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Added game info sidebar

Lorenz Hohmann 3 years ago
parent
commit
def0f3a1b9
  1. 129
      src/main/java/de/tims/fleetstorm/gui/GUI.java

129
src/main/java/de/tims/fleetstorm/gui/GUI.java

@ -2,6 +2,7 @@ package de.tims.fleetstorm.gui;
import java.awt.Color;
import java.awt.Font;
import java.awt.GridLayout;
import java.util.ArrayList;
import javax.swing.JFrame;
@ -23,17 +24,131 @@ public class GUI extends JPanel {
JPanel infoWrapper = new JPanel();
infoWrapper.setBounds(382, 11, 248, 458);
JLabel hasMoveLabel = new JLabel("Am Zug:");
hasMoveLabel.setFont(new Font("Tahoma", Font.BOLD, 11));
infoWrapper.add(hasMoveLabel);
JLabel hasMove = new JLabel("Spieler");
infoWrapper.add(hasMove);
infoWrapper.setLayout(null);
setLayout(null);
add(fieldWrapper);
add(infoWrapper);
JPanel yourFleet = new JPanel();
yourFleet.setBounds(10, 110, 228, 93);
infoWrapper.add(yourFleet);
yourFleet.setLayout(null);
JPanel panel_1 = new JPanel();
panel_1.setBounds(0, 0, 228, 27);
yourFleet.add(panel_1);
panel_1.setLayout(null);
JLabel ownFleetHeading = new JLabel("Deine Flotte:");
ownFleetHeading.setBounds(0, 0, 228, 17);
panel_1.add(ownFleetHeading);
ownFleetHeading.setFont(new Font("Tahoma", Font.BOLD, 14));
JPanel panel_2 = new JPanel();
panel_2.setBounds(0, 26, 228, 67);
yourFleet.add(panel_2);
panel_2.setLayout(new GridLayout(0, 2, 0, 3));
JLabel own2ShipLabel = new JLabel("1x2 Schiff");
panel_2.add(own2ShipLabel);
JLabel own2Ship = new JLabel("OK");
panel_2.add(own2Ship);
JLabel own3ShipLabel = new JLabel("1x3 Schiff");
panel_2.add(own3ShipLabel);
JLabel own3Ship = new JLabel("OK");
panel_2.add(own3Ship);
JLabel own4ShipLabel = new JLabel("1x4 Schiff");
panel_2.add(own4ShipLabel);
JLabel own4Ship = new JLabel("OK");
panel_2.add(own4Ship);
JLabel own5ShipLabel = new JLabel("1x5 Schiff");
panel_2.add(own5ShipLabel);
JLabel own5Ship = new JLabel("OK");
panel_2.add(own5Ship);
JPanel enemyFleet = new JPanel();
enemyFleet.setLayout(null);
enemyFleet.setBounds(10, 237, 228, 93);
infoWrapper.add(enemyFleet);
JPanel panel_1_1 = new JPanel();
panel_1_1.setLayout(null);
panel_1_1.setBounds(0, 0, 228, 27);
enemyFleet.add(panel_1_1);
JLabel enemyFleetHeading = new JLabel("Gegnerische Flotte:");
enemyFleetHeading.setFont(new Font("Tahoma", Font.BOLD, 14));
enemyFleetHeading.setBounds(0, 0, 228, 17);
panel_1_1.add(enemyFleetHeading);
JPanel panel_2_1 = new JPanel();
panel_2_1.setBounds(0, 26, 228, 67);
enemyFleet.add(panel_2_1);
panel_2_1.setLayout(new GridLayout(0, 2, 0, 3));
JLabel enemy2ShipLabel = new JLabel("1x2 Schiff");
panel_2_1.add(enemy2ShipLabel);
JLabel enemy2Ship = new JLabel("OK");
panel_2_1.add(enemy2Ship);
JLabel enemy3ShipLabel = new JLabel("1x3 Schiff");
panel_2_1.add(enemy3ShipLabel);
JLabel enemy3Ship = new JLabel("OK");
panel_2_1.add(enemy3Ship);
JLabel enemy4ShipLabel = new JLabel("1x4 Schiff");
panel_2_1.add(enemy4ShipLabel);
JLabel enemy4Ship = new JLabel("OK");
panel_2_1.add(enemy4Ship);
JLabel enemy5ShipLabel = new JLabel("1x5 Schiff");
panel_2_1.add(enemy5ShipLabel);
JLabel enemy5Ship = new JLabel("OK");
panel_2_1.add(enemy5Ship);
JPanel infos = new JPanel();
infos.setLayout(null);
infos.setBounds(10, 11, 228, 68);
infoWrapper.add(infos);
JPanel panel_1_2 = new JPanel();
panel_1_2.setLayout(null);
panel_1_2.setBounds(0, 0, 228, 27);
infos.add(panel_1_2);
JLabel gameInfoHeading = new JLabel("Spielinfos");
gameInfoHeading.setFont(new Font("Tahoma", Font.BOLD, 14));
gameInfoHeading.setBounds(0, 0, 228, 17);
panel_1_2.add(gameInfoHeading);
JPanel panel_2_2 = new JPanel();
panel_2_2.setBounds(0, 26, 228, 31);
infos.add(panel_2_2);
panel_2_2.setLayout(new GridLayout(0, 2, 0, 3));
JLabel matchfieldLabel = new JLabel("Spielfeld");
panel_2_2.add(matchfieldLabel);
JLabel matchfieldValue = new JLabel("Eigenes");
panel_2_2.add(matchfieldValue);
JLabel moveLabel = new JLabel("Am Zug");
panel_2_2.add(moveLabel);
JLabel moveValue = new JLabel("Du");
panel_2_2.add(moveValue);
int gap = 30;
int width = 28;

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