227 Commits (develop)

Author SHA1 Message Date
Tobias Krause c6e0d83d70 tictactoe: hard AI prevents opponents win in row 2 years ago
Tobias Krause 01f94e3198 tictactoe: countCharsInDiag throws IndexOutOfBoundsException for invalid index 2 years ago
Tobias Krause cce28aacd0 tictactoe: countCharsInDiag counts number of given char in specific diagonal 2 years ago
Tobias Krause 525754409a tictactoe: added method countCharsInDiag 2 years ago
Tobias Krause 36b8cdfcac tictactoe: countCharsInCol counts number of given char in specific col 2 years ago
Tobias Krause 8c89d0edd6 tictactoe: added method countCharsInCol 2 years ago
Tobias Krause 9029de6c12 tictactoe: countCharsInRow counts number of given char in specific row 2 years ago
Tobias Krause ddf9aebb8f tictactoe: added method countCharsInRow 2 years ago
Tobias Krause 4456251b07 tictactoe: hard AI sets edge in second move 2 years ago
Tobias Krause 7c7e134ad9 tictactoe: hard AI sets middle field if it hasnt been set yet 2 years ago
Tobias Krause 93591f47c0 tictactoe: hard AI chooses edge field if field in the middle was already set 2 years ago
Tobias Krause 88d559c6c9 tictactoe: added hard AI 2 years ago
Tobias Krause bd561b7024 tictactoe: AIEasy never sets a field which was already set 2 years ago
Tobias Krause a786eb7496 tictactoe: added easy AI 2 years ago
Malte Schellhardt 972fcd97a6 tictactoe: added setter for playfield and changed internal board datatype to char 2 years ago
Malte Schellhardt 27cadc4097 tictactoe: refactored test code 2 years ago
Malte Schellhardt 4e425ff54b tictactoe: added restriction for board sizes below three 2 years ago
Malte Schellhardt edbbefc7ff tictactoe: fixed fieldCountTest. Now works with different playfield sizes 2 years ago
Malte Schellhardt 60ec15241b tictactoe: refactored board management and added constructor to handle different playfield sizes 2 years ago
Malte Schellhardt 068bed8357 tictactoe: added method to count playing fields 2 years ago
Malte Schellhardt d6b0153491 tictactoe: added getter for game board 2 years ago
Malte Schellhardt 4e743e694e tictactoe: added class for gamelogic 2 years ago
Lorenz Hohmann 2c299f689a Added GameManager and check if GameState is correct after start function call 2 years ago
Lorenz Hohmann 66f48dd8d1 Added GameManager and check if GameState is correct after start function call 2 years ago
Tobias Krause c325e68dbd leaderboard: getTop10Players returns the 10 players with the most points sorted by points 2 years ago
Tobias Krause 1e724d8e80 leaderboard: getTop10Players returns first 10 Elements of sorted list 2 years ago
Tobias Krause 21b07d077f leaderboard: getTop10Players returns elements of sorted list 2 years ago
Tobias Krause 1155d7c0d3 leaderboard: added method getTop10Players 2 years ago
Lorenz Hohmann 40455d9ac6 Added GameManager and check if GameState is correct after start function call 2 years ago
Lorenz Hohmann f753e07ac1 Refactoring MatchfieldShipTest class 2 years ago
Lorenz Hohmann 3ff4b665f6 Implemented method to random position ships on matchfield 2 years ago
Lorenz Hohmann a05c6c09b9 Added Test case when one coordinate is hit, but others on free field (isFreePosition() method) 2 years ago
Lorenz Hohmann 8915964ed0 Added Test case when no ship is within the coordinates (isFree() method) 2 years ago
Lorenz Hohmann 0419b89aaa Refactoring: MatchfieldShipTest class 2 years ago
Lorenz Hohmann 7830143d4b Added isFreePosition() with first test case when position is filled 2 years ago
Lorenz Hohmann 353c68c358 Fixed JUnit Imports (Maven didn't compile correctly) 2 years ago
Lorenz Hohmann bed8f71879 Implemented gameOver() function in GUI with test case 2 years ago
Lorenz Hohmann 8e92a1caee Added third test for areAllShipsHit() when a ship is not fully hit 2 years ago
Lorenz Hohmann aae87e50e1 Refactoring MatchfieldShipTest class: added description for tests and outsourced multiple tests into more functions 2 years ago
Lorenz Hohmann 27e7a96ba7 Added second test case for areAllShipsHit() - all ships hit test 2 years ago
Lorenz Hohmann abeaff8d7b Implemented areAllShipsHit() with first test case if no ship was hit 2 years ago
Lorenz Hohmann 805c233108 Fixed GameLogicTest with new test parameter in start() function 2 years ago
Lorenz Hohmann b11262ba56 Changed whole GUI layout to two matchfields 2 years ago
Lorenz Hohmann d472759a1c Implemented logic after ai made move and player made move 2 years ago
Lorenz Hohmann 79f90946a5 Refactored LogicTest: No longer useful with general game loop 2 years ago
Lorenz Hohmann cc34afa847 Added test case when field was already hitted 2 years ago
Lorenz Hohmann 4d69cc3e76 Added test case when field was already shot (expect false) 2 years ago
Lorenz Hohmann 8c49de9767 New test case for shoot(): Check if field was already shot 2 years ago
Lorenz Hohmann dd87d19b18 Added second test case to shoot(): Call on Coordinate without ship 2 years ago
Lorenz Hohmann fadf708556 Added shoot() function to Coordinate class with first test case 2 years ago