Browse Source

Refactoring: getCoordinateFromLabel()

Lorenz Hohmann 3 years ago
parent
commit
2ce6f14a14
  1. 725
      src/main/java/de/tims/fleetstorm/gui/GameLogic.java

725
src/main/java/de/tims/fleetstorm/gui/GameLogic.java

@ -1,352 +1,373 @@
package de.tims.fleetstorm.gui;
import java.awt.Color;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.border.MatteBorder;
import de.tims.fleetstorm.ai.Logic;
import de.tims.fleetstorm.matchfield.Coordinate;
import de.tims.fleetstorm.matchfield.Matchfield;
public class GameLogic extends JPanel {
// GameManager stuff
private int gameState;
private Matchfield matchfield;
private Matchfield enemyMatchfield;
private int matchfieldSize = 10;
private boolean playerMove;
private Logic aiLogic;
public static final int PREPARATION = 1;
public static final int RUNNING = 2;
public static final int OVER = 3;
// GUI stuff
private ArrayList<JPanel> fields;
private JLabel matchfieldValue;
private JLabel moveValue;
private JLabel own2Ship;
private JLabel own3Ship;
private JLabel own4Ship;
private JLabel own5Ship;
private JLabel enemy2Ship;
private JLabel enemy3Ship;
private JLabel enemy4Ship;
private JLabel enemy5Ship;
public GameLogic(int gapToFrameBorder, int fieldWidth, int spaceBetween) {
this.fields = new ArrayList<>();
setSize(640, 480);
JPanel fieldWrapper = new JPanel();
fieldWrapper.setBounds(10, 11, 362, 458);
fieldWrapper.setLayout(null);
JPanel infoWrapper = new JPanel();
infoWrapper.setBounds(382, 11, 248, 458);
infoWrapper.setLayout(null);
setLayout(null);
add(fieldWrapper);
add(infoWrapper);
JPanel yourFleet = new JPanel();
yourFleet.setBounds(10, 110, 228, 93);
infoWrapper.add(yourFleet);
yourFleet.setLayout(null);
JPanel ownFleetHeadingPanel = new JPanel();
ownFleetHeadingPanel.setBounds(0, 0, 228, 27);
yourFleet.add(ownFleetHeadingPanel);
ownFleetHeadingPanel.setLayout(null);
JLabel ownFleetHeading = new JLabel("Deine Flotte:");
ownFleetHeading.setBounds(0, 0, 228, 17);
ownFleetHeadingPanel.add(ownFleetHeading);
ownFleetHeading.setFont(new Font("Tahoma", Font.BOLD, 14));
JPanel ownFleetContentPanel = new JPanel();
ownFleetContentPanel.setBounds(0, 26, 228, 67);
yourFleet.add(ownFleetContentPanel);
ownFleetContentPanel.setLayout(new GridLayout(0, 2, 0, 3));
JLabel own2ShipLabel = new JLabel("1x2 Schiff");
ownFleetContentPanel.add(own2ShipLabel);
own2Ship = new JLabel("OK");
ownFleetContentPanel.add(own2Ship);
JLabel own3ShipLabel = new JLabel("1x3 Schiff");
ownFleetContentPanel.add(own3ShipLabel);
own3Ship = new JLabel("OK");
ownFleetContentPanel.add(own3Ship);
JLabel own4ShipLabel = new JLabel("1x4 Schiff");
ownFleetContentPanel.add(own4ShipLabel);
own4Ship = new JLabel("OK");
ownFleetContentPanel.add(own4Ship);
JLabel own5ShipLabel = new JLabel("1x5 Schiff");
ownFleetContentPanel.add(own5ShipLabel);
own5Ship = new JLabel("OK");
ownFleetContentPanel.add(own5Ship);
JPanel enemyFleet = new JPanel();
enemyFleet.setLayout(null);
enemyFleet.setBounds(10, 237, 228, 93);
infoWrapper.add(enemyFleet);
JPanel enemyFleetHeadingPanel = new JPanel();
