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@ -2,8 +2,10 @@ package de.tims.tictactoe; |
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public class GameLogic { |
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private static final char PLAYER_1 = 'x'; |
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private static final char PLAYER_2 = 'o'; |
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private char[][] board; |
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private final char[] occupiedFields = { 'x', 'o' }; |
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private final char[] occupiedFields = { PLAYER_1, PLAYER_2 }; |
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public GameLogic(int size) { |
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if (size < 3) { |
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@ -44,7 +46,7 @@ public class GameLogic { |
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} |
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public boolean checkForWin(char player) { |
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boolean finished = false; |
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boolean won = false; |
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int countFields = 0; |
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// check columns |
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@ -54,7 +56,7 @@ public class GameLogic { |
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countFields++; |
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} |
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if (countFields == this.board.length) |
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return finished = true; |
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return won = true; |
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countFields = 0; |
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} |
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// check rows |
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@ -64,7 +66,7 @@ public class GameLogic { |
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countFields++; |
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} |
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if (countFields == this.board.length) |
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return finished = true; |
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return won = true; |
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countFields = 0; |
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} |
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@ -74,7 +76,7 @@ public class GameLogic { |
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countFields++; |
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} |
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if (countFields == this.board.length) |
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return finished = true; |
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return won = true; |
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countFields = 0; |
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// check diagonal right |
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@ -83,15 +85,13 @@ public class GameLogic { |
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countFields++; |
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} |
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if (countFields == this.board.length) |
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return finished = true; |
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return won = true; |
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return finished; |
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return won; |
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} |
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public boolean checkEndOfGame() { |
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if (checkForWin('x')) return true; |
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if (checkForWin('o')) return true; |
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return false; |
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return checkForWin(PLAYER_1) || checkForWin(PLAYER_2); |
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} |
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} |