Malte Schellhardt
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aad95ece07
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tictactoe: added test case for new parameterized constructor
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3 years ago |
Malte Schellhardt
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56da63b0e6
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tictactoe: added test case for trying to set a field again
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3 years ago |
Malte Schellhardt
|
85e8867e06
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tictactoe: refactored fieldIsEmpty method
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3 years ago |
Malte Schellhardt
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58f7647ce8
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tictactoe: added test cases for fieldIsEmpty method and created constructor with gameboard as parameter
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3 years ago |
Malte Schellhardt
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cc16fd3389
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tictactoe: added method to check if field is not set
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3 years ago |
Malte Schellhardt
|
46b1605e31
|
tictactoe: refactored test code to use one game instance object for all test cases
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3 years ago |
Malte Schellhardt
|
8b31b76e69
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tictactoe: added test case for player 2 in playfield setter
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3 years ago |
Tobias Krause
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332a74df86
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tictactoe: bugfix: if row and col with same number each contain two chars of same player, col isnt ignored anymore
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3 years ago |
Tobias Krause
|
e305236728
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tictactoe: hard ai sets first empy field if theres no better option
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3 years ago |
Tobias Krause
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412558578c
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tictactoe: hard ai sets always in the nearest edge to opponents field
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3 years ago |
Tobias Krause
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f44e9e6eb2
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tictactoe: hard ai sets always in the nearest edge to opponents field
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3 years ago |
Tobias Krause
|
9111545ec3
|
tictactoe: hard ai checks for own opportunity to win first
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3 years ago |
Tobias Krause
|
c0310d8ed6
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tictactoe: hard ai uses chance to win in diagonal
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3 years ago |
Tobias Krause
|
7f1b801c93
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tictactoe: hard ai uses chance to win in cols
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3 years ago |
Tobias Krause
|
360870072e
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tictactoe: hard ai uses chance to win in row
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3 years ago |
Tobias Krause
|
b29b7ee9d7
|
tictactoe: hard AI prevents opponents win in diagonal
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3 years ago |
Tobias Krause
|
7115050d60
|
tictactoe: hard AI prevents opponents win in col
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3 years ago |
Tobias Krause
|
c6e0d83d70
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tictactoe: hard AI prevents opponents win in row
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3 years ago |
Tobias Krause
|
01f94e3198
|
tictactoe: countCharsInDiag throws IndexOutOfBoundsException for invalid index
|
3 years ago |
Tobias Krause
|
cce28aacd0
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tictactoe: countCharsInDiag counts number of given char in specific diagonal
|
3 years ago |
Tobias Krause
|
525754409a
|
tictactoe: added method countCharsInDiag
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3 years ago |
Tobias Krause
|
36b8cdfcac
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tictactoe: countCharsInCol counts number of given char in specific col
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3 years ago |
Tobias Krause
|
8c89d0edd6
|
tictactoe: added method countCharsInCol
|
3 years ago |
Tobias Krause
|
9029de6c12
|
tictactoe: countCharsInRow counts number of given char in specific row
|
3 years ago |
Tobias Krause
|
ddf9aebb8f
|
tictactoe: added method countCharsInRow
|
3 years ago |
Tobias Krause
|
4456251b07
|
tictactoe: hard AI sets edge in second move
|
3 years ago |
Tobias Krause
|
7c7e134ad9
|
tictactoe: hard AI sets middle field if it hasnt been set yet
|
3 years ago |
Tobias Krause
|
93591f47c0
|
tictactoe: hard AI chooses edge field if field in the middle was already set
|
3 years ago |
Tobias Krause
|
88d559c6c9
|
tictactoe: added hard AI
|
3 years ago |
Tobias Krause
|
bd561b7024
|
tictactoe: AIEasy never sets a field which was already set
|
3 years ago |
Tobias Krause
|
a786eb7496
|
tictactoe: added easy AI
|
3 years ago |
Malte Schellhardt
|
972fcd97a6
|
tictactoe: added setter for playfield and changed internal board datatype to char
|
3 years ago |
Malte Schellhardt
|
27cadc4097
|
tictactoe: refactored test code
|
3 years ago |
Malte Schellhardt
|
4e425ff54b
|
tictactoe: added restriction for board sizes below three
|
3 years ago |
Malte Schellhardt
|
edbbefc7ff
|
tictactoe: fixed fieldCountTest. Now works with different playfield sizes
|
3 years ago |
Malte Schellhardt
|
60ec15241b
|
tictactoe: refactored board management and added constructor to handle different playfield sizes
|
3 years ago |
Malte Schellhardt
|
068bed8357
|
tictactoe: added method to count playing fields
|
3 years ago |
Malte Schellhardt
|
d6b0153491
|
tictactoe: added getter for game board
|
3 years ago |
Malte Schellhardt
|
4e743e694e
|
tictactoe: added class for gamelogic
|
3 years ago |
Lorenz Hohmann
|
2c299f689a
|
Added GameManager and check if GameState is correct after start function call
|
3 years ago |
Jenkins
|
5fe12bc7ec
|
Merge commit '0559513f69bcd908594e5ad75e6d58972ed527ec' into HEAD
|
3 years ago |
Jenkins
|
61e1035bb1
|
Merge commit '353c68c35867e57d918907c9d8d86edbeb0890e1' into HEAD
|
3 years ago |
Lorenz Hohmann
|
353c68c358
|
Fixed JUnit Imports (Maven didn't compile correctly)
|
3 years ago |
Lorenz Hohmann
|
d5d6af193e
|
Beautified GUI Won Screen
|
3 years ago |
Lorenz Hohmann
|
bed8f71879
|
Implemented gameOver() function in GUI with test case
|
3 years ago |
Lorenz Hohmann
|
8e92a1caee
|
Added third test for areAllShipsHit() when a ship is not fully hit
|
3 years ago |
Lorenz Hohmann
|
aae87e50e1
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Refactoring MatchfieldShipTest class: added description for tests and outsourced multiple tests into more functions
|
3 years ago |
Lorenz Hohmann
|
27e7a96ba7
|
Added second test case for areAllShipsHit() - all ships hit test
|
3 years ago |
Lorenz Hohmann
|
abeaff8d7b
|
Implemented areAllShipsHit() with first test case if no ship was hit
|
3 years ago |
Lorenz Hohmann
|
805c233108
|
Fixed GameLogicTest with new test parameter in start() function
|
3 years ago |