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Refactored LogicTest: No longer useful with general game loop
Refactored LogicTest: No longer useful with general game loop
Lorenz Hohmann
3 years ago
2 changed files with 13 additions and 28 deletions
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17src/main/java/de/tims/fleetstorm/gui/GameLogic.java
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24src/test/java/de/tims/fleetstorm/gui/LogicTest.java
@ -1,45 +1,27 @@ |
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package de.tims.fleetstorm.gui; |
package de.tims.fleetstorm.gui; |
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import static org.junit.Assert.assertFalse; |
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import static org.junit.Assert.assertTrue; |
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import static org.junit.jupiter.api.Assertions.assertEquals; |
import static org.junit.jupiter.api.Assertions.assertEquals; |
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import org.junit.jupiter.api.BeforeEach; |
import org.junit.jupiter.api.BeforeEach; |
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import org.junit.jupiter.api.Test; |
import org.junit.jupiter.api.Test; |
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import de.tims.fleetstorm.gui.GameLogic; |
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class LogicTest { |
class LogicTest { |
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GameLogic guiLogic = new GameLogic(0, 0, 0); |
GameLogic guiLogic = new GameLogic(0, 0, 0); |
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@BeforeEach |
@BeforeEach |
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void setup() { |
void setup() { |
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GameLogic.setGui(new GameLogic(0, 0, 0)); |
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guiLogic.start(); |
guiLogic.start(); |
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} |
} |
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@Test |
@Test |
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void testIfGameStateIsPreparationAfterStart() { |
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int expectedState = GameLogic.PREPARATION; |
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void testIfGameStateIsRunningAfterStart() { |
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int expectedState = GameLogic.RUNNING; |
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int calculatedState = guiLogic.getGameState(); |
int calculatedState = guiLogic.getGameState(); |
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assertEquals(expectedState, calculatedState); |
assertEquals(expectedState, calculatedState); |
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} |
} |
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@Test |
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void testNextMoveIsNotPlayer() { |
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// 20 tries => every even move is a player move |
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for (int i = 0; i < 20; i++) { |
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guiLogic.nextMove(); |
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boolean calculatedResult = guiLogic.isPlayerMove(); |
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if (i % 2 == 0) { |
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assertFalse(calculatedResult); |
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} else { |
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assertTrue(calculatedResult); |
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} |
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} |
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} |
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} |
} |
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