enemyFleetHeadingPanel.setLayout(null);
enemyFleetHeadingPanel.setBounds(0, 0, 228, 27);
enemyFleet.add(enemyFleetHeadingPanel);
JLabel enemyFleetHeading = new JLabel("Gegnerische Flotte:");
enemyFleetHeading.setFont(new Font("Tahoma", Font.BOLD, 14));
enemyFleetHeading.setBounds(0, 0, 228, 17);
enemyFleetHeadingPanel.add(enemyFleetHeading);
JPanel enemyFleetContentPanel = new JPanel();
enemyFleetContentPanel.setBounds(0, 26, 228, 67);
enemyFleet.add(enemyFleetContentPanel);
enemyFleetContentPanel.setLayout(new GridLayout(0, 2, 0, 3));
JLabel enemy2ShipLabel = new JLabel("1x2 Schiff");
enemyFleetContentPanel.add(enemy2ShipLabel);
enemy2Ship = new JLabel("OK");
enemyFleetContentPanel.add(enemy2Ship);
JLabel enemy3ShipLabel = new JLabel("1x3 Schiff");
enemyFleetContentPanel.add(enemy3ShipLabel);
enemy3Ship = new JLabel("OK");
enemyFleetContentPanel.add(enemy3Ship);
JLabel enemy4ShipLabel = new JLabel("1x4 Schiff");
enemyFleetContentPanel.add(enemy4ShipLabel);
enemy4Ship = new JLabel("OK");
enemyFleetContentPanel.add(enemy4Ship);
JLabel enemy5ShipLabel = new JLabel("1x5 Schiff");
enemyFleetContentPanel.add(enemy5ShipLabel);
enemy5Ship = new JLabel("OK");
enemyFleetContentPanel.add(enemy5Ship);
JPanel infos = new JPanel();
infos.setLayout(null);
infos.setBounds(10, 11, 228, 68);
infoWrapper.add(infos);
JPanel gameInfoHeadingPanel = new JPanel();
gameInfoHeadingPanel.setLayout(null);
gameInfoHeadingPanel.setBounds(0, 0, 228, 27);
infos.add(gameInfoHeadingPanel);
JLabel gameInfoHeading = new JLabel("Spielinfos");
gameInfoHeading.setFont(new Font("Tahoma", Font.BOLD, 14));
gameInfoHeading.setBounds(0, 0, 228, 17);
gameInfoHeadingPanel.add(gameInfoHeading);
JPanel gameInfoContentPanel = new JPanel();
gameInfoContentPanel.setBounds(0, 26, 228, 31);
infos.add(gameInfoContentPanel);
gameInfoContentPanel.setLayout(new GridLayout(0, 2, 0, 3));
JLabel matchfieldLabel = new JLabel("Spielfeld");
gameInfoContentPanel.add(matchfieldLabel);
matchfieldValue = new JLabel("Eigenes");
gameInfoContentPanel.add(matchfieldValue);
JLabel moveLabel = new JLabel("Am Zug");
gameInfoContentPanel.add(moveLabel);
moveValue = new JLabel("Du");
gameInfoContentPanel.add(moveValue);
for (int x = 0; x < 10; x++) {
for (int y = 0; y < 10; y++) {
JPanel field = new JPanel();
int xPos = gapToFrameBorder + x * fieldWidth + (x * spaceBetween);
int yPos = gapToFrameBorder + y * fieldWidth + (y * spaceBetween);
field.setBounds(xPos, yPos, fieldWidth, fieldWidth);
field.setBorder(new MatteBorder(1, 1, 1, 1, (Color) new Color(0, 0, 0)));
field.setName(x + ":" + y);
fields.add(field);
fieldWrapper.add(field);
field.addMouseListener(new MouseAdapter() {
public void mouseClicked(MouseEvent e) {
field.setBackground(Color.RED);
field.revalidate();
field.repaint();
}
});
}
}
}
public ArrayList<JPanel> getFields() {
return fields;
}
public JLabel getMatchfieldValue() {
return matchfieldValue;
}
public JLabel getMoveValue() {
return moveValue;
}
public JLabel getOwn2Ship() {
return own2Ship;
}
