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@ -10,6 +10,10 @@ public class GameExplorer { |
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private JPanel explorerPanel; |
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private JPanel gamePanel; |
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private JPanel navigationPanel; |
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private JPanel fleetstormPanel; |
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private JPanel fourwinsPanel; |
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private JPanel tictactoePanel; |
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private JPanel leaderboardPanel; |
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private JPanel border1; |
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private JPanel border2; |
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private JPanel border3; |
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@ -26,6 +30,9 @@ public class GameExplorer { |
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private Dimension btnSize; |
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private GridBagConstraints gbc; |
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private enum Game { FLEETSTORM, FOURWINS, TICTACTOE, LEADERBOARD }; |
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private Game actualGame; |
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public GameExplorer() { |
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frame = new JFrame("1000 infomagische Spiele"); |
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@ -157,11 +164,43 @@ public class GameExplorer { |
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gamePanel.setLayout(new BorderLayout()); |
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gamePanel.add(navigationPanel, BorderLayout.PAGE_START); |
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//use of dummy panels because real panels have not been implemented yet |
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fleetstormPanel = new JPanel(); |
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fleetstormPanel.setBackground(Color.BLUE); |
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fourwinsPanel = new JPanel(); |
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fourwinsPanel.setBackground(Color.GREEN); |
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tictactoePanel = new JPanel(); |
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tictactoePanel.setBackground(Color.YELLOW); |
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leaderboardPanel = new JPanel(); |
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leaderboardPanel.setBackground(Color.RED); |
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} |
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private class GameAction implements ActionListener { |
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@Override |
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public void actionPerformed(ActionEvent e) { |
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//each button adds a different dummy panel to the gamePanel |
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if (e.getSource() == fleetstormBtn) { |
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actualGame = Game.FLEETSTORM; |
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chosenGame.setText("Schiffe versenken"); |
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gamePanel.add(fleetstormPanel, BorderLayout.CENTER); |
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} else if (e.getSource() == fourwinsBtn) { |
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actualGame = Game.FOURWINS; |
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chosenGame.setText("Vier gewinnt"); |
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gamePanel.add(fourwinsPanel, BorderLayout.CENTER); |
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} else if (e.getSource() == tictactoeBtn) { |
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actualGame = Game.TICTACTOE; |
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chosenGame.setText("TicTacToe"); |
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gamePanel.add(tictactoePanel, BorderLayout.CENTER); |
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} else if (e.getSource() == leaderboardBtn) { |
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actualGame = Game.LEADERBOARD; |
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chosenGame.setText("Leaderboard"); |
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gamePanel.add(leaderboardPanel, BorderLayout.CENTER); |
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} |
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frame.remove(explorerPanel); |
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frame.add(gamePanel); |
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frame.revalidate(); |
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@ -172,6 +211,20 @@ public class GameExplorer { |
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private class BackAction implements ActionListener { |
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@Override |
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public void actionPerformed(ActionEvent e) { |
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switch (actualGame) { |
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case FLEETSTORM: |
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gamePanel.remove(fleetstormPanel); |
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break; |
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case FOURWINS: |
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gamePanel.remove(fourwinsPanel); |
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break; |
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case TICTACTOE: |
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gamePanel.remove(tictactoePanel); |
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break; |
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case LEADERBOARD: |
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gamePanel.remove(leaderboardPanel); |
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} |
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frame.remove(gamePanel); |
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frame.add(explorerPanel); |
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frame.revalidate(); |
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