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gameexplorer: each button opens a different (dummy) game panel

gameexplorer
Tobias Krause 2 years ago
committed by Lorenz Hohmann
parent
commit
85669e4412
  1. 53
      src/main/java/de/tims/gameexplorer/GameExplorer.java

53
src/main/java/de/tims/gameexplorer/GameExplorer.java

@ -10,6 +10,10 @@ public class GameExplorer {
private JPanel explorerPanel;
private JPanel gamePanel;
private JPanel navigationPanel;
private JPanel fleetstormPanel;
private JPanel fourwinsPanel;
private JPanel tictactoePanel;
private JPanel leaderboardPanel;
private JPanel border1;
private JPanel border2;
private JPanel border3;
@ -26,6 +30,9 @@ public class GameExplorer {
private Dimension btnSize;
private GridBagConstraints gbc;
private enum Game { FLEETSTORM, FOURWINS, TICTACTOE, LEADERBOARD };
private Game actualGame;
public GameExplorer() {
frame = new JFrame("1000 infomagische Spiele");
@ -157,11 +164,43 @@ public class GameExplorer {
gamePanel.setLayout(new BorderLayout());
gamePanel.add(navigationPanel, BorderLayout.PAGE_START);
//use of dummy panels because real panels have not been implemented yet
fleetstormPanel = new JPanel();
fleetstormPanel.setBackground(Color.BLUE);
fourwinsPanel = new JPanel();
fourwinsPanel.setBackground(Color.GREEN);
tictactoePanel = new JPanel();
tictactoePanel.setBackground(Color.YELLOW);
leaderboardPanel = new JPanel();
leaderboardPanel.setBackground(Color.RED);
}
private class GameAction implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
//each button adds a different dummy panel to the gamePanel
if (e.getSource() == fleetstormBtn) {
actualGame = Game.FLEETSTORM;
chosenGame.setText("Schiffe versenken");
gamePanel.add(fleetstormPanel, BorderLayout.CENTER);
} else if (e.getSource() == fourwinsBtn) {
actualGame = Game.FOURWINS;
chosenGame.setText("Vier gewinnt");
gamePanel.add(fourwinsPanel, BorderLayout.CENTER);
} else if (e.getSource() == tictactoeBtn) {
actualGame = Game.TICTACTOE;
chosenGame.setText("TicTacToe");
gamePanel.add(tictactoePanel, BorderLayout.CENTER);
} else if (e.getSource() == leaderboardBtn) {
actualGame = Game.LEADERBOARD;
chosenGame.setText("Leaderboard");
gamePanel.add(leaderboardPanel, BorderLayout.CENTER);
}
frame.remove(explorerPanel);
frame.add(gamePanel);
frame.revalidate();
@ -172,6 +211,20 @@ public class GameExplorer {
private class BackAction implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
switch (actualGame) {
case FLEETSTORM:
gamePanel.remove(fleetstormPanel);
break;
case FOURWINS:
gamePanel.remove(fourwinsPanel);
break;
case TICTACTOE:
gamePanel.remove(tictactoePanel);
break;
case LEADERBOARD:
gamePanel.remove(leaderboardPanel);
}
frame.remove(gamePanel);
frame.add(explorerPanel);
frame.revalidate();

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