public JLabel getOwn3Ship() {
return own3Ship;
}
public JLabel getOwn4Ship() {
return own4Ship;
}
public JLabel getOwn5Ship() {
return own5Ship;
}
public JLabel getEnemy2Ship() {
return enemy2Ship;
}
public JLabel getEnemy3Ship() {
return enemy3Ship;
}
public JLabel getEnemy4Ship() {
return enemy4Ship;
}
public JLabel getEnemy5Ship() {
return enemy5Ship;
}
private void updateField(boolean playerMove, Matchfield matchfield) {
for (JPanel coordinatePanel : this.fields) {
String panelName = coordinatePanel.getName();
String[] panelNameSplit = panelName.split(":");
int coordX = Integer.parseInt(panelNameSplit[0]);
int coordY = Integer.parseInt(panelNameSplit[1]);
// reset field
coordinatePanel.setBackground(null);
coordinatePanel.removeAll();
int state = matchfield.getField(coordX, coordY).getState();
switch (state) {
case Coordinate.SHIP:
if (playerMove)
coordinatePanel.setBackground(new Color(91, 58, 41));
break;
case Coordinate.SHOT:
coordinatePanel.setBackground(new Color(0, 94, 184));
break;
case Coordinate.HIT:
coordinatePanel.setBackground(new Color(0, 94, 184));
coordinatePanel.add(new JLabel("x"));
break;
}
coordinatePanel.revalidate();
coordinatePanel.repaint();
}
}
/**
* This function is only for testing
*/
private static GameLogic gui;
public static void main(String[] args) {
JFrame frame = new JFrame("Test GUI");
gui = new GameLogic(15, 28, 1);
frame.setContentPane(gui);
frame.setSize(640, 480);
frame.setResizable(true);
frame.setVisible(true);
gui.start();
}
public void start() {
this.playerMove = true;
this.gameState = GameLogic.PREPARATION;
// create player matchfield
this.matchfield = new Matchfield(matchfieldSize);
this.matchfield.createMatchfield();
this.matchfield.setShip(new Coordinate(4, 6), 2, 0);
this.matchfield.setShip(new Coordinate(1, 3), 3, 0);
this.matchfield.setShip(new Coordinate(9, 1), 4, 1);
this.matchfield.setShip(new Coordinate(0, 0), 5, 0);
// create enemy matchfield and initialize AI (with player's matchfield)
this.enemyMatchfield = new Matchfield(matchfieldSize);
this.enemyMatchfield.createMatchfield();
this.enemyMatchfield.setShip(new Coordinate(8, 9), 2, 0);
this.enemyMatchfield.setShip(new Coordinate(0, 2), 3, 1);
this.enemyMatchfield.setShip(new Coordinate(7, 0), 4, 1);
this.enemyMatchfield.setShip(new Coordinate(3, 6), 5, 0);
this.aiLogic = new Logic();
this.aiLogic.setMatchfield(this.matchfield);
// show player own matchfield
gui.updateField(this.playerMove, this.matchfield);
try {
Thread.sleep(3000);
} catch (InterruptedException e) {
e.printStackTrace();
}
// enter game loop
this.nextMove();
}
public void nextMove() {
this.playerMove = !this.playerMove;
if (this.playerMove) {
gui.updateField(this.playerMove, this.enemyMatchfield);
} else {
gui.updateField(this.playerMove, this.matchfield);
}
}
public int getGameState() {
return gameState;
}
public boolean isPlayerMove() {
return playerMove;
}
}
package de.tims.fleetstorm.gui;
import java.awt.Color;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.border.MatteBorder;
