Programmierung 2 - Praktikum
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package collider;
import gameobjects.*; import org.apache.logging.log4j.Logger; import org.apache.logging.log4j.LogManager;
/** a {@link Collider} for Rectangles, usually used for {@link RectObject} instances. * @see gameobjects.RectObject#generateColliders() */ public class RectCollider extends Collider {
//double x;
//double y;
double w, h;
private static Logger logger = LogManager.getLogger(RectCollider.class);
/** * initializes this RectCollider. * calls superclass constructor of {@link Collider#Collider(String, GameObject)} with params String id and GameObject o. * * @param id String unique name for this RectCollider * @param o GameObject instance this RectCollider belongs to (cannot be null) * @param w width in pixels for the collider dimensions (> 0) * @param h height in pixels for the collider dimensions (>0) */ public RectCollider(String id, GameObject o, double w, double h) { super(id, o); this.w = w; this.h = h; }
public String toString() { return " " + w + " " + h + " "; }
/** * checks collision with other Collider, which needs to be a RectCollider, too. * @param other RectCollider (is casted) to calculate collision with * @return true if collission is detected */ public boolean checkCollisionRectRect(Collider other) { RectCollider r1 = this; RectCollider r2 = (RectCollider) other;
if ((((r1.getX() + r1.w / 2.) >= (r2.getX() - r2.w / 2.)) && ((r1.getX() + r1.w / 2.) <= (r2 .getX() + r2.w / 2.))) || (((r2.getX() + r2.w / 2.) >= (r1.getX() - r1.w / 2.)) && ((r2.getX() + r2.w / 2.) <= (r1 .getX() + r1.w / 2.)))) { if ((((r1.getY() + r1.h / 2.) >= (r2.getY() - r2.h / 2.)) && ((r1.getY() + r1.h / 2.) <= (r2 .getY() + r2.h / 2.))) || (((r2.getY() + r2.h / 2.) >= (r1.getY() - r1.h / 2.)) && ((r2.getY() + r2.h / 2.) <= (r1 .getY() + r1.h / 2.)))) { return true; } } return false; }
/** * checks collision with other Collider, which needs to be a CircleCollider * @param other CircleCollider (is casted) to calculate collision with * @return true if collission is detected */ public boolean checkCollisionRectCirc(Collider other) { RectCollider r = this; CircleCollider c = (CircleCollider) (other); double circleDistX = Math.abs(c.getX() - (r.getX() )); double circleDistY = Math.abs(c.getY() - (r.getY() ) );
logger.trace("c.x:"+c.x+" "+"c.y:"+c.y+" "+"c.r:"+c.r+" "+"r.x:"+r.getX()+" "+"r.y:"+r.getY()+" "+"r.w:"+r.w+" "+"r.h:"+r.h+" "+"circleDistX:"+circleDistX+" "+"circleDistY:"+circleDistY);
if (circleDistX > (r.w / 2 + c.r)) return false; if (circleDistY > (r.h / 2 + c.r)) return false;
if (circleDistX <= (r.w / 2)) { logger.trace("Collision Rect with circle"); return true; } if (circleDistY <= (r.h / 2)) { logger.trace("Collision Rect with circle (second)"); return true; }
double cornerDistSqr = Math.pow(circleDistX - r.w / 2, 2) + Math.pow(circleDistY - r.h / 2, 2); // Satz
// des
// Pythagoras
return (cornerDistSqr <= c.r * c.r); // falls true zurueckgegeben: Kollision
}
@Override public boolean collidesWith(Collider other) {
// rect circ
try { return checkCollisionRectCirc(other); } catch (Exception e) { // do nothing
}
// rect rect
try { return checkCollisionRectRect(other); } catch (Exception e) { // do nothing
}
try { return other.collidesWith(this); } catch (Exception e) { // do nothing
}
throw new RuntimeException("Collider type not implemented!"); }
}
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