpaceInvadersLevel#EXPL_DURATION}. + * + * + * @param collect item touched by ego + * @param ego the players ego object + */ + void actionIfEgoCollidesWithCollect(GameObject collect, GameObject ego) { + double gameTime = this.getGameTime(); + + if (this.getObject("bonustext") == null) { + + // spawn a bonus points object + double vx = 2 * (Math.random() - 0.5) * SHARDSPEED + collect.getVX(); + double vy = 2 * (Math.random() - 0.5) * SHARDSPEED + collect.getVY(); + + + LimitedTimeController bonusTextController = + new LimitedTimeController(gameTime, SpaceInvadersLevel.EXPL_DURATION); + GameObject bonusText = new TextObject("bonustext", this, collect.getX(), collect.getY(), vx, + vy, "Extra life!!", 20, Color.YELLOW).addController(bonusTextController); + + addObject(bonusText); + + // delete collect + deleteObject(collect.getId()); + + // add to points counter + Integer lives = (Integer) getGlobalFlag("egoLives"); + lives++; + setGlobalFlag("egoLives", lives); + } + + } + + /** + * implements behaviour of game when ego object is touching an enemy. It displays a text "AUAA!!" + * for a certain time on the game screen. Time span is defined as constant in + * {@link SpaceInvadersLevel#BONUS_DURATION } . + * + * @param enemy the enemy that was hit + * @param ego the ego object of the player + */ + void actionIfEgoCollidesWithEnemy(GameObject enemy, GameObject ego) { + + /** + * set temporary text over ego. This object lives only for a short time. While it lives, further + * collisions are ignored. Otherwise a single collision would result in a lot of deducted + * points... + */ + + double gameTime = this.getGameTime(); + GameObject auaObj = this.getObject("AUA-EGO"); + + if (auaObj == null) { + addObject(new TextObject("AUA-EGO", this, ego.getX(), ego.getY() - 20, ego.getVX(), + ego.getVY(), "AUAA!!", 10, Color.RED) + .addController(new LimitedTimeController(gameTime, BONUS_DURATION))); + // deduct points + Integer pts = (Integer) getGlobalFlag("points"); + setGlobalFlag("points", pts - 500); + } + + } + + /** + * implements what happens if the eog object of player is hit by a shot. It removes the shot from + * screen, reduces lives by 1, removes the ego and end current playing. + * + * @param eshot the shot object that hits the ego + * @param ego the ego object of the player + */ + void actionIfEgoObjectIsHit(GameObject eshot, GameObject ego) { + logger.debug("collision of " + eshot.getId() + " and " + ego.getId()); + + double gameTime = this.getGameTime(); + this.deleteObject(eshot.getId()); + + Integer oldLives = (Integer) getGlobalFlag("egoLives"); + int newLives = oldLives - 1; + setGlobalFlag("egoLives", newLives); + logger.debug("set egoLives to " + newLives + " (was " + oldLives + ")"); + + if (newLives <= 0) { + lost = true; + HighscoreManager.writeHSToFile((Integer) Playground.getGlobalFlag("points"), + (Integer) Playground.getGlobalFlag("highscore")); + + } + + LinkedList eshots = collectObjects("enmyShot", true); + for (GameObject _eshot : eshots) { + deleteObject(_eshot.getId()); + } + setLevelFlag("detailedStatus", "dying"); + setLevelFlag("t0", gameTime); + ego.setActive(false); + createExplosion(gameTime, ego, "egoexp", DYING_INTERVAL, Color.WHITE); + LinkedList enemies = collectObjects("enemy", false); + for (GameObject enemy : enemies) { + enemy.setY(0); + enemy.setActive(false); + } + + } + + + +} diff --git a/GameProject/src/playground/SpaceInvadersLevelTest.java b/GameProject/src/playground/SpaceInvadersLevelTest.java new file mode 100644 index 0000000..0bd075e --- /dev/null +++ b/GameProject/src/playground/SpaceInvadersLevelTest.java @@ -0,0 +1,82 @@ +package playground; + +import static org.junit.Assert.assertTrue; +import java.awt.Color; +import org.junit.jupiter.api.AfterAll; +import org.junit.jupiter.api.BeforeAll; +import org.junit.jupiter.api.Test; +import base.BuggyGame; +import gameobjects.EgoObject; +import gameobjects.GameObject; +import gameobjects.RectObject; + +/** + * Tests {@link SpaceInvadersLevel} for + *
    + *
  1. calcEnemySpeedX() returns the same value as constant SpaceInvadersLevel.ENEMYSPEEDX + *
  2. calcEnemySpeedY() returns the same value as constant SpaceInvadersLevel.ENEMYSPEEDY + *
  3. calcNrEnemies() returns the same value as constant SpaceInvadersLevel.NR_ENEMIES + *
  4. actionIfEnemyIsHit() adds 200 points to score + *
  5. actionIfEgoObjectIsHit() reduces number of lives (egoLives) + *
+ * @author jkonert + * + */ +class SpaceInvadersLevelTest { + + private static SpaceInvadersLevel myLevel; + + @BeforeAll + static void setUpBeforeClass() throws Exception { + myLevel = new SpaceInvadersLevel(); + SpaceInvadersLevel.setGlobalFlag("egoLives", 5); + SpaceInvadersLevel.setGlobalFlag("points", 500); + SpaceInvadersLevel.setGlobalFlag("highscore", 5000); + } + + @AfterAll + static void tearDownAfterClass() throws Exception { + // nothing + } + + @Test + void testCalcEnemySpeedX() { + assertTrue("EnemySpeedX is as in SpaceInvadersLevel defined", myLevel.calcEnemySpeedX() == SpaceInvadersLevel.ENEMYSPEEDX); + } + + @Test + void testCalcEnemySpeedY() { + assertTrue("EnemySpeedY is as in SpaceInvadersLevel defined", myLevel.calcEnemySpeedY() == SpaceInvadersLevel.ENEMYSPEEDY); + } + + @Test + void testCalcNrEnemies() { + assertTrue("NrOfEnemies is as in SpaceInvadersLevel defined", myLevel.calcNrEnemies() == SpaceInvadersLevel.NR_ENEMIES); + } + + + @Test + void testActionIfEnemyIsHitPointsUp() { + Integer numPointsBefore = (Integer)myLevel.getGlobalFlag("points"); + GameObject dummyShot = new RectObject("shot1", myLevel, 0,0,0,0, 12, 12, Color.WHITE); + GameObject dummyEnemy = new RectObject("ego1", myLevel, 0,0,0,0, 12, 12, Color.BLACK); + myLevel.addObject(dummyShot); + myLevel.addObject(dummyEnemy); + myLevel.actionIfEnemyIsHit(dummyEnemy, dummyShot);; // this is the call under test + Integer numPointsAfter = (Integer)myLevel.getGlobalFlag("points"); // changed? + assertTrue("numPoints is up +200 after EnemyIsHit", numPointsAfter == numPointsBefore + 200); // points are set +200 , check. + } + + @Test + void testActionIfEgoObjectIsHitLivesDown() { + Integer numLivesBefore = (Integer)myLevel.getGlobalFlag("egoLives"); + GameObject dummyShot = new RectObject("shot1", myLevel, 0,0,0,0, 12, 12, Color.RED); + GameObject dummyEgo = new EgoObject("ego1", myLevel, 0,0,0,0, 5); + myLevel.addObject(dummyShot); + myLevel.actionIfEgoObjectIsHit(dummyShot, dummyEgo); // this is the call under test + Integer numLivesAfter = (Integer)myLevel.getGlobalFlag("egoLives"); // changed? + assertTrue("numLives is reduced by one ifEgoIsHit", numLivesAfter == numLivesBefore - 1); // lives is reduced by one + + } + +} diff --git a/GameProject/src/rendering/AnimationArtist.java b/GameProject/src/rendering/AnimationArtist.java new file mode 100644 index 0000000..2719869 --- /dev/null +++ b/GameProject/src/rendering/AnimationArtist.java @@ -0,0 +1,93 @@ +package rendering; + +import gameobjects.GameObject; +import playground.Animation; +import java.awt.Graphics2D; +import java.awt.image.BufferedImage; +import java.util.LinkedList; +import org.apache.logging.log4j.Logger; +import org.apache.logging.log4j.LogManager; + +public class AnimationArtist extends Artist { + + protected LinkedList imageArray; + protected LinkedList showtime; + protected double t0; + + protected int loopFrame = 0; + + protected double w = 0, h = 0, scale = 0; + protected String playmode = ""; // can be loop, forward, backward + private static Logger logger = LogManager.getLogger(AnimationArtist.class); + + + public AnimationArtist(GameObject go, Animation anim, double t0, String playmode, double scale) { + super(go); + + this.imageArray = anim.getImageList(); + this.showtime = anim.getShowtimeList(); + this.t0 = t0; + logger.debug("AnimationArtist start = ") ; + this.loopFrame = 0; + + for (int i = 0; i < imageArray.size(); i++) { + logger.trace("ANIMRAWWH="+imageArray.get(i).getWidth()) ; + this.w = Math.max(this.w, imageArray.get(i).getWidth()); + this.h = Math.max(imageArray.get(i).getHeight(), this.h); + } + + logger.debug("AnimationArtist RAW WH = "+this.w+"/"+this.h) ; + + this.playmode = playmode; + this.w *= scale; + this.h *= scale; + } + + public double getW() { + return w; + } + + public double getH() { + return h; + } + + + @Override + public void draw(Graphics2D g) { + double i2 = this.getGameTime(); + + double elapsedTime = i2 - t0; + + // Diff chance from sec to millis + double mseconds = (double) elapsedTime; + logger.debug("showtime= "+showtime.get(loopFrame)+" elapsed= "+elapsedTime+" i2= "+i2); + + if (playmode.equals("loop")) { + if (mseconds >= showtime.get(loopFrame)) { + loopFrame++; + if (loopFrame >= imageArray.size()) + loopFrame = 0; + t0 = i2; + } + } + + if (playmode.equals("forward")) { + if (mseconds >= showtime.get(loopFrame) && loopFrame < imageArray.size() - 1) { + loopFrame++; + t0 = i2; + } + } + + if (playmode.equals("backward")) { + if (mseconds >= showtime.get(loopFrame) && loopFrame > 1) { + loopFrame--; + t0 = i2; + } + } + + g.drawImage(imageArray.get(loopFrame), (int) Math.round(this.getX() - w / 2.), + (int) Math.round(this.getY() - h / 2.), (int) w, (int) h, null); + + } + +} diff --git a/GameProject/src/rendering/Artist.java b/GameProject/src/rendering/Artist.java new file mode 100644 index 0000000..0b33304 --- /dev/null +++ b/GameProject/src/rendering/Artist.java @@ -0,0 +1,40 @@ +package rendering; + +import gameobjects.GameObject; +import java.awt.Graphics2D; + +public abstract class Artist { + protected GameObject gameObject; + + Artist(GameObject go) { + this.gameObject = go; + } + + public double getX() { + return this.gameObject.getX(); + } + + + public double getY() { + return this.gameObject.getY(); + } + + + public double getVX() { + return this.gameObject.getX(); + } + + public double getVY() { + return this.gameObject.getX(); + } + + + public double getGameTime() { + return this.gameObject.getGameTime(); + } + + + + public abstract void draw(Graphics2D g); + +} diff --git a/GameProject/src/rendering/CircleArtist.java b/GameProject/src/rendering/CircleArtist.java new file mode 100644 index 0000000..fd16602 --- /dev/null +++ b/GameProject/src/rendering/CircleArtist.java @@ -0,0 +1,34 @@ +package rendering; + +import gameobjects.GameObject; +import java.awt.Color; +import java.awt.Graphics2D; + +public class CircleArtist extends Artist { + + protected double egoRad; + protected Color color; + + public CircleArtist(GameObject go) { + super(go); + this.egoRad = 15.0; + } + + public CircleArtist(GameObject go, double egoRad, Color color) { + super(go); + this.egoRad = egoRad; + this.color = color; + } + + @Override + public void draw(Graphics2D g) { + g.setColor(this.color); + double x = this.getX(); + double y = this.getY(); + int posX = (int) (x - egoRad); + int posY = (int) (y - egoRad); + int rad = (int) (2 * egoRad); + g.fillOval(posX, posY, rad, rad); + } + +} diff --git a/GameProject/src/rendering/RectArtist.java b/GameProject/src/rendering/RectArtist.java new file mode 100644 index 0000000..e1ff70e --- /dev/null +++ b/GameProject/src/rendering/RectArtist.java @@ -0,0 +1,33 @@ +package rendering; + +import gameobjects.GameObject; +import java.awt.Color; +import java.awt.Graphics2D; + +public class RectArtist extends Artist { + + protected Color color; + protected double width, height; + + public RectArtist(GameObject go, double width, double height, Color color) { + super(go); + this.color = color; + this.width = width; + this.height = height; + } + + @Override + public void draw(Graphics2D g) { + g.setColor(this.color); + + // g.drawLine((int) (Math.round(this.getX())), (int) (Math.round(this.getY()-this.height/2.)), + // (int) Math.round(this.getX()), + // (int) Math.round(this.getY() + this.height/2.)); + int x = (int) this.getX(); + int y = (int) this.getY(); + g.fillRect((int) (this.getX() - this.width / 2.), (int) (this.getY() - this.height / 2.), + (int) this.width, (int) this.height); + + } + +} diff --git a/GameProject/src/rendering/TextArtist.java b/GameProject/src/rendering/TextArtist.java new file mode 100644 index 0000000..5c312fd --- /dev/null +++ b/GameProject/src/rendering/TextArtist.java @@ -0,0 +1,81 @@ +package rendering; + +import gameobjects.GameObject; +import java.awt.Color; +import java.awt.Font; +import java.awt.Graphics2D; +import java.awt.font.FontRenderContext; +import java.awt.font.TextAttribute; +import java.text.AttributedString; + +/** + * Rendering an object as a text of a specified color, size and font. + */ +public class TextArtist extends Artist { + + private String text = null; + private int size = 1; + private Color textColor = null; + protected double textWidth, textHeight; + Font serifFont = null; + + public TextArtist(GameObject go, String text, int size, Color textColor) { + super(go); + this.size = size; + this.text = text; + + this.serifFont = new Font("Serif", Font.PLAIN, size); + FontRenderContext frc = new FontRenderContext(null, false, false); + this.textWidth = (int) (serifFont.getStringBounds(text, frc).getWidth()); + this.textHeight = (int) (serifFont.getStringBounds(text, frc).getHeight()); + + this.textColor = textColor; + } + + + public String getText() { + return this.text; + } + + public void setText(String s) { + this.text = s; + } + + + + public double getTextWidth() { + return textWidth; + } + + + public void setTextWidth(double textWidth) { + this.textWidth = textWidth; + } + + + + public double getTextHeight() { + return textHeight; + } + + + public void setTextHeight(double textHeight) { + this.textHeight = textHeight; + } + + /** + * Draw the text. + * + * @param g The Swing graphics context. + */ + @Override + public void draw(Graphics2D g) { + AttributedString as = new AttributedString(this.text); + as.addAttribute(TextAttribute.FONT, this.serifFont); + as.addAttribute(TextAttribute.FOREGROUND, this.textColor); + + g.drawString(as.getIterator(), (int) Math.round(this.getX() - this.textWidth / 2.), + (int) Math.round(this.getY() + this.textHeight / 2.)); + } + +} diff --git a/GameProject/src/ui/AboutFrame.java b/GameProject/src/ui/AboutFrame.java new file mode 100644 index 0000000..ad5671d --- /dev/null +++ b/GameProject/src/ui/AboutFrame.java @@ -0,0 +1,54 @@ +package ui; + +import java.awt.event.ActionEvent; +import java.awt.event.ActionListener; +import javax.swing.BoxLayout; +import javax.swing.JButton; +import javax.swing.JFrame; +import javax.swing.JLabel; +import javax.swing.JPanel; +import javax.swing.JTextArea; + +/** + * + * Creates a JFrame with a short text about the creators of the game code. + * + */ +class AboutFrame extends Object { + private JFrame frame = new JFrame(); + + AboutFrame() { + + JPanel aboutPanel = new JPanel(); + + JLabel text = new JLabel("About", JLabel.CENTER); + JTextArea field = new JTextArea( + "This game was developed by Prof. Gepperth and Prof. Konert and the students of module Programming 2. It contains several levels of SpaceInvadersLevel style and BreakoutLevel style. The framework below allows quick creation of different 2d game types."); + field.setBounds(25, 25, 80, 80); + field.setLineWrap(true); + field.setWrapStyleWord(true); + field.setBackground(aboutPanel.getBackground()); + field.setEditable(false); + + JButton ok = new JButton("OK"); + ok.addActionListener(new ActionListener() { + @Override + public void actionPerformed(ActionEvent ae) { + frame.setVisible(false); + } + }); + + aboutPanel.setLayout(new BoxLayout(aboutPanel, BoxLayout.Y_AXIS)); + aboutPanel.add(text); + aboutPanel.add(field); + aboutPanel.add(ok); + + frame.add(aboutPanel); + frame.setSize(400, 400); + } + + protected void show() { + frame.setVisible(true); + } + +} diff --git a/GameProject/src/ui/GamePanel.java b/GameProject/src/ui/GamePanel.java new file mode 100644 index 0000000..3f8ec8f --- /dev/null +++ b/GameProject/src/ui/GamePanel.java @@ -0,0 +1,145 @@ +package ui; + +import java.awt.Dimension; +import java.awt.Graphics; +import java.awt.Graphics2D; +import java.awt.event.KeyEvent; +import java.awt.event.KeyListener; +import java.util.HashMap; +import java.util.Stack; +import javax.swing.JPanel; +import playground.Playground; +import java.awt.event.*; + +import org.apache.logging.log4j.Logger; +import org.apache.logging.log4j.LogManager; + +/** + * UI element that holds the graphic visualization of current {@link Playground}. Registers key and + * mouse events. + * + */ +class GamePanel extends JPanel implements KeyListener, MouseListener { + private static final long serialVersionUID = 1L; + protected volatile boolean painting = false; + private Playground playground = null; + private HashMap keys = new HashMap(); + Stack keyEvents = new Stack(); + Stack mouseEvents = new Stack(); + + private static Logger logger = LogManager.getLogger(GamePanel.class); + + GamePanel() { + super(); + setPreferredSize(new Dimension(100, 100)); + addKeyListener(this); + } + + public void setSize(int sizeX, int sizeY) { + setPreferredSize(new Dimension(sizeX, sizeY)); + } + + @Override + public void repaint() { + super.repaint(); + } + + public void setPainting() { + painting = true; + } + + + public void waitWhilePainting() { + while (painting) { + } + } + + + Stack getKeyEvents() { + return keyEvents; + } + + + Stack getMouseEvents() { + return mouseEvents; + } + + + public void setPlayground(Playground pg) { + this.playground = pg; + if (this.playground != null) { + setPreferredSize(new Dimension(this.playground.getSizeX(), this.playground.getSizeX())); + setSize(getPreferredSize()); + this.invalidate(); + } + } + + public boolean stillPainting() { + return painting; + } + + @Override + public void paintComponent(Graphics g) { + super.paintComponent(g); + logger.trace("my Playground: " + playground); + if (playground != null) { + playground.redraw((Graphics2D) g); + } + painting = false; + + } + + + public HashMap getCurrentKey() { + return keys; + } + + + @Override + public void keyTyped(KeyEvent e) { + + } + + @Override + public void keyPressed(KeyEvent e) { + logger.debug("pressed keyCode " + e.getKeyCode()); + logger.trace(e.paramString()); + this.keyEvents.push(e); + } + + @Override + public void keyReleased(KeyEvent e) { + + logger.debug("released keyCode " + e.getKeyCode()); + this.keyEvents.push(e); + logger.trace(e.paramString()); + } + + @Override + public void mouseClicked(MouseEvent e) { + this.mouseEvents.push(e); + } + + @Override + public void mouseReleased(MouseEvent e) { + // this.mouseEvents.push(e) ; + } + + + @Override + public void mousePressed(MouseEvent e) { + // this.mouseEvents.push(e) ; + } + + + + @Override + public void mouseEntered(MouseEvent e) { + // this.mouseEvents.push(e) ; + } + + @Override + public void mouseExited(MouseEvent e) { + // this.mouseEvents.push(e) ; + } +} diff --git a/GameProject/src/ui/GameUI.java b/GameProject/src/ui/GameUI.java new file mode 100644 index 0000000..beaad14 --- /dev/null +++ b/GameProject/src/ui/GameUI.java @@ -0,0 +1,243 @@ +package ui; + +import java.awt.Dimension; +import java.util.*; +import javax.swing.JFrame; +import javax.swing.JMenu; +import javax.swing.JMenuBar; +import javax.swing.JMenuItem; +import javax.swing.JPanel; +import javax.swing.BoxLayout; +import javax.swing.JButton; +import javax.swing.WindowConstants; +import playground.Playground; + +import java.awt.event.*; + +import org.apache.logging.log4j.Logger; +import org.apache.logging.log4j.LogManager; + +/** + * creates the game UI JFrame containing a canvas (see class {@link GamePanel})) for the levels to + * paint the games. Has a menu for loading, saving games and an about menu item. two buttons allow + * restarting the game or exit. + * + * + */ +public class GameUI implements ActionListener { + + private static volatile int newAction = -1; + + /** the JFrame instance used in this window */ + protected JFrame frame = null; + /** the panel holding all components, uses {@link BoxLayout} Y-Direction */ + protected JPanel panel = null; + /** + * the instance of {@link GamePanel} for Playgrounds to paint and refresh their level elements. It + * is added as first component of {@link #panel} + */ + private GamePanel canvas = null; + /** + * the button panel holding buttons, set on {@link #panel} at last, uses {@link BoxLayout} + * X-Direction + */ + protected JPanel buttonPanel = null; + + protected JMenuItem playItem; + protected JMenuItem loadItem; + protected JMenuItem saveItem; + protected JMenuItem quitItem; + protected JMenuItem aboutItem; + protected JMenu gameMenu; + protected JMenu helpMenu; + protected JButton button; + protected JButton button2; + + public static final int ACTION_NEW = 1; + public static final int ACTION_LOAD = 2; + public static final int ACTION_SAVE = 3; + public static final int ACTION_RESET = 4; + public static final int ACTION_QUIT = 5; + public static final int ACTION_BUTTON = 6; + public static final int ACTION_PAUSE = 6; + public static final int ACTION_ABOUT = 7; + + + private static Logger logger = LogManager.getLogger(GameUI.class); + + /** + * as typical for GUI classes this constructor creates all the components and adds them to the + * frame. It adds this instance as ActionListener for all components. See + * {@link #actionPerformed(ActionEvent)} for details. It directly sets the frame visible as a + * final step. + * + *