import de.tims.fleetstorm.ai.Logic;
import de.tims.fleetstorm.matchfield.Coordinate;
import de.tims.fleetstorm.matchfield.Matchfield;
public class GameLogic extends JPanel {
// GameManager stuff
private int gameState;
private Matchfield matchfield;
private Matchfield enemyMatchfield;
private int matchfieldSize = 10;
private boolean playerMove;
private Logic aiLogic;
public static final int PREPARATION = 1;
public static final int RUNNING = 2;
public static final int OVER = 3;
// GUI stuff
private ArrayList<JPanel> fields;
private JLabel matchfieldValue;
private JLabel moveValue;
private JLabel own2Ship;
private JLabel own3Ship;
private JLabel own4Ship;
private JLabel own5Ship;
private JLabel enemy2Ship;
private JLabel enemy3Ship;
private JLabel enemy4Ship;
private JLabel enemy5Ship;
public GameLogic(int gapToFrameBorder, int fieldWidth, int spaceBetween) {
this.fields = new ArrayList<>();
setSize(640, 480);
JPanel fieldWrapper = new JPanel();
fieldWrapper.setBounds(10, 11, 362, 458);
fieldWrapper.setLayout(null);
JPanel infoWrapper = new JPanel();
infoWrapper.setBounds(382, 11, 248, 458);
infoWrapper.setLayout(null);
setLayout(null);
add(fieldWrapper);
add(infoWrapper);
JPanel yourFleet = new JPanel();
yourFleet.setBounds(10, 110, 228, 93);
infoWrapper.add(yourFleet);
yourFleet.setLayout(null);
JPanel ownFleetHeadingPanel = new JPanel();
ownFleetHeadingPanel.setBounds(0, 0, 228, 27);
yourFleet.add(ownFleetHeadingPanel);
ownFleetHeadingPanel.setLayout(null);
JLabel ownFleetHeading = new JLabel("Deine Flotte:");
ownFleetHeading.setBounds(0, 0, 228, 17);
ownFleetHeadingPanel.add(ownFleetHeading);
ownFleetHeading.setFont(new Font("Tahoma", Font.BOLD, 14));
JPanel ownFleetContentPanel = new JPanel();
ownFleetContentPanel.setBounds(0, 26, 228, 67);
yourFleet.add(ownFleetContentPanel);
ownFleetContentPanel.setLayout(new GridLayout(0, 2, 0, 3));
JLabel own2ShipLabel = new JLabel("1x2 Schiff");
ownFleetContentPanel.add(own2ShipLabel);
own2Ship = new JLabel("OK");
ownFleetContentPanel.add(own2Ship);
JLabel own3ShipLabel = new JLabel("1x3 Schiff");
ownFleetContentPanel.add(own3ShipLabel);
own3Ship = new JLabel("OK");
ownFleetContentPanel.add(own3Ship);
JLabel own4ShipLabel = new JLabel("1x4 Schiff");
ownFleetContentPanel.add(own4ShipLabel);
own4Ship = new JLabel("OK");
ownFleetContentPanel.add(own4Ship);
JLabel own5ShipLabel = new JLabel("1x5 Schiff");
ownFleetContentPanel.add(own5ShipLabel);
own5Ship = new JLabel("OK");
ownFleetContentPanel.add(own5Ship);
JPanel enemyFleet = new JPanel();
enemyFleet.setLayout(null);
enemyFleet.setBounds(10, 237, 228, 93);
infoWrapper.add(enemyFleet);
JPanel enemyFleetHeadingPanel = new JPanel();
enemyFleetHeadingPanel.setLayout(null);
enemyFleetHeadingPanel.setBounds(0, 0, 228, 27);
enemyFleet.add(enemyFleetHeadingPanel);
JLabel enemyFleetHeading = new JLabel("Gegnerische Flotte:");
enemyFleetHeading.setFont(new Font("Tahoma", Font.BOLD, 14));
enemyFleetHeading.setBounds(0, 0, 228, 17);
enemyFleetHeadingPanel.add(enemyFleetHeading);
JPanel enemyFleetContentPanel = new JPanel();
