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@ -133,29 +133,32 @@ public class GameLogic implements ActionListener { |
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public JButton getGUIField(int column, int row) { |
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return this.fields[column][row]; |
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} |
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private void updateGUI() { |
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if (this.checkEndOfGame()) { |
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for (int i = 0; i < this.fields.length; i++) { |
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for (int j = 0; j < this.fields.length; j++) { |
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this.fields[i][j].setEnabled(false); |
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} |
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} |
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JOptionPane.showMessageDialog(contentPanel, "Spieler " + this.currentPlayer + " hat gewonnen."); |
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System.exit(0); |
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} |
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this.switchPlayer(); |
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} |
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@Override |
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public void actionPerformed(ActionEvent e) { |
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for (int i = 0; i < this.fields.length; i++) { |
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for (int j = 0; j < this.fields[0].length; j++) { |
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if (e.getSource() == this.fields[i][j]) { |
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if (e.getSource() == this.fields[i][j]) { |
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this.setField(i, j, currentPlayer); |
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this.fields[i][j].setText("" + this.getCurrentPlayer()); |
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if (this.checkEndOfGame()) { |
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JOptionPane.showMessageDialog(contentPanel, "Spieler " + this.currentPlayer + " hat gewonnen."); |
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for (int k = 0; k < this.fields.length; k++) { |
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for (int l = 0; l < this.fields.length; l++) { |
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this.fields[k][l].setEnabled(false); |
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} |
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} |
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System.exit(0); |
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} |
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this.switchPlayer(); |
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updateGUI(); |
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} |
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} |
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} |
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} |
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} |