+ * If you want to extend this GUI, create a subclass and add new elements in constructor. It is + * necessary to call {@link JFrame#revalidate()} on {@link #frame} attribute after changing/adding + * components to {@link #panel} or {@link #canvas}, because the constructor here already sets + * visibility to true and renders the IFrame. + *

+ * + * @param sizeX pixel dimension wanted in x direction + * @param sizeY pixel dimension wanted in y direction + */ + public GameUI(int sizeX, int sizeY) { + + // create a canvas on which the levels (Playgrounds) will be painted later when loaded and + // started. + this.canvas = new GamePanel(); + + + // create contentPane + this.panel = new JPanel(); + this.panel.setLayout(new BoxLayout(this.panel, BoxLayout.Y_AXIS)); + + + // panel.setLayout(new FlowLayout()); + // panel.setLayout(new GridBagLayout()); + // panel.setLayout(new SpringLayout()); + this.panel.add(canvas); + + // create main window + this.frame = new JFrame("Prog2 GameProject!"); + this.frame.setContentPane(panel); + + // Menu + this.playItem = new JMenuItem("New Game"); + this.loadItem = new JMenuItem("Restore game"); + this.saveItem = new JMenuItem("Save game"); + this.quitItem = new JMenuItem("Exit game"); + + this.playItem.addActionListener(this); + this.loadItem.addActionListener(this); + this.saveItem.addActionListener(this); + this.quitItem.addActionListener(this); + + this.gameMenu = new JMenu("Game"); + this.gameMenu.add(playItem); + this.gameMenu.add(loadItem); + this.gameMenu.add(saveItem); + this.gameMenu.addSeparator(); + this.gameMenu.add(quitItem); + + this.helpMenu = new JMenu("Help"); + this.aboutItem = new JMenuItem("About"); + this.helpMenu.add(this.aboutItem); + // for extending the code change here to your own class/implementation of an ActionListener or + // extend method this.actionPerformed + this.aboutItem.addActionListener(this); + + JMenuBar mb = new JMenuBar(); + mb.add(this.gameMenu); + mb.add(this.helpMenu); + + frame.setJMenuBar(mb); + + this.button = new JButton("(Re)Start"); + this.button.addActionListener(this); + + this.button2 = new JButton("Pause"); + this.button2.addActionListener(this); + + this.buttonPanel = new JPanel(); + this.buttonPanel.setLayout(new BoxLayout(this.buttonPanel, BoxLayout.X_AXIS)); + this.buttonPanel.add(this.button); + this.buttonPanel.add(this.button2); + + this.panel.add(this.buttonPanel); + + + // make it visible (render window) + + frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); + + this.canvas.setVisible(true); + frame.pack(); + frame.setVisible(true); + } + + public HashMap getCurrentKey() { + return canvas.getCurrentKey(); + } + + public Stack getKeyEvents() { + return this.canvas.getKeyEvents(); + } + + public Stack getMouseEvents() { + return this.canvas.getMouseEvents(); + } + + + public void repaint() { + canvas.repaint(); + } + + public void setPlayground(Playground pg) { + this.canvas.setPlayground(pg); + this.frame.validate(); + this.frame.pack(); + } + + public boolean isPainting() { + return canvas.stillPainting(); + } + + public void setPainting() { + canvas.setPainting(); + } + + public void waitWhilePainting() { + canvas.setPainting(); + canvas.repaint(); + canvas.waitWhilePainting(); + } + + + public static int getNewAction() { + return newAction; + } + + + public static void resetAction() { + newAction = -1; + } + + + public void grabFocus() { + canvas.grabFocus(); + } + + + /** + * interface implementation of ActionListener to respond to GUI element actions. It sets the + * attribute of newAction which is read by GameLoop.runGame to check for GUI actions. + */ + public void actionPerformed(ActionEvent ae) { + if (ae.getSource() == this.quitItem) { + System.exit(0); + } else if (ae.getSource() == this.playItem) { + logger.info("new game"); + newAction = ACTION_NEW; + } else if (ae.getSource() == this.button) { + logger.info("click"); + newAction = ACTION_NEW; + } else if (ae.getSource() == this.button2) { + logger.info("click2"); + newAction = ACTION_PAUSE; + } else if (ae.getSource() == this.saveItem) { + logger.info("save"); + newAction = ACTION_SAVE; + } else if (ae.getSource() == this.loadItem) { + logger.info("load"); + newAction = ACTION_LOAD; + } else if (ae.getSource() == this.aboutItem) { + logger.info("about"); + newAction = ACTION_ABOUT; + AboutFrame about = new AboutFrame(); + about.show(); + } + } + + +} diff --git a/GameProject/video/alexG.jpg b/GameProject/video/alexG.jpg new file mode 100644 index 0000000..bc03a8c Binary files /dev/null and b/GameProject/video/alexG.jpg differ diff --git a/GameProject/video/alien (Custom).png b/GameProject/video/alien (Custom).png new file mode 100644 index 0000000..d36e0a8 Binary files /dev/null and b/GameProject/video/alien (Custom).png differ diff --git a/GameProject/video/alien.png b/GameProject/video/alien.png new file mode 100644 index 0000000..9c31e6d Binary files /dev/null and b/GameProject/video/alien.png differ diff --git a/GameProject/video/alien.txt b/GameProject/video/alien.txt new file mode 100644 index 0000000..7564490 --- /dev/null +++ b/GameProject/video/alien.txt @@ -0,0 +1 @@ +alien.png 1,0 \ No newline at end of file diff --git a/GameProject/video/alien2.png b/GameProject/video/alien2.png new file mode 100644 index 0000000..bc92949 Binary files /dev/null and b/GameProject/video/alien2.png differ diff --git a/GameProject/video/bored.txt b/GameProject/video/bored.txt new file mode 100644 index 0000000..daf82e0 --- /dev/null +++ b/GameProject/video/bored.txt @@ -0,0 +1,3 @@ +boredAlien0.png +boredAlien1.png +boredAlien2.png \ No newline at end of file diff --git a/GameProject/video/boredAlien0.png b/GameProject/video/boredAlien0.png new file mode 100644 index 0000000..4cab2d0 Binary files /dev/null and b/GameProject/video/boredAlien0.png differ diff --git a/GameProject/video/boredAlien1.png b/GameProject/video/boredAlien1.png new file mode 100644 index 0000000..c323a60 Binary files /dev/null and b/GameProject/video/boredAlien1.png differ diff --git a/GameProject/video/boredAlien2.png b/GameProject/video/boredAlien2.png new file mode 100644 index 0000000..bba937b Binary files /dev/null and b/GameProject/video/boredAlien2.png differ diff --git a/GameProject/video/heart.txt b/GameProject/video/heart.txt new file mode 100644 index 0000000..70ff6cd --- /dev/null +++ b/GameProject/video/heart.txt @@ -0,0 +1,2 @@ +heart0.png 0,5 +heart1.png 0,5 \ No newline at end of file diff --git a/GameProject/video/heart0.png b/GameProject/video/heart0.png new file mode 100644 index 0000000..3f92e01 Binary files /dev/null and b/GameProject/video/heart0.png differ diff --git a/GameProject/video/heart1.png b/GameProject/video/heart1.png new file mode 100644 index 0000000..134ff07 Binary files /dev/null and b/GameProject/video/heart1.png differ diff --git a/GameProject/video/player.png b/GameProject/video/player.png new file mode 100644 index 0000000..d659c9d Binary files /dev/null and b/GameProject/video/player.png differ diff --git a/GameProject/video/player.txt b/GameProject/video/player.txt new file mode 100644 index 0000000..5c13574 --- /dev/null +++ b/GameProject/video/player.txt @@ -0,0 +1 @@ +player.png 1,0 \ No newline at end of file diff --git a/GameProject/video/relaunch.txt b/GameProject/video/relaunch.txt new file mode 100644 index 0000000..17b4621 --- /dev/null +++ b/GameProject/video/relaunch.txt @@ -0,0 +1,31 @@ +verzstrultur anpassen +frage nach laden/speichern von zuständen. alle sonstigen vaeiablen persistent +einfah plaxground.flags und gameObejcts wegsoeichern er JSON. muss nur member annotieren dann passt das einfach. + + +collider-struktur überdenken buw dokumentieren + + +gameobject: wrapper, nur Darstellung wird hier definiert. Ableitungen ändern nur Darstellung sonst nichts + controller + list + + x,y,vx,vy + + collisionMode RAUS + + neben __init__ auch setup/reset methode + + warum braucht collider zugriff auf controller und playground?? + +playground: + + OK mergr with keyboardController + + neben __init__ auch setup/reset methode + + OK elegantere Lösung wie gameMain auf keys der LEvels zugreift + + + + diff --git a/GameProject/video/sweetAlien.txt b/GameProject/video/sweetAlien.txt new file mode 100644 index 0000000..b275354 --- /dev/null +++ b/GameProject/video/sweetAlien.txt @@ -0,0 +1,8 @@ +sweetAlien0.png 0,2 +sweetAlien1.png 0,5 +sweetAlien2.png 0,2 +sweetAlien3.png 0,5 +sweetAlien4.png 0,4 +sweetAlien5.png 0,2 +sweetAlien6.png 0,3 +sweetAlien7.png 0,5 \ No newline at end of file diff --git a/GameProject/video/sweetAlien0.png b/GameProject/video/sweetAlien0.png new file mode 100644 index 0000000..f3d2407 Binary files /dev/null and b/GameProject/video/sweetAlien0.png differ diff --git a/GameProject/video/sweetAlien1.png b/GameProject/video/sweetAlien1.png new file mode 100644 index 0000000..9a5177a Binary files /dev/null and b/GameProject/video/sweetAlien1.png differ diff --git a/GameProject/video/sweetAlien2.png b/GameProject/video/sweetAlien2.png new file mode 100644 index 0000000..6c8b3e0 Binary files /dev/null and b/GameProject/video/sweetAlien2.png differ diff --git a/GameProject/video/sweetAlien3.png b/GameProject/video/sweetAlien3.png new file mode 100644 index 0000000..5a0908b Binary files /dev/null and b/GameProject/video/sweetAlien3.png differ diff --git a/GameProject/video/sweetAlien4.png b/GameProject/video/sweetAlien4.png new file mode 100644 index 0000000..09f7769 Binary files /dev/null and b/GameProject/video/sweetAlien4.png differ diff --git a/GameProject/video/sweetAlien5.png b/GameProject/video/sweetAlien5.png new file mode 100644 index 0000000..da58075 Binary files /dev/null and b/GameProject/video/sweetAlien5.png differ diff --git a/GameProject/video/sweetAlien6.png b/GameProject/video/sweetAlien6.png new file mode 100644 index 0000000..4dab7a5 Binary files /dev/null and b/GameProject/video/sweetAlien6.png differ diff --git a/GameProject/video/sweetAlien7.png b/GameProject/video/sweetAlien7.png new file mode 100644 index 0000000..27f6a1c Binary files /dev/null and b/GameProject/video/sweetAlien7.png differ diff --git a/GameProject/video/test.txt b/GameProject/video/test.txt new file mode 100644 index 0000000..5e85e9e --- /dev/null +++ b/GameProject/video/test.txt @@ -0,0 +1 @@ +1 071 1.23 Dies 0xF3 ist 1,4 ein0.png Test \ No newline at end of file diff --git a/gui/.classpath b/gui/.classpath new file mode 100644 index 0000000..4fc7955 --- /dev/null +++ b/gui/.classpath @@ -0,0 +1,6 @@ + + + + + + diff --git a/gui/.gitignore b/gui/.gitignore new file mode 100644 index 0000000..ae3c172 --- /dev/null +++ b/gui/.gitignore @@ -0,0 +1 @@ +/bin/ diff --git a/gui/.project b/gui/.project new file mode 100644 index 0000000..3c9f1a7 --- /dev/null +++ b/gui/.project @@ -0,0 +1,17 @@ + + + GuiProjectW11 + + + + + + org.eclipse.jdt.core.javabuilder + + + + + + org.eclipse.jdt.core.javanature + + diff --git a/gui/.settings/org.eclipse.jdt.core.prefs b/gui/.settings/org.eclipse.jdt.core.prefs new file mode 100644 index 0000000..71f736f --- /dev/null +++ b/gui/.settings/org.eclipse.jdt.core.prefs @@ -0,0 +1,14 @@ +eclipse.preferences.version=1 +org.eclipse.jdt.core.compiler.codegen.inlineJsrBytecode=enabled +org.eclipse.jdt.core.compiler.codegen.targetPlatform=12 +org.eclipse.jdt.core.compiler.codegen.unusedLocal=preserve +org.eclipse.jdt.core.compiler.compliance=12 +org.eclipse.jdt.core.compiler.debug.lineNumber=generate +org.eclipse.jdt.core.compiler.debug.localVariable=generate +org.eclipse.jdt.core.compiler.debug.sourceFile=generate +org.eclipse.jdt.core.compiler.problem.assertIdentifier=error +org.eclipse.jdt.core.compiler.problem.enablePreviewFeatures=disabled +org.eclipse.jdt.core.compiler.problem.enumIdentifier=error +org.eclipse.jdt.core.compiler.problem.reportPreviewFeatures=warning +org.eclipse.jdt.core.compiler.release=enabled +org.eclipse.jdt.core.compiler.source=12 diff --git a/gui/doc/allclasses-index.html b/gui/doc/allclasses-index.html new file mode 100644 index 0000000..bb537b8 --- /dev/null +++ b/gui/doc/allclasses-index.html @@ -0,0 +1,71 @@ + + + + + +All Classes + + + + + + + + + + + + + + + +
+ +
+
+
+