enemyFleetContentPanel.setBounds(0, 26, 228, 67);
enemyFleet.add(enemyFleetContentPanel);
enemyFleetContentPanel.setLayout(new GridLayout(0, 2, 0, 3));
JLabel enemy2ShipLabel = new JLabel("1x2 Schiff");
enemyFleetContentPanel.add(enemy2ShipLabel);
enemy2Ship = new JLabel("OK");
enemyFleetContentPanel.add(enemy2Ship);
JLabel enemy3ShipLabel = new JLabel("1x3 Schiff");
enemyFleetContentPanel.add(enemy3ShipLabel);
enemy3Ship = new JLabel("OK");
enemyFleetContentPanel.add(enemy3Ship);
JLabel enemy4ShipLabel = new JLabel("1x4 Schiff");
enemyFleetContentPanel.add(enemy4ShipLabel);
enemy4Ship = new JLabel("OK");
enemyFleetContentPanel.add(enemy4Ship);
JLabel enemy5ShipLabel = new JLabel("1x5 Schiff");
enemyFleetContentPanel.add(enemy5ShipLabel);
enemy5Ship = new JLabel("OK");
enemyFleetContentPanel.add(enemy5Ship);
JPanel infos = new JPanel();
infos.setLayout(null);
infos.setBounds(10, 11, 228, 68);
infoWrapper.add(infos);
JPanel gameInfoHeadingPanel = new JPanel();
gameInfoHeadingPanel.setLayout(null);
gameInfoHeadingPanel.setBounds(0, 0, 228, 27);
infos.add(gameInfoHeadingPanel);
JLabel gameInfoHeading = new JLabel("Spielinfos");
gameInfoHeading.setFont(new Font("Tahoma", Font.BOLD, 14));
gameInfoHeading.setBounds(0, 0, 228, 17);
gameInfoHeadingPanel.add(gameInfoHeading);
JPanel gameInfoContentPanel = new JPanel();
gameInfoContentPanel.setBounds(0, 26, 228, 31);
infos.add(gameInfoContentPanel);
gameInfoContentPanel.setLayout(new GridLayout(0, 2, 0, 3));
JLabel matchfieldLabel = new JLabel("Spielfeld");
gameInfoContentPanel.add(matchfieldLabel);
matchfieldValue = new JLabel("-");
gameInfoContentPanel.add(matchfieldValue);
JLabel moveLabel = new JLabel("Am Zug");
gameInfoContentPanel.add(moveLabel);
moveValue = new JLabel("-");
gameInfoContentPanel.add(moveValue);
for (int x = 0; x < 10; x++) {
for (int y = 0; y < 10; y++) {
JPanel field = new JPanel();
int xPos = gapToFrameBorder + x * fieldWidth + (x * spaceBetween);
int yPos = gapToFrameBorder + y * fieldWidth + (y * spaceBetween);
field.setBounds(xPos, yPos, fieldWidth, fieldWidth);
field.setBorder(new MatteBorder(1, 1, 1, 1, (Color) new Color(0, 0, 0)));
field.setName(x + ":" + y);
fields.add(field);
fieldWrapper.add(field);
field.addMouseListener(new MouseAdapter() {
public void mouseClicked(MouseEvent e) {
if (!playerMove)
return;
int[] coords = getCoordinateFromLabel(field);
int coordX = coords[0];
int coordY = coords[1];
// TODO add shoot function
}
});
}
}
}
public ArrayList<JPanel> getFields() {
return fields;
}
public JLabel getMatchfieldValue() {
return matchfieldValue;
}
public JLabel getMoveValue() {
return moveValue;
}
public JLabel getOwn2Ship() {
return own2Ship;
}
public JLabel getOwn3Ship() {
return own3Ship;
}
public JLabel getOwn4Ship() {
return own4Ship;
}
public JLabel getOwn5Ship() {
return own5Ship;
}
public JLabel getEnemy2Ship() {
return enemy2Ship;
}
public JLabel getEnemy3Ship() {
return enemy3Ship;
}
public JLabel getEnemy4Ship() {
return enemy4Ship;
}
public JLabel getEnemy5Ship() {
