diff --git a/src/main/java/de/tims/fleetstorm/gui/GameLogic.java b/src/main/java/de/tims/fleetstorm/gui/GameLogic.java index 293e2b2..bd98e85 100644 --- a/src/main/java/de/tims/fleetstorm/gui/GameLogic.java +++ b/src/main/java/de/tims/fleetstorm/gui/GameLogic.java @@ -204,8 +204,8 @@ public class GameLogic extends JPanel { boolean shotSuccess = enemyMatchfield.getField(coordX, coordY).shoot(); gui.updateField(playerMove, enemyMatchfield); - if (!shotSuccess) - nextMove(); +// if (!shotSuccess) +// nextMove(); } }); } @@ -327,7 +327,6 @@ public class GameLogic extends JPanel { } public void start() { - this.playerMove = true; this.gameState = GameLogic.PREPARATION; // create player matchfield @@ -359,11 +358,11 @@ public class GameLogic extends JPanel { // enter game loop this.gameState = GameLogic.RUNNING; - this.nextMove(); + this.nextMove(true); } - public void nextMove() { - this.playerMove = !this.playerMove; + public void nextMove(boolean playerMove) { + this.playerMove = playerMove; if (this.playerMove) { gui.updateField(this.playerMove, this.enemyMatchfield); @@ -387,7 +386,7 @@ public class GameLogic extends JPanel { e.printStackTrace(); } - this.nextMove(); +// this.nextMove(); } } @@ -399,4 +398,8 @@ public class GameLogic extends JPanel { public boolean isPlayerMove() { return playerMove; } + + public static void setGui(GameLogic gui) { + GameLogic.gui = gui; + } } diff --git a/src/test/java/de/tims/fleetstorm/gui/LogicTest.java b/src/test/java/de/tims/fleetstorm/gui/LogicTest.java index ee73c74..fc6490d 100644 --- a/src/test/java/de/tims/fleetstorm/gui/LogicTest.java +++ b/src/test/java/de/tims/fleetstorm/gui/LogicTest.java @@ -1,45 +1,27 @@ package de.tims.fleetstorm.gui; -import static org.junit.Assert.assertFalse; -import static org.junit.Assert.assertTrue; import static org.junit.jupiter.api.Assertions.assertEquals; import org.junit.jupiter.api.BeforeEach; import org.junit.jupiter.api.Test; -import de.tims.fleetstorm.gui.GameLogic; - class LogicTest { GameLogic guiLogic = new GameLogic(0, 0, 0); @BeforeEach void setup() { + GameLogic.setGui(new GameLogic(0, 0, 0)); guiLogic.start(); } @