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package playground;
import java.awt.Color;
import java.util.Random;
import controller.BreakoutController;
import controller.LimitedTimeController;
import controller.ReboundController;
import gameobjects.GameObject;
import gameobjects.RectObject;
public class BreakoutLevel2 extends BreakoutLevelBaseAdvanced {
@Override
protected int calcNrBricksX() {
return 6;
}
@Override
protected int calcNrBricksY() {
return 5;
}
@Override
protected double getBrickSizeX() {
return 60.0;
}
@Override
protected double getBrickSizeY() {
return 30.0;
}
@Override
protected double getBrickStartX() {
return 90.0;
}
@Override
protected double getBrickStartY() {
return 60.0;
}
/** Create Explosion effect with random Colors that lasts 2 Seconds.
*
* @param ball GameObject
* @param brick GameObject
*/
@Override
protected void actionIfBallHitsBrick(GameObject ball, GameObject brick) {
//logger.info(brick.getId()+" is hitted and deleted!");
ball.setVY(ball.getVY() * -1.0);
int max = 240;
int min = -240;
Random rand = new Random();
for(int i = 0; i < 20; i++) {
Color randColor = new Color(rand.nextFloat(), rand.nextFloat(), rand.nextFloat());
gameobjects.FallingStar explosion = new gameobjects.FallingStar("explosion"+gameTime+i, this, brick.getX(), brick.getY(), rand.nextInt(max - min + 1) + min, rand.nextInt(max - min + 1) + min, randColor, 2);
explosion.addController(new LimitedTimeController(gameTime, 2));
this.addObjectNow(explosion);
this.deleteObject(brick.getId());
}
}
/** Lets Ball bounce of from Ego.
* If the right or left end part is hitted, the ball bounces of in the end part direction doesn't matter from which site
*
* @param ball Gameobject
* @param ego GameObject
*/
@Override
protected void actionIfBallHitsEgo(GameObject ball, GameObject ego) {
RectObject egoCopyCastedInRectObject = (RectObject) ego;
double egoMiddleX = ego.getX();
double ballX = ball.getX();
double egoWidth = egoCopyCastedInRectObject.getWidth();// Maybe an easier and cleaner way instead of casting an new
double egoHalfWidth = egoWidth / 2.0;
double egoEndPerc = 45.0;
double egoDistEndPartFromMiddle = (egoEndPerc * egoHalfWidth) / 100;
double egoEndPartStartLeft = egoMiddleX - egoDistEndPartFromMiddle;
double egoEndPartStartRight = egoMiddleX + egoDistEndPartFromMiddle;
if ((ballX < egoEndPartStartLeft && (ball.getVX() > 0.0)) || (ballX > egoEndPartStartRight && (ball.getVX() < 0.0))) {
ball.setVX(ball.getVX() * -1.0);
}
ball.setVY(ball.getVY() * -1.0);
}
/** Creates Ego object with an extra Controller for Breakout.
*
* @return ego
*/
@Override
protected GameObject createEgoObject() {
RectObject ego = new RectObject("ego", this, 350, 550, 0, 0, 60, 10, Color.blue);
ego.addController(new BreakoutController(ego.getWidth(), ego.getHeight()));
ego.addCollider(new collider.RectCollider(ego.getId(), ego, ego.getWidth(), ego.getHeight()));
return ego;
}
/** Creates Ball.
*
* @return ball
*/
@Override
protected GameObject createBall() {
gameobjects.FallingStar ball = new gameobjects.FallingStar("ball", this, 350, 350, 130, 130, Color.red, 5);
ball.addController(new ReboundController());
return ball;
}
/** Creates Brick with a random color.
*
* @param row int
* @param column int
*
* @return brick
*/
@Override
protected GameObject createBrick(int row, int column) {
double rnd = Math.random();
Color clr;
if (rnd <= .25) {
clr = Color.red;
} else {
if (rnd <= .5) {
clr = Color.blue;
} else {
if (rnd <= .75) {
clr = Color.yellow;
} else {
clr = Color.green;
}
}
}
RectObject brick = new RectObject("brick" + row + column, this, getBrickStartX() + (row * (getBrickSizeX() * 2)), getBrickStartY() + (column * (getBrickSizeY() * 2)), 0, 0, getBrickSizeX(), getBrickSizeY(), clr);
brick.addCollider(new collider.RectCollider(brick.getId(), brick, brick.getWidth(), brick.getHeight()));
return brick;
}
}