return enemy5Ship;
}
private int[] getCoordinateFromLabel(JPanel panel) {
String panelName = panel.getName();
String[] panelNameSplit = panelName.split(":");
int coordX = Integer.parseInt(panelNameSplit[0]);
int coordY = Integer.parseInt(panelNameSplit[1]);
return new int[] { coordX, coordY };
}
private void updateField(boolean playerMove, Matchfield matchfield) {
for (JPanel coordinatePanel : this.fields) {
int[] coords = this.getCoordinateFromLabel(coordinatePanel);
int coordX = coords[0];
int coordY = coords[1];
// reset field
coordinatePanel.setBackground(null);
coordinatePanel.removeAll();
int state = matchfield.getField(coordX, coordY).getState();
switch (state) {
case Coordinate.SHIP:
if (playerMove)
coordinatePanel.setBackground(new Color(91, 58, 41));
break;
case Coordinate.SHOT:
coordinatePanel.setBackground(new Color(0, 94, 184));
break;
case Coordinate.HIT:
coordinatePanel.setBackground(new Color(0, 94, 184));
coordinatePanel.add(new JLabel("x"));
break;
}
coordinatePanel.revalidate();
coordinatePanel.repaint();
}
// set game infos
if (this.playerMove) {
this.getMatchfieldValue().setText("Gegner");
this.getMoveValue().setText("Du");
} else {
this.getMatchfieldValue().setText("Eigenes");
this.getMoveValue().setText("Gegner");
}
}
/**
* This function is only for testing
*/
private static GameLogic gui;
public static void main(String[] args) {
JFrame frame = new JFrame("Test GUI");
gui = new GameLogic(15, 28, 1);
frame.setContentPane(gui);
frame.setSize(640, 480);
frame.setResizable(true);
frame.setVisible(true);
gui.start();
}
public void start() {
this.playerMove = true;
this.gameState = GameLogic.PREPARATION;
// create player matchfield
this.matchfield = new Matchfield(matchfieldSize);
this.matchfield.createMatchfield();
this.matchfield.setShip(new Coordinate(4, 6), 2, 0);
this.matchfield.setShip(new Coordinate(1, 3), 3, 0);
this.matchfield.setShip(new Coordinate(9, 1), 4, 1);
this.matchfield.setShip(new Coordinate(0, 0), 5, 0);
// create enemy matchfield and initialize AI (with player's matchfield)
this.enemyMatchfield = new Matchfield(matchfieldSize);
this.enemyMatchfield.createMatchfield();
this.enemyMatchfield.setShip(new Coordinate(8, 9), 2, 0);
this.enemyMatchfield.setShip(new Coordinate(0, 2), 3, 1);
this.enemyMatchfield.setShip(new Coordinate(7, 0), 4, 1);
this.enemyMatchfield.setShip(new Coordinate(3, 6), 5, 0);
this.aiLogic = new Logic();
this.aiLogic.setMatchfield(this.matchfield);
// show player own matchfield
gui.updateField(this.playerMove, this.matchfield);
try {
Thread.sleep(3000);
} catch (InterruptedException e) {
e.printStackTrace();
}
// enter game loop
this.nextMove();
}
public void nextMove() {
this.playerMove = !this.playerMove;
if (this.playerMove) {
gui.updateField(this.playerMove, this.enemyMatchfield);
} else {
gui.updateField(this.playerMove, this.matchfield);
}
}
public int getGameState() {
return gameState;
}
public boolean isPlayerMove() {
return playerMove;
}
}
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