All Classes

+
+
+
Class Summary
+
+
Class
+
Description
+ +
+
a simple GUI that simulates a slow database for name, email entries.
+
+
+
+
+
+
+ + diff --git a/gui/doc/allpackages-index.html b/gui/doc/allpackages-index.html new file mode 100644 index 0000000..deda394 --- /dev/null +++ b/gui/doc/allpackages-index.html @@ -0,0 +1,67 @@ + + + + + +All Packages + + + + + + + + + + + + + + + +
+ +
+
+
+

All Packages

+
+
Package Summary
+
+
Package
+
Description
+ +
 
+
+
+
+
+ + diff --git a/gui/doc/element-list b/gui/doc/element-list new file mode 100644 index 0000000..b095bbf --- /dev/null +++ b/gui/doc/element-list @@ -0,0 +1 @@ +gui diff --git a/gui/doc/gui/MainGui.html b/gui/doc/gui/MainGui.html new file mode 100644 index 0000000..a4ca320 --- /dev/null +++ b/gui/doc/gui/MainGui.html @@ -0,0 +1,183 @@ + + + + + +MainGui + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package gui
+

Class MainGui

+
+
java.lang.Object +
gui.MainGui
+
+
+
+
public class MainGui +extends Object
+
a simple GUI that simulates a slow database for name, email entries. For details see constructor MainGui(). + This class provides a simple static main(String[]) to start/run the GUI window.
+
+
+
    + +
  • +
    +

    Constructor Summary

    +
    Constructors
    +
    +
    Constructor
    +
    Description
    + +
    +
    constructor that configures and shows the GUI window.
    +
    +
    +
    +
  • + +
  • +
    +

    Method Summary

    +
    +
    +
    +
    +
    Modifier and Type
    +
    Method
    +
    Description
    +
    static void
    +
    main​(String[] args)
    +
    +
    a simple main which only creates an instance of MainGui.
    +
    +
    +
    +
    +
    +

    Methods inherited from class java.lang.Object

    +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    +
    +
  • +
+
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      MainGui

      +
      public MainGui()
      +
      constructor that configures and shows the GUI window. It contains two text inputs for name and + email address and three buttons BACK, ADD and FORWARD. For each button own inner classes are + defined as ActionListener: MainGui.BackAction, MainGui.ForwardAction, MainGui.AddAction, which all three call the doWait() method, which simulates a slow database. Thus, it + will have an effect to move the code of the ActionListeners to extra Threads in order to keep + the GUI responsive.
      +
      +
      See Also:
      +
      Runnable, +Thread, +ActionListener
      +
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      main

      +
      public static void main(String[] args)
      +
      a simple main which only creates an instance of MainGui.
      +
      +
      Parameters:
      +
      args - cmd line arguments (ignored)
      +
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/gui/doc/gui/class-use/MainGui.html b/gui/doc/gui/class-use/MainGui.html new file mode 100644 index 0000000..d5d48b4 --- /dev/null +++ b/gui/doc/gui/class-use/MainGui.html @@ -0,0 +1,60 @@ + + + + + +Uses of Class gui.MainGui + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
gui.MainGui

+
+No usage of gui.MainGui
+
+
+ + diff --git a/gui/doc/gui/package-summary.html b/gui/doc/gui/package-summary.html new file mode 100644 index 0000000..3d0404e --- /dev/null +++ b/gui/doc/gui/package-summary.html @@ -0,0 +1,77 @@ + + + + + +gui + + + + + + + + + + + + + + + +
+ +
+
+
+

Package gui

+
+
+
package gui
+
+
    +
  • +
    Class Summary
    +
    +
    Class
    +
    Description
    + +
    +
    a simple GUI that simulates a slow database for name, email entries.
    +
    +
    +
  • +
+
+
+
+
+ + diff --git a/gui/doc/gui/package-tree.html b/gui/doc/gui/package-tree.html new file mode 100644 index 0000000..d44cb1a --- /dev/null +++ b/gui/doc/gui/package-tree.html @@ -0,0 +1,70 @@ + + + + + +gui Class Hierarchy + + + + + + + + + + + + + + + +
+ +
+
+
+

Hierarchy For Package gui

+
+
+

Class Hierarchy

+ +
+
+
+
+ + diff --git a/gui/doc/gui/package-use.html b/gui/doc/gui/package-use.html new file mode 100644 index 0000000..92806e1 --- /dev/null +++ b/gui/doc/gui/package-use.html @@ -0,0 +1,60 @@ + + + + + +Uses of Package gui + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Package
gui

+
+No usage of gui
+
+
+ + diff --git a/gui/doc/help-doc.html b/gui/doc/help-doc.html new file mode 100644 index 0000000..2b3504c --- /dev/null +++ b/gui/doc/help-doc.html @@ -0,0 +1,149 @@ + + + + + +API Help + + + + + + + + + + + + + + + +
+ +
+
+
+

How This API Document Is Organized

+
This API (Application Programming Interface) document has pages corresponding to the items in the navigation bar, described as follows.
+
+
+

Package

+

Each package has a page that contains a list of its classes and interfaces, with a summary for each. These pages may contain six categories:

+
    +
  • Interfaces
  • +
  • Classes
  • +
  • Enums
  • +
  • Exceptions
  • +
  • Errors
  • +
  • Annotation Types
  • +
+
+
+

Class or Interface

+

Each class, interface, nested class and nested interface has its own separate page. Each of these pages has three sections consisting of a class/interface description, summary tables, and detailed member descriptions:

+
    +
  • Class Inheritance Diagram
  • +
  • Direct Subclasses
  • +
  • All Known Subinterfaces
  • +
  • All Known Implementing Classes
  • +
  • Class or Interface Declaration
  • +
  • Class or Interface Description
  • +
+
+
    +
  • Nested Class Summary
  • +
  • Field Summary
  • +
  • Property Summary
  • +
  • Constructor Summary
  • +
  • Method Summary
  • +
+
+
    +
  • Field Details
  • +
  • Property Details
  • +
  • Constructor Details
  • +
  • Method Details
  • +
+

The summary entries are alphabetical, while the detailed descriptions are in the order they appear in the source code. This preserves the logical groupings established by the programmer.

+
+
+

Annotation Type

+

Each annotation type has its own separate page with the following sections:

+
    +
  • Annotation Type Declaration
  • +
  • Annotation Type Description
  • +
  • Required Element Summary
  • +
  • Optional Element Summary
  • +
  • Element Details
  • +
+
+
+

Enum

+

Each enum has its own separate page with the following sections:

+
    +
  • Enum Declaration
  • +
  • Enum Description
  • +
  • Enum Constant Summary
  • +
  • Enum Constant Details
  • +
+
+
+

Use

+

Each documented package, class and interface has its own Use page. This page describes what packages, classes, methods, constructors and fields use any part of the given class or package. Given a class or interface A, its "Use" page includes subclasses of A, fields declared as A, methods that return A, and methods and constructors with parameters of type A. You can access this page by first going to the package, class or interface, then clicking on the "Use" link in the navigation bar.

+
+
+

Tree (Class Hierarchy)

+

There is a Class Hierarchy page for all packages, plus a hierarchy for each package. Each hierarchy page contains a list of classes and a list of interfaces. Classes are organized by inheritance structure starting with java.lang.Object. Interfaces do not inherit from java.lang.Object.

+
    +
  • When viewing the Overview page, clicking on "Tree" displays the hierarchy for all packages.
  • +
  • When viewing a particular package, class or interface page, clicking on "Tree" displays the hierarchy for only that package.
  • +
+
+
+

Index

+

The Index contains an alphabetic index of all classes, interfaces, constructors, methods, and fields, as well as lists of all packages and all classes.

+
+
+

Search

+

You can search for definitions of modules, packages, types, fields, methods, system properties and other terms defined in the API, using some or all of the name, optionally using "camel-case" abbreviations. For example:

+
    +
  • j.l.obj will match "java.lang.Object"
  • +
  • InpStr will match "java.io.InputStream"
  • +
  • HM.cK will match "java.util.HashMap.containsKey(Object)"
  • +
+

Refer to the Javadoc Search Specification for a full description of search features.

