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package playground;
import controller.FallingStarController;
import gameobjects.EgoObject;
import gameobjects.FallingStar;
import gameobjects.GameObject;
import gameobjects.RectObject;
import java.awt.Color;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
/**
* extends {@link SpaceInvadersLevel} with 10 enemies that need two shots each to be destroyed.
*
*/
public class HitTwiceLevel extends SpaceInvadersLevel {
/** constant defining the number of shots needed to destroy an enemy */
public static final int MAX_HITS = 2;
private static Logger logger = LogManager.getLogger(HitTwiceLevel.class);
/** constructor setting internal name to 'hitTwice' */
public HitTwiceLevel() {
super();
this.level = "hitTwice";
}
@Override
protected String getStartupMessage() {
return "2 shots at alien required!!!";
}
protected int calcNrEnemies() {
return 10;
}
public void setupInitialState() {
super.setupInitialState();
GameObject ro = new RectObject("obstacleRect", this, 600, 300, 0, 0, 20, 100, Color.RED) // Remove?
.generateColliders();
this.addObject(ro);
logger.debug("added red box on top");
}
@Override
void actionIfEnemyIsHit(GameObject e, GameObject shot) {
Object counterFlag = e.getOrCreateObjectFlag("counter", Integer.valueOf(1));
int counter = (Integer) counterFlag;
if (counter >= MAX_HITS) {
logger.trace("enemy was hit before for " + counter + " times, which is above "
+ HitTwiceLevel.MAX_HITS);
super.actionIfEnemyIsHit(e, shot);
} else {
logger.trace("enemy was hit before for "+counter+" times, which is below "+HitTwiceLevel.MAX_HITS);
e.setObjectFlag("counter", Integer.valueOf(counter + 1));
}
deleteObject(shot.getId());
}
}