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package de.tims.tictactoe;
public class GameLogic {
private char[][] board;
private final char[] occupiedFields = { 'x', 'o' };
public GameLogic(int size) {
if (size < 3) {
size = 3;
}
this.board = new char[size][size];
for (int i = 0; i < this.board.length; i++) {
for (int j = 0; j < this.board[0].length; j++) {
this.setField(i, j, '-');
}
}
}
public GameLogic(char[][] board) {
this.board = board;
}
public char[][] getBoard() {
return this.board;
}
public int countFields() {
return this.board[0].length * this.board.length;
}
public void setField(int column, int row, char player) {
if(fieldIsEmpty(column, row)) this.board[column][row] = player;
}
public boolean fieldIsEmpty(int column, int row) {
for (char field : this.occupiedFields) {
if (this.board[column][row] == field) return false;
}
return true;
}
public boolean checkForWin(char player) {
boolean finished = false;
int countFields = 0;
// check columns
for (int i = 0; i < this.board.length; i++) {
for (int j = 0; j < this.board[0].length; j++) {
if(board[i][j] == player) countFields++;
}
}
if(countFields == this.board.length) finished = true;
// check rows
for (int i = 0; i < this.board[0].length; i++) {
for (int j = 0; j < this.board.length; j++) {
if(board[i][j] == player) countFields++;
break;
}
}
if(countFields == this.board.length) finished = true;
return finished;
}
}