+
+
+This help file applies to API documentation generated by the standard doclet.
+
+
+ + diff --git a/gui/doc/index-files/index-1.html b/gui/doc/index-files/index-1.html new file mode 100644 index 0000000..078ae55 --- /dev/null +++ b/gui/doc/index-files/index-1.html @@ -0,0 +1,66 @@ + + + + + +G-Index + + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
+G M 
All Classes|All Packages +

G

+
+
gui - package gui
+
 
+
+G M 
All Classes|All Packages
+
+
+ + diff --git a/gui/doc/index-files/index-2.html b/gui/doc/index-files/index-2.html new file mode 100644 index 0000000..783e214 --- /dev/null +++ b/gui/doc/index-files/index-2.html @@ -0,0 +1,76 @@ + + + + + +M-Index + + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
+G M 
All Classes|All Packages +

M

+
+
main(String[]) - Static method in class gui.MainGui
+
+
a simple main which only creates an instance of MainGui.
+
+
MainGui - Class in gui
+
+
a simple GUI that simulates a slow database for name, email entries.
+
+
MainGui() - Constructor for class gui.MainGui
+
+
constructor that configures and shows the GUI window.
+
+
+G M 
All Classes|All Packages
+
+
+ + diff --git a/gui/doc/index.html b/gui/doc/index.html new file mode 100644 index 0000000..728c9c8 --- /dev/null +++ b/gui/doc/index.html @@ -0,0 +1,27 @@ + + + + + +Generated Documentation (Untitled) + + + + + + + + + + + +
+ +

gui/package-summary.html

+
+ + diff --git a/gui/doc/jquery-ui.overrides.css b/gui/doc/jquery-ui.overrides.css new file mode 100644 index 0000000..f89acb6 --- /dev/null +++ b/gui/doc/jquery-ui.overrides.css @@ -0,0 +1,34 @@ +/* + * Copyright (c) 2020, Oracle and/or its affiliates. All rights reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Oracle designates this + * particular file as subject to the "Classpath" exception as provided + * by Oracle in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA + * or visit www.oracle.com if you need additional information or have any + * questions. + */ + +.ui-state-active, +.ui-widget-content .ui-state-active, +.ui-widget-header .ui-state-active, +a.ui-button:active, +.ui-button:active, +.ui-button.ui-state-active:hover { + /* Overrides the color of selection used in jQuery UI */ + background: #F8981D; +} diff --git a/gui/doc/member-search-index.js b/gui/doc/member-search-index.js new file mode 100644 index 0000000..f60e472 --- /dev/null +++ b/gui/doc/member-search-index.js @@ -0,0 +1 @@ +memberSearchIndex = [{"p":"gui","c":"MainGui","l":"main(String[])","u":"main(java.lang.String[])"},{"p":"gui","c":"MainGui","l":"MainGui()","u":"%3Cinit%3E()"}];updateSearchResults(); \ No newline at end of file diff --git a/gui/doc/module-search-index.js b/gui/doc/module-search-index.js new file mode 100644 index 0000000..0d59754 --- /dev/null +++ b/gui/doc/module-search-index.js @@ -0,0 +1 @@ +moduleSearchIndex = [];updateSearchResults(); \ No newline at end of file diff --git a/gui/doc/overview-tree.html b/gui/doc/overview-tree.html new file mode 100644 index 0000000..0edcdd4 --- /dev/null +++ b/gui/doc/overview-tree.html @@ -0,0 +1,74 @@ + + + + + +Class Hierarchy + + + + + + + + + + + + + + + +
+ +
+
+
+

