150 Commits (e30523672889ce19a781f16a402994f9e51793c0)

Author SHA1 Message Date
Tobias Krause e305236728 tictactoe: hard ai sets first empy field if theres no better option 3 years ago
Tobias Krause 412558578c tictactoe: hard ai sets always in the nearest edge to opponents field 3 years ago
Tobias Krause f44e9e6eb2 tictactoe: hard ai sets always in the nearest edge to opponents field 3 years ago
Tobias Krause 9111545ec3 tictactoe: hard ai checks for own opportunity to win first 3 years ago
Tobias Krause c0310d8ed6 tictactoe: hard ai uses chance to win in diagonal 3 years ago
Tobias Krause 7f1b801c93 tictactoe: hard ai uses chance to win in cols 3 years ago
Tobias Krause 360870072e tictactoe: hard ai uses chance to win in row 3 years ago
Tobias Krause b29b7ee9d7 tictactoe: hard AI prevents opponents win in diagonal 3 years ago
Tobias Krause 7115050d60 tictactoe: hard AI prevents opponents win in col 3 years ago
Tobias Krause c6e0d83d70 tictactoe: hard AI prevents opponents win in row 3 years ago
Tobias Krause 01f94e3198 tictactoe: countCharsInDiag throws IndexOutOfBoundsException for invalid index 3 years ago
Tobias Krause cce28aacd0 tictactoe: countCharsInDiag counts number of given char in specific diagonal 3 years ago
Tobias Krause 525754409a tictactoe: added method countCharsInDiag 3 years ago
Tobias Krause 36b8cdfcac tictactoe: countCharsInCol counts number of given char in specific col 3 years ago
Tobias Krause 8c89d0edd6 tictactoe: added method countCharsInCol 3 years ago
Tobias Krause 9029de6c12 tictactoe: countCharsInRow counts number of given char in specific row 3 years ago
Tobias Krause ddf9aebb8f tictactoe: added method countCharsInRow 3 years ago
Tobias Krause 4456251b07 tictactoe: hard AI sets edge in second move 3 years ago
Tobias Krause 7c7e134ad9 tictactoe: hard AI sets middle field if it hasnt been set yet 3 years ago
Tobias Krause 93591f47c0 tictactoe: hard AI chooses edge field if field in the middle was already set 3 years ago
Tobias Krause 88d559c6c9 tictactoe: added hard AI 3 years ago
Tobias Krause bd561b7024 tictactoe: AIEasy never sets a field which was already set 3 years ago
Tobias Krause a786eb7496 tictactoe: added easy AI 3 years ago
Malte Schellhardt 972fcd97a6 tictactoe: added setter for playfield and changed internal board datatype to char 3 years ago
Malte Schellhardt 27cadc4097 tictactoe: refactored test code 3 years ago
Malte Schellhardt 4e425ff54b tictactoe: added restriction for board sizes below three 3 years ago
Malte Schellhardt edbbefc7ff tictactoe: fixed fieldCountTest. Now works with different playfield sizes 3 years ago
Malte Schellhardt 60ec15241b tictactoe: refactored board management and added constructor to handle different playfield sizes 3 years ago
Malte Schellhardt 068bed8357 tictactoe: added method to count playing fields 3 years ago
Malte Schellhardt d6b0153491 tictactoe: added getter for game board 3 years ago
Malte Schellhardt 4e743e694e tictactoe: added class for gamelogic 3 years ago
Lorenz Hohmann 2c299f689a Added GameManager and check if GameState is correct after start function call 3 years ago
Lorenz Hohmann 353c68c358 Fixed JUnit Imports (Maven didn't compile correctly) 3 years ago
Lorenz Hohmann d5d6af193e Beautified GUI Won Screen 3 years ago
Lorenz Hohmann bed8f71879 Implemented gameOver() function in GUI with test case 3 years ago
Lorenz Hohmann 8e92a1caee Added third test for areAllShipsHit() when a ship is not fully hit 3 years ago
Lorenz Hohmann aae87e50e1 Refactoring MatchfieldShipTest class: added description for tests and outsourced multiple tests into more functions 3 years ago
Lorenz Hohmann 27e7a96ba7 Added second test case for areAllShipsHit() - all ships hit test 3 years ago
Lorenz Hohmann abeaff8d7b Implemented areAllShipsHit() with first test case if no ship was hit 3 years ago
Lorenz Hohmann 805c233108 Fixed GameLogicTest with new test parameter in start() function 3 years ago
Lorenz Hohmann 5d039543b7 GUI Refactoring 3 years ago
Lorenz Hohmann 629063b5ff Fixed that AI has next move when ship was hit 3 years ago
Lorenz Hohmann dd2ddc5811 Fixed chooseField returns null 3 years ago
Max Wenzel 53bc0d9064 chooseField still works after returning null 3 years ago
Lorenz Hohmann b11262ba56 Changed whole GUI layout to two matchfields 3 years ago
Lorenz Hohmann d472759a1c Implemented logic after ai made move and player made move 3 years ago
Lorenz Hohmann 79f90946a5 Refactored LogicTest: No longer useful with general game loop 3 years ago
Lorenz Hohmann a42df0aac2 Added shoot() function to panel click for general game loop 3 years ago
Lorenz Hohmann cc34afa847 Added test case when field was already hitted 3 years ago
Lorenz Hohmann 4d69cc3e76 Added test case when field was already shot (expect false) 3 years ago