Hierarchy For All Packages

+Package Hierarchies: + +
+
+

Class Hierarchy

+ +
+
+
+
+ + diff --git a/gui/doc/package-search-index.js b/gui/doc/package-search-index.js new file mode 100644 index 0000000..a272e09 --- /dev/null +++ b/gui/doc/package-search-index.js @@ -0,0 +1 @@ +packageSearchIndex = [{"l":"All Packages","u":"allpackages-index.html"},{"l":"gui"}];updateSearchResults(); \ No newline at end of file diff --git a/gui/doc/resources/glass.png b/gui/doc/resources/glass.png new file mode 100644 index 0000000..a7f591f Binary files /dev/null and b/gui/doc/resources/glass.png differ diff --git a/gui/doc/resources/x.png b/gui/doc/resources/x.png new file mode 100644 index 0000000..30548a7 Binary files /dev/null and b/gui/doc/resources/x.png differ diff --git a/gui/doc/script-dir/images/ui-bg_glass_55_fbf9ee_1x400.png b/gui/doc/script-dir/images/ui-bg_glass_55_fbf9ee_1x400.png new file mode 100644 index 0000000..34abd18 Binary files /dev/null and b/gui/doc/script-dir/images/ui-bg_glass_55_fbf9ee_1x400.png differ diff --git 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All rights reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Oracle designates this + * particular file as subject to the "Classpath" exception as provided + * by Oracle in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA + * or visit www.oracle.com if you need additional information or have any + * questions. + */ + +var moduleSearchIndex; +var packageSearchIndex; +var typeSearchIndex; +var memberSearchIndex; +var tagSearchIndex; +function loadScripts(doc, tag) { + createElem(doc, tag, 'search.js'); + + createElem(doc, tag, 'module-search-index.js'); + createElem(doc, tag, 'package-search-index.js'); + createElem(doc, tag, 'type-search-index.js'); + createElem(doc, tag, 'member-search-index.js'); + createElem(doc, tag, 'tag-search-index.js'); +} + +function createElem(doc, tag, path) { + var script = doc.createElement(tag); + var scriptElement = doc.getElementsByTagName(tag)[0]; + script.src = pathtoroot + path; + scriptElement.parentNode.insertBefore(script, scriptElement); +} + +function show(tableId, selected, columns) { + if (tableId !== selected) { + document.querySelectorAll('div.' + tableId + ':not(.' + selected + ')') + .forEach(function(elem) { + elem.style.display = 'none'; + }); + } + document.querySelectorAll('div.' + selected) + .forEach(function(elem, index) { + elem.style.display = ''; + var isEvenRow = index % (columns * 2) < columns; + elem.classList.remove(isEvenRow ? oddRowColor : evenRowColor); + elem.classList.add(isEvenRow ? evenRowColor : oddRowColor); + }); + updateTabs(tableId, selected); +} + +function updateTabs(tableId, selected) { + document.querySelector('div#' + tableId +' .summary-table') + .setAttribute('aria-labelledby', selected); + document.querySelectorAll('button[id^="' + tableId + '"]') + .forEach(function(tab, index) { + if (selected === tab.id || (tableId === selected && index === 0)) { + tab.className = activeTableTab; + tab.setAttribute('aria-selected', true); + tab.setAttribute('tabindex',0); + } else { + tab.className = tableTab; + tab.setAttribute('aria-selected', false); + tab.setAttribute('tabindex',-1); + } + }); +} + +function switchTab(e) { + var selected = document.querySelector('[aria-selected=true]'); + if (selected) { + if ((e.keyCode === 37 || e.keyCode === 38) && selected.previousSibling) { + // left or up arrow key pressed: move focus to previous tab + selected.previousSibling.click(); + selected.previousSibling.focus(); + e.preventDefault(); + } else if ((e.keyCode === 39 || e.keyCode === 40) && selected.nextSibling) { + // right or down arrow key pressed: move focus to next tab + selected.nextSibling.click(); + selected.nextSibling.focus(); + e.preventDefault(); + } + } +} + +var updateSearchResults = function() {}; + +function indexFilesLoaded() { + return moduleSearchIndex + && packageSearchIndex + && typeSearchIndex + && memberSearchIndex + && tagSearchIndex; +} + +// Workaround for scroll position not being included in browser history (8249133) +document.addEventListener("DOMContentLoaded", function(e) { + var contentDiv = document.querySelector("div.flex-content"); + window.addEventListener("popstate", function(e) { + if (e.state !== null) { + contentDiv.scrollTop = e.state; + } + }); + window.addEventListener("hashchange", function(e) { + history.replaceState(contentDiv.scrollTop, document.title); + }); + contentDiv.addEventListener("scroll", function(e) { + var timeoutID; + if (!timeoutID) { + timeoutID = setTimeout(function() { + history.replaceState(contentDiv.scrollTop, document.title); + timeoutID = null; + }, 100); + } + }); + if (!location.hash) { + history.replaceState(contentDiv.scrollTop, document.title); + } +}); diff --git a/gui/doc/search.js b/gui/doc/search.js new file mode 100644 index 0000000..c586518 --- /dev/null +++ b/gui/doc/search.js @@ -0,0 +1,354 @@ +/* + * Copyright (c) 2015, 2020, Oracle and/or its affiliates. All rights reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Oracle designates this + * particular file as subject to the "Classpath" exception as provided + * by Oracle in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA + * or visit www.oracle.com if you need additional information or have any + * questions. + */ + +var noResult = {l: "No results found"}; +var loading = {l: "Loading search index..."}; +var catModules = "Modules"; +var catPackages = "Packages"; +var catTypes = "Types"; +var catMembers = "Members"; +var catSearchTags = "Search Tags"; +var highlight = "$&"; +var searchPattern = ""; +var fallbackPattern = ""; +var RANKING_THRESHOLD = 2; +var NO_MATCH = 0xffff; +var MIN_RESULTS = 3; +var MAX_RESULTS = 500; +var UNNAMED = ""; +function escapeHtml(str) { + return str.replace(//g, ">"); +} +function getHighlightedText(item, matcher, fallbackMatcher) { + var escapedItem = escapeHtml(item); + var highlighted = escapedItem.replace(matcher, highlight); + if (highlighted === escapedItem) { + highlighted = escapedItem.replace(fallbackMatcher, highlight) + } + return highlighted; +} +function getURLPrefix(ui) { + var urlPrefix=""; + var slash = "/"; + if (ui.item.category === catModules) { + return ui.item.l + slash; + } else if (ui.item.category === catPackages && ui.item.m) { + return ui.item.m + slash; + } else if (ui.item.category === catTypes || ui.item.category === catMembers) { + if (ui.item.m) { + urlPrefix = ui.item.m + slash; + } else { + $.each(packageSearchIndex, function(index, item) { + if (item.m && ui.item.p === item.l) { + urlPrefix = item.m + slash; + } + }); + } + } + return urlPrefix; +} +function createSearchPattern(term) { + var pattern = ""; + var isWordToken = false; + term.replace(/,\s*/g, ", ").trim().split(/\s+/).forEach(function(w, index) { + if (index > 0) { + // whitespace between identifiers is significant + pattern += (isWordToken && /^\w/.test(w)) ? "\\s+" : "\\s*"; + } + var tokens = w.split(/(?=[A-Z,.()<>[\/])/); + for (var i = 0; i < tokens.length; i++) { + var s = tokens[i]; + if (s === "") { + continue; + } + pattern += $.ui.autocomplete.escapeRegex(s); + isWordToken = /\w$/.test(s); + if (isWordToken) { + pattern += "([a-z0-9_$<>\\[\\]]*?)"; + } + } + }); + return pattern; +} +function createMatcher(pattern, flags) { + var isCamelCase = /[A-Z]/.test(pattern); + return new RegExp(pattern, flags + (isCamelCase ? "" : "i")); +} +var watermark = 'Search'; +$(function() { + var search = $("#search"); + var reset = $("#reset"); + search.val(''); + search.prop("disabled", false); + reset.prop("disabled", false); + search.val(watermark).addClass('watermark'); + search.blur(function() { + if ($(this).val().length === 0) { + $(this).val(watermark).addClass('watermark'); + } + }); + search.on('click keydown paste', function() { + if ($(this).val() === watermark) { + $(this).val('').removeClass('watermark'); + } + }); + reset.click(function() { + search.val('').focus(); + }); + search.focus()[0].setSelectionRange(0, 0); +}); +$.widget("custom.catcomplete", $.ui.autocomplete, { + _create: function() { + this._super(); + this.widget().menu("option", "items", "> :not(.ui-autocomplete-category)"); + }, + _renderMenu: function(ul, items) { + var rMenu = this; + var currentCategory = ""; + rMenu.menu.bindings = $(); + $.each(items, function(index, item) { + var li; + if (item.category && item.category !== currentCategory) { + ul.append("
    • " + item.category + "
    • "); + currentCategory = item.category; + } + li = rMenu._renderItemData(ul, item); + if (item.category) { + li.attr("aria-label", item.category + " : " + item.l); + li.attr("class", "result-item"); + } else { + li.attr("aria-label", item.l); + li.attr("class", "result-item"); + } + }); + }, + _renderItem: function(ul, item) { + var label = ""; + var matcher = createMatcher(escapeHtml(searchPattern), "g"); + var fallbackMatcher = new RegExp(fallbackPattern, "gi") + if (item.category === catModules) { + label = getHighlightedText(item.l, matcher, fallbackMatcher); + } else if (item.category === catPackages) { + label = getHighlightedText(item.l, matcher, fallbackMatcher); + } else if (item.category === catTypes) { + label = (item.p && item.p !== UNNAMED) + ? getHighlightedText(item.p + "." + item.l, matcher, fallbackMatcher) + : getHighlightedText(item.l, matcher, fallbackMatcher); + } else if (item.category === catMembers) { + label = (item.p && item.p !== UNNAMED) + ? getHighlightedText(item.p + "." + item.c + "." + item.l, matcher, fallbackMatcher) + : getHighlightedText(item.c + "." + item.l, matcher, fallbackMatcher); + } else if (item.category === catSearchTags) { + label = getHighlightedText(item.l, matcher, fallbackMatcher); + } else { + label = item.l; + } + var li = $("
    • ").appendTo(ul); + var div = $("
      ").appendTo(li); + if (item.category === catSearchTags && item.h) { + if (item.d) { + div.html(label + " (" + item.h + ")
      " + + item.d + "
      "); + } else { + div.html(label + " (" + item.h + ")"); + } + } else { + if (item.m) { + div.html(item.m + "/" + label); + } else { + div.html(label); + } + } + return li; + } +}); +function rankMatch(match, category) { + if (!match) { + return NO_MATCH; + } + var index = match.index; + var input = match.input; + var leftBoundaryMatch = 2; + var periferalMatch = 0; + // make sure match is anchored on a left word boundary + if (index === 0 || /\W/.test(input[index - 1]) || "_" === input[index]) { + leftBoundaryMatch = 0; + } else if ("_" === input[index - 1] || (input[index] === input[index].toUpperCase() && !/^[A-Z0-9_$]+$/.test(input))) { + leftBoundaryMatch = 1; + } + var matchEnd = index + match[0].length; + var leftParen = input.indexOf("("); + var endOfName = leftParen > -1 ? leftParen : input.length; + // exclude peripheral matches + if (category !== catModules && category !== catSearchTags) { + var delim = category === catPackages ? "/" : "."; + if (leftParen > -1 && leftParen < index) { + periferalMatch += 2; + } else if (input.lastIndexOf(delim, endOfName) >= matchEnd) { + periferalMatch += 2; + } + } + var delta = match[0].length === endOfName ? 0 : 1; // rank full match higher than partial match + for (var i = 1; i < match.length; i++) { + // lower ranking if parts of the name are missing + if (match[i]) + delta += match[i].length; + } + if (category === catTypes) { + // lower ranking if a type name contains unmatched camel-case parts + if (/[A-Z]/.test(input.substring(matchEnd))) + delta += 5; + if (/[A-Z]/.test(input.substring(0, index))) + delta += 5; + } + return leftBoundaryMatch + periferalMatch + (delta / 200); + +} +function doSearch(request, response) { + var result = []; + searchPattern = createSearchPattern(request.term); + fallbackPattern = createSearchPattern(request.term.toLowerCase()); + if (searchPattern === "") { + return this.close(); + } + var camelCaseMatcher = createMatcher(searchPattern, ""); + var fallbackMatcher = new RegExp(fallbackPattern, "i"); + + function searchIndexWithMatcher(indexArray, matcher, category, nameFunc) { + if (indexArray) { + var newResults = []; + $.each(indexArray, function (i, item) { + item.category = category; + var ranking = rankMatch(matcher.exec(nameFunc(item)), category); + if (ranking < RANKING_THRESHOLD) { + newResults.push({ranking: ranking, item: item}); + } + return newResults.length <= MAX_RESULTS; + }); + return newResults.sort(function(e1, e2) { + return e1.ranking - e2.ranking; + }).map(function(e) { + return e.item; + }); + } + return []; + } + function searchIndex(indexArray, category, nameFunc) { + var primaryResults = searchIndexWithMatcher(indexArray, camelCaseMatcher, category, nameFunc); + result = result.concat(primaryResults); + if (primaryResults.length <= MIN_RESULTS && camelCaseMatcher.flags.indexOf("i") === -1) { + var secondaryResults = searchIndexWithMatcher(indexArray, fallbackMatcher, category, nameFunc); + result = result.concat(secondaryResults.filter(function (item) { + return primaryResults.indexOf(item) === -1; + })); + } + } + + searchIndex(moduleSearchIndex, catModules, function(item) { return item.l; }); + searchIndex(packageSearchIndex, catPackages, function(item) { + return (item.m && request.term.indexOf("/") > -1) + ? (item.m + "/" + item.l) : item.l; + }); + searchIndex(typeSearchIndex, catTypes, function(item) { + return request.term.indexOf(".") > -1 ? item.p + "." + item.l : item.l; + }); + searchIndex(memberSearchIndex, catMembers, function(item) { + return request.term.indexOf(".") > -1 + ? item.p + "." + item.c + "." + item.l : item.l; + }); + searchIndex(tagSearchIndex, catSearchTags, function(item) { return item.l; }); + + if (!indexFilesLoaded()) { + updateSearchResults = function() { + doSearch(request, response); + } + result.unshift(loading); + } else { + updateSearchResults = function() {}; + } + response(result); +} +$(function() { + $("#search").catcomplete({ + minLength: 1, + delay: 300, + source: doSearch, + response: function(event, ui) { + if (!ui.content.length) { + ui.content.push(noResult); + } else { + $("#search").empty(); + } + }, + autoFocus: true, + focus: function(event, ui) { + return false; + }, + position: { + collision: "flip" + }, + select: function(event, ui) { + if (ui.item.category) { + var url = getURLPrefix(ui); + if (ui.item.category === catModules) { + url += "module-summary.html"; + } else if (ui.item.category === catPackages) { + if (ui.item.u) { + url = ui.item.u; + } else { + url += ui.item.l.replace(/\./g, '/') + "/package-summary.html"; + } + } else if (ui.item.category === catTypes) { + if (ui.item.u) { + url = ui.item.u; + } else if (ui.item.p === UNNAMED) { + url += ui.item.l + ".html"; + } else { + url += ui.item.p.replace(/\./g, '/') + "/" + ui.item.l + ".html"; + } + } else if (ui.item.category === catMembers) { + if (ui.item.p === UNNAMED) { + url += ui.item.c + ".html" + "#"; + } else { + url += ui.item.p.replace(/\./g, '/') + "/" + ui.item.c + ".html" + "#"; + } + if (ui.item.u) { + url += ui.item.u; + } else { + url += ui.item.l; + } + } else if (ui.item.category === catSearchTags) { + url += ui.item.u; + } + if (top !== window) { + parent.classFrame.location = pathtoroot + url; + } else { + window.location.href = pathtoroot + url; + } + $("#search").focus(); + } + } + }); +}); diff --git a/gui/doc/stylesheet.css b/gui/doc/stylesheet.css new file mode 100644 index 0000000..932e56c --- /dev/null +++ b/gui/doc/stylesheet.css @@ -0,0 +1,827 @@ +/* + * Javadoc style sheet + */ + +@import url('resources/fonts/dejavu.css'); + +/* + * Styles for individual HTML elements. + * + * These are styles that are specific to individual HTML elements. Changing them affects the style of a particular + * HTML element throughout the page. + */ + +body { + background-color:#ffffff; + color:#353833; + font-family:'DejaVu Sans', Arial, Helvetica, sans-serif; + font-size:14px; + margin:0; + padding:0; + height:100%; + width:100%; +} +iframe { + margin:0; + padding:0; + height:100%; + width:100%; + overflow-y:scroll; + border:none; +} +a:link, a:visited { + text-decoration:none; + color:#4A6782; +} +a[href]:hover, a[href]:focus { + text-decoration:none; + color:#bb7a2a; +} +a[name] { + color:#353833; +} +pre { + font-family:'DejaVu Sans Mono', monospace; + font-size:14px; +} +h1 { + font-size:20px; +} +h2 { + font-size:18px; +} +h3 { + font-size:16px; +} +h4 { + font-size:13px; +} +h5 { + font-size:12px; +} +h6 { + font-size:11px; +} +ul { + list-style-type:disc; +} +code, tt { + font-family:'DejaVu Sans Mono', monospace; + font-size:14px; + padding-top:4px; + margin-top:8px; + line-height:1.4em; +} +dt code { + font-family:'DejaVu Sans Mono', monospace; + font-size:14px; + padding-top:4px; +} +.summary-table dt code { + font-family:'DejaVu Sans Mono', monospace; + font-size:14px; + vertical-align:top; + padding-top:4px; +} +sup { + font-size:8px; +} +button { + font-family: 'DejaVu Sans', Arial, Helvetica, sans-serif; + font-size: 14px; +} +/* + * Styles for HTML generated by javadoc. + * + * These are style classes that are used by the standard doclet to generate HTML documentation. + */ + +/* + * Styles for document title and copyright. + */ +.clear { + clear:both; + height:0; + overflow:hidden; +} +.about-language { + float:right; + padding:0 21px 8px 8px; + font-size:11px; + margin-top:-9px; + height:2.9em; +} +.legal-copy { + margin-left:.5em; +} +.tab { + background-color:#0066FF; + color:#ffffff; + padding:8px; + width:5em; + font-weight:bold; +} +/* + * Styles for navigation bar. + */ +@media screen { + .flex-box { + position:fixed; + display:flex; + flex-direction:column; + height: 100%; + width: 100%; + } + .flex-header { + flex: 0 0 auto; + } + .flex-content { + flex: 1 1 auto; + overflow-y: auto; + } +} +.top-nav { + background-color:#4D7A97; + color:#FFFFFF; + float:left; + padding:0; + width:100%; + clear:right; + min-height:2.8em; + padding-top:10px; + overflow:hidden; + font-size:12px; +} +.sub-nav { + background-color:#dee3e9; + float:left; + width:100%; + overflow:hidden; + font-size:12px; +} +.sub-nav div { + clear:left; + float:left; + padding:0 0 5px 6px; + text-transform:uppercase; +} +.sub-nav .nav-list { + padding-top:5px; +} +ul.nav-list { + display:block; + margin:0 25px 0 0; + padding:0; +} +ul.sub-nav-list { + float:left; + margin:0 25px 0 0; + padding:0; +} +ul.nav-list li { + list-style:none; + float:left; + padding: 5px 6px; + text-transform:uppercase; +} +.sub-nav .nav-list-search { + float:right; + margin:0 0 0 0; + padding:5px 6px; + clear:none; +} +.nav-list-search label { + position:relative; + right:-16px; +} +ul.sub-nav-list li { + list-style:none; + float:left; + padding-top:10px; +} +.top-nav a:link, .top-nav a:active, .top-nav a:visited { + color:#FFFFFF; + text-decoration:none; + text-transform:uppercase; +} +.top-nav a:hover { + text-decoration:none; + color:#bb7a2a; + text-transform:uppercase; +} +.nav-bar-cell1-rev { + background-color:#F8981D; + color:#253441; + margin: auto 5px; +} +.skip-nav { + position:absolute; + top:auto; + left:-9999px; + overflow:hidden; +} +/* + * Hide navigation links and search box in print layout + */ +@media print { + ul.nav-list, div.sub-nav { + display:none; + } +} +/* + * Styles for page header and footer. + */ +.title { + color:#2c4557; + margin:10px 0; +} +.sub-title { + margin:5px 0 0 0; +} +.header ul { + margin:0 0 15px 0; + padding:0; +} +.header ul li, .footer ul li { + list-style:none; + font-size:13px; +} +/* + * Styles for headings. + */ +body.class-declaration-page .summary h2, +body.class-declaration-page .details h2, +body.class-use-page h2, +body.module-declaration-page .block-list h2 { + font-style: italic; + padding:0; + margin:15px 0; +} +body.class-declaration-page .summary h3, +body.class-declaration-page .details h3, +body.class-declaration-page .summary .inherited-list h2 { + background-color:#dee3e9; + border:1px solid #d0d9e0; + margin:0 0 6px -8px; + padding:7px 5px; +} +/* + * Styles for page layout containers. + */ +main { + clear:both; + padding:10px 20px; + position:relative; +} +dl.notes > dt { + font-family: 'DejaVu Sans', Arial, Helvetica, sans-serif; + font-size:12px; + font-weight:bold; + margin:10px 0 0 0; + color:#4E4E4E; +} +dl.notes > dd { + margin:5px 0 10px 0; + font-size:14px; + font-family:'DejaVu Serif', Georgia, "Times New Roman", Times, serif; +} +dl.name-value > dt { + margin-left:1px; + font-size:1.1em; + display:inline; + font-weight:bold; +} +dl.name-value > dd { + margin:0 0 0 1px; + font-size:1.1em; + display:inline; +} +/* + * Styles for lists. + */ +li.circle { + list-style:circle; +} +ul.horizontal li { + display:inline; + font-size:0.9em; +} +div.inheritance { + margin:0; + padding:0; +} +div.inheritance div.inheritance { + margin-left:2em; +} +ul.block-list, +ul.details-list, +ul.member-list, +ul.summary-list { + margin:10px 0 10px 0; + padding:0; +} +ul.block-list > li, +ul.details-list > li, +ul.member-list > li, +ul.summary-list > li { + list-style:none; + margin-bottom:15px; + line-height:1.4; +} +.summary-table dl, .summary-table dl dt, .summary-table dl dd { + margin-top:0; + margin-bottom:1px; +} +/* + * Styles for tables. + */ +.summary-table { + width:100%; + border-spacing:0; + border-left:1px solid #EEE; + border-right:1px solid #EEE; + border-bottom:1px solid #EEE; +} +.summary-table { + padding:0; +} +.caption { + position:relative; + text-align:left; + background-repeat:no-repeat; + color:#253441; + font-weight:bold; + clear:none; + overflow:hidden; + padding:0px; + padding-top:10px; + padding-left:1px; + margin:0px; + white-space:pre; +} +.caption a:link, .caption a:visited { + color:#1f389c; +} +.caption a:hover, +.caption a:active { + color:#FFFFFF; +} +.caption span { + white-space:nowrap; + padding-top:5px; + padding-left:12px; + padding-right:12px; + padding-bottom:7px; + display:inline-block; + float:left; + background-color:#F8981D; + border: none; + height:16px; +} + +div.table-tabs > button { + border: none; + cursor: pointer; + padding: 5px 12px 7px 12px; + font-weight: bold; + margin-right: 3px; +} +div.table-tabs > button.active-table-tab { + background: #F8981D; + color: #253441; +} +div.table-tabs > button.table-tab { + background: #4D7A97; + color: #FFFFFF; +} +.two-column-summary { + display: grid; + grid-template-columns: minmax(15%, max-content) minmax(15%, auto); +} +.three-column-summary { + display: grid; + grid-template-columns: minmax(10%, max-content) minmax(15%, max-content) minmax(15%, auto); +} +.four-column-summary { + display: grid; + grid-template-columns: minmax(10%, max-content) minmax(10%, max-content) minmax(10%, max-content) minmax(10%, auto); +} +@media screen and (max-width: 600px) { + .two-column-summary { + display: grid; + grid-template-columns: 1fr; + } +} +@media screen and (max-width: 800px) { + .three-column-summary { + display: grid; + grid-template-columns: minmax(10%, max-content) minmax(25%, auto); + } + .three-column-summary .col-last { + grid-column-end: span 2; + } +} +@media screen and (max-width: 1000px) { + .four-column-summary { + display: grid; + grid-template-columns: minmax(15%, max-content) minmax(15%, auto); + } +} +.summary-table > div { + text-align:left; + padding: 8px 3px 3px 7px; +} +.col-first, .col-second, .col-last, .col-constructor-name, .col-deprecated-item-name { + vertical-align:top; + padding-right:0; + padding-top:8px; + padding-bottom:3px; +} +.table-header { + background:#dee3e9; + font-weight: bold; +} +.col-first, .col-first { + font-size:13px; +} +.col-second, .col-second, .col-last, .col-constructor-name, .col-deprecated-item-name, .col-last { + font-size:13px; +} +.col-first, .col-second, .col-constructor-name { + vertical-align:top; + overflow: auto; +} +.col-last { + white-space:normal; +} +.col-first a:link, .col-first a:visited, +.col-second a:link, .col-second a:visited, +.col-first a:link, .col-first a:visited, +.col-second a:link, .col-second a:visited, +.col-constructor-name a:link, .col-constructor-name a:visited, +.col-deprecated-item-name a:link, .col-deprecated-item-name a:visited, +.constant-values-container a:link, .constant-values-container a:visited, +.all-classes-container a:link, .all-classes-container a:visited, +.all-packages-container a:link, .all-packages-container a:visited { + font-weight:bold; +} +.table-sub-heading-color { + background-color:#EEEEFF; +} +.even-row-color, .even-row-color .table-header { + background-color:#FFFFFF; +} +.odd-row-color, .odd-row-color .table-header { + background-color:#EEEEEF; +} +/* + * Styles for contents. + */ +.deprecated-content { + margin:0; + padding:10px 0; +} +div.block { + font-size:14px; + font-family:'DejaVu Serif', Georgia, "Times New Roman", Times, serif; +} +.col-last div { + padding-top:0; +} +.col-last a { + padding-bottom:3px; +} +.module-signature, +.package-signature, +.type-signature, +.member-signature { + font-family:'DejaVu Sans Mono', monospace; + font-size:14px; + margin:14px 0; + white-space: pre-wrap; +} +.module-signature, +.package-signature, +.type-signature { + margin-top: 0; +} +.member-signature .type-parameters-long, +.member-signature .parameters, +.member-signature .exceptions { + display: inline-block; + vertical-align: top; + white-space: pre; +} +.member-signature .type-parameters { + white-space: normal; +} +/* + * Styles for formatting effect. + */ +.source-line-no { + color:green; + padding:0 30px 0 0; +} +h1.hidden { + visibility:hidden; + overflow:hidden; + font-size:10px; +} +.block { + display:block; + margin:0 10px 5px 0; + color:#474747; +} +.deprecated-label, .descfrm-type-label, .implementation-label, .member-name-label, .member-name-link, +.module-label-in-package, .module-label-in-type, .override-specify-label, .package-label-in-type, +.package-hierarchy-label, .type-name-label, .type-name-link, .search-tag-link { + font-weight:bold; +} +.deprecation-comment, .help-footnote, .interface-name { + font-style:italic; +} +.deprecation-block { + font-size:14px; + font-family:'DejaVu Serif', Georgia, "Times New Roman", Times, serif; + border-style:solid; + border-width:thin; + border-radius:10px; + padding:10px; + margin-bottom:10px; + margin-right:10px; + display:inline-block; +} +div.block div.deprecation-comment, div.block div.block span.emphasized-phrase, +div.block div.block span.interface-name { + font-style:normal; +} +/* + * Styles specific to HTML5 elements. + */ +main, nav, header, footer, section { + display:block; +} +/* + * Styles for javadoc search. + */ +.ui-autocomplete-category { + font-weight:bold; + font-size:15px; + padding:7px 0 7px 3px; + background-color:#4D7A97; + color:#FFFFFF; +} +.result-item { + font-size:13px; +} +.ui-autocomplete { + max-height:85%; + max-width:65%; + overflow-y:scroll; + overflow-x:scroll; + white-space:nowrap; + box-shadow: 0 3px 6px rgba(0,0,0,0.16), 0 3px 6px rgba(0,0,0,0.23); +} +ul.ui-autocomplete { + position:fixed; + z-index:999999; +} +ul.ui-autocomplete li { + float:left; + clear:both; + width:100%; +} +.result-highlight { + font-weight:bold; +} +#search { + background-image:url('resources/glass.png'); + background-size:13px; + background-repeat:no-repeat; + background-position:2px 3px; + padding-left:20px; + position:relative; + right:-18px; + width:400px; +} +#reset { + background-color: rgb(255,255,255); + background-image:url('resources/x.png'); + background-position:center; + background-repeat:no-repeat; + background-size:12px; + border:0 none; + width:16px; + height:16px; + position:relative; + left:-4px; + top:-4px; + font-size:0px; +} +.watermark { + color:#545454; +} +.search-tag-desc-result { + font-style:italic; + font-size:11px; +} +.search-tag-holder-result { + font-style:italic; + font-size:12px; +} +.search-tag-result:target { + background-color:yellow; +} +.module-graph span { + display:none; + position:absolute; +} +.module-graph:hover span { + display:block; + margin: -100px 0 0 100px; + z-index: 1; +} +.inherited-list { + margin: 10px 0 10px 0; +} +section.description { + line-height: 1.4; +} +.summary section[class$="-summary"], .details section[class$="-details"], +.class-uses .detail, .serialized-class-details { + padding: 0px 20px 5px 10px; + border: 1px solid #ededed; + background-color: #f8f8f8; +} +.inherited-list, section[class$="-details"] .detail { + padding:0 0 5px 8px; + background-color:#ffffff; + border:none; +} +.vertical-separator { + padding: 0 5px; +} +ul.help-section-list { + margin: 0; +} +/* + * Indicator icon for external links. + */ +main a[href*="://"]::after { + content:""; + display:inline-block; + background-image:url('data:image/svg+xml; utf8, \ + \ + \ + '); + background-size:100% 100%; + width:7px; + height:7px; + margin-left:2px; + margin-bottom:4px; +} +main a[href*="://"]:hover::after, +main a[href*="://"]:focus::after { + background-image:url('data:image/svg+xml; utf8, \ + \ + \ + '); +} + +/* + * Styles for user-provided tables. + * + * borderless: + * No borders, vertical margins, styled caption. + * This style is provided for use with existing doc comments. + * In general, borderless tables should not be used for layout purposes. + * + * plain: + * Plain borders around table and cells, vertical margins, styled caption. + * Best for small tables or for complex tables for tables with cells that span + * rows and columns, when the "striped" style does not work well. + * + * striped: + * Borders around the table and vertical borders between cells, striped rows, + * vertical margins, styled caption. + * Best for tables that have a header row, and a body containing a series of simple rows. + */ + +table.borderless, +table.plain, +table.striped { + margin-top: 10px; + margin-bottom: 10px; +} +table.borderless > caption, +table.plain > caption, +table.striped > caption { + font-weight: bold; + font-size: smaller; +} +table.borderless th, table.borderless td, +table.plain th, table.plain td, +table.striped th, table.striped td { + padding: 2px 5px; +} +table.borderless, +table.borderless > thead > tr > th, table.borderless > tbody > tr > th, table.borderless > tr > th, +table.borderless > thead > tr > td, table.borderless > tbody > tr > td, table.borderless > tr > td { + border: none; +} +table.borderless > thead > tr, table.borderless > tbody > tr, table.borderless > tr { + background-color: transparent; +} +table.plain { + border-collapse: collapse; + border: 1px solid black; +} +table.plain > thead > tr, table.plain > tbody tr, table.plain > tr { + background-color: transparent; +} +table.plain > thead > tr > th, table.plain > tbody > tr > th, table.plain > tr > th, +table.plain > thead > tr > td, table.plain > tbody > tr > td, table.plain > tr > td { + border: 1px solid black; +} +table.striped { + border-collapse: collapse; + border: 1px solid black; +} +table.striped > thead { + background-color: #E3E3E3; +} +table.striped > thead > tr > th, table.striped > thead > tr > td { + border: 1px solid black; +} +table.striped > tbody > tr:nth-child(even) { + background-color: #EEE +} +table.striped > tbody > tr:nth-child(odd) { + background-color: #FFF +} +table.striped > tbody > tr > th, table.striped > tbody > tr > td { + border-left: 1px solid black; + border-right: 1px solid black; +} +table.striped > tbody > tr > th { + font-weight: normal; +} +/** + * Tweak font sizes and paddings for small screens. + */ +@media screen and (max-width: 1050px) { + #search { + width: 300px; + } +} +@media screen and (max-width: 800px) { + #search { + width: 200px; + } + .top-nav, + .bottom-nav { + font-size: 11px; + padding-top: 6px; + } + .sub-nav { + font-size: 11px; + } + .about-language { + padding-right: 16px; + } + ul.nav-list li, + .sub-nav .nav-list-search { + padding: 6px; + } + ul.sub-nav-list li { + padding-top: 5px; + } + main { + padding: 10px; + } + .summary section[class$="-summary"], .details section[class$="-details"], + .class-uses .detail, .serialized-class-details { + padding: 0 8px 5px 8px; + } + body { + -webkit-text-size-adjust: none; + } +} +@media screen and (max-width: 500px) { + #search { + width: 150px; + } + .top-nav, + .bottom-nav { + font-size: 10px; + } + .sub-nav { + font-size: 10px; + } + .about-language { + font-size: 10px; + padding-right: 12px; + } +} diff --git a/gui/doc/tag-search-index.js b/gui/doc/tag-search-index.js new file mode 100644 index 0000000..0367dae --- /dev/null +++ b/gui/doc/tag-search-index.js @@ -0,0 +1 @@ +tagSearchIndex = [];updateSearchResults(); \ No newline at end of file diff --git a/gui/doc/type-search-index.js b/gui/doc/type-search-index.js new file mode 100644 index 0000000..712ac5c --- /dev/null +++ b/gui/doc/type-search-index.js @@ -0,0 +1 @@ +typeSearchIndex = [{"l":"All Classes","u":"allclasses-index.html"},{"p":"gui","l":"MainGui"}];updateSearchResults(); \ No newline at end of file diff --git a/gui/src/gui/MainGui.java b/gui/src/gui/MainGui.java new file mode 100644 index 0000000..166e20e --- /dev/null +++ b/gui/src/gui/MainGui.java @@ -0,0 +1,228 @@ +package gui; + + +import javax.swing.*; +import java.awt.event.*; +import java.util.*; + + +/** + * a simple GUI that simulates a slow database for name, email entries. For details see constructor {@link MainGui#MainGui() }. + * This class provides a simple static {@link #main(String[])} to start/run the GUI window. + */ +public class MainGui { + + private JFrame frame = null; + private JPanel cp = new JPanel(); + private JPanel topPanel = new JPanel(); + private JPanel middlePanel = new JPanel(); + private JPanel bottomPanel = new JPanel(); + + private JTextField tfName = new JTextField("", 20); + private JTextField tfMail = new JTextField("", 20); + + private JButton btBack = new JButton("<--"); + private JButton btForward = new JButton("-->"); + private JButton btAdd = new JButton("Neu"); + private ArrayList database = new ArrayList(); + + private int index = 0; + + private JMenuItem menuNew = new JMenuItem("Neu"); + private JMenuItem menuEnd = new JMenuItem("Ende"); + + /** inner class representing one entry to DB */ + private class DBEntry { + String name; + String email; + } + + /** inner class to be used for ActionListener back */ + private class BackAction implements ActionListener { + @Override + public void actionPerformed(ActionEvent e) { + // always save current entry before loading next + DBEntry entry = new DBEntry(); // we create a new DBEntry object instead manipulating the + // existing one to simulate real new reference to a new object. + entry.name = tfName.getText(); + entry.email = tfMail.getText(); + saveFieldsToDB(entry, index); + + if (index >= 1) { + index--; + DBEntry entryLoaded = getEntryFromDB(index); + tfName.setText(entryLoaded.name); + tfMail.setText(entryLoaded.email); + } + } + } + + /** inner class to be used for ActionListener forward */ + private class ForwardAction implements ActionListener { + @Override + public void actionPerformed(ActionEvent e) { + + // always save current entry before loading next + DBEntry entry = new DBEntry(); // we create a new DBEntry object instead manipulating the + // existing one to simulate real new reference to a new object. + entry.name = tfName.getText(); + entry.email = tfMail.getText(); + saveFieldsToDB(entry, index); + + if (index < database.size() - 1) { + index++; + DBEntry entryLoaded = getEntryFromDB(index); + tfName.setText(entryLoaded.name); + tfMail.setText(entryLoaded.email); + } + } + } + + + + /** inner class to be used for ActionListener exit program */ + private class EndAction implements ActionListener { + + @Override + public void actionPerformed(ActionEvent e) { + System.exit(0); + } + } + + /** inner class to be used for ActionListener add */ + private class AddAction implements ActionListener { + + @Override + public void actionPerformed(ActionEvent e) { + // always save current entry before loading next + DBEntry entry = new DBEntry(); // we create a new DBEntry object instead manipulating the + // existing one to simulate real new reference to a new object. + entry.name = tfName.getText(); + entry.email = tfMail.getText(); + saveFieldsToDB(entry, index); + + addEmptyEntryToDB(); + index = database.size() - 1; + DBEntry entryLoaded = getEntryFromDB(index); + tfName.setText(entryLoaded.name); + tfMail.setText(entryLoaded.email); + } + } + + + + /** manipulation of DB and simulates slow connection by Thread.wait() */ + private void saveFieldsToDB(DBEntry entry, int index) { + database.set(index, entry); + doWait(); + } + + /** add an empty entry at end of db (quickly) */ + private void addEmptyEntryToDB() { + DBEntry dbEntry = new DBEntry(); + dbEntry.name = ""; + dbEntry.email = ""; + database.add(dbEntry); + } + + /** reads from DB (quickly) */ + private DBEntry getEntryFromDB(int index) { + return this.database.get(index); + } + + + + /** performing a Thread.wait() for 3 sec */ + private void doWait() { + try { + synchronized (database) { + database.wait(3 * 1000); // simulates "slow" database by waiting 3sec before this Thread + // continues. wait needs monitor of the object, thus synchronized + } + } catch (InterruptedException e1) { + // intentionally blank; wait did not work or was earlier interrupted. No problem for us. + } + } + + + /** + * constructor that configures and shows the GUI window. It contains two text inputs for name and + * email address and three buttons BACK, ADD and FORWARD. For each button own inner classes are + * defined as {@link ActionListener}: {@link BackAction}, {@link ForwardAction }, {@link AddAction + * }, which all three call the {@link #doWait()} method, which simulates a slow database. Thus, it + * will have an effect to move the code of the ActionListeners to extra Threads in order to keep + * the GUI responsive. + * + * @see Runnable + * @see Thread + * @see ActionListener + * + */ + public MainGui() { + + // dummy data to "database" + DBEntry e1 = new DBEntry(); + e1.name = "Dummy1"; + e1.email = "dummy@test.de"; + DBEntry e2 = new DBEntry(); + e2.name = "Dummy2"; + e2.email = "dummy2@somewhere.com"; + this.database.add(e1); + this.database.add(e2); + + // setup the GUI + this.frame = new JFrame("SimpleDB"); + this.frame.setContentPane(this.cp); + this.cp.setLayout(new BoxLayout(this.cp, BoxLayout.Y_AXIS)); + + this.topPanel.add(new JLabel("Name")); + this.topPanel.add(this.tfName); + this.middlePanel.add(new JLabel("E-Mail-Adresse")); + this.middlePanel.add(this.tfMail); + this.cp.add(this.topPanel); + this.cp.add(this.middlePanel); + + this.bottomPanel.add(this.btBack); + this.bottomPanel.add(this.btAdd); + this.bottomPanel.add(this.btForward); + this.cp.add(this.bottomPanel); + + // set menu + JMenuBar jmb = new JMenuBar(); + JMenu menu = new JMenu("Datei"); + this.frame.setJMenuBar(jmb); + jmb.add(menu); + menu.add(menuNew); + menu.addSeparator(); + menu.add(menuEnd); + + // register all ActionListeners to GUI components + this.btBack.addActionListener(new BackAction()); + this.btForward.addActionListener(new ForwardAction()); + + ActionListener actionAdd = new AddAction(); + this.btAdd.addActionListener(actionAdd); + this.menuNew.addActionListener(actionAdd); + + menuEnd.addActionListener(new EndAction()); + + // initially show current db fields (of index 0) + DBEntry entry = getEntryFromDB(index); + tfName.setText(entry.name); + tfMail.setText(entry.email); + + + this.frame.setSize(800, 200); + this.frame.setVisible(true); + } + + /** + * a simple main which only creates an instance of {@link MainGui}. + * + * @param args cmd line arguments (ignored) + */ + public static void main(String[] args) { + new MainGui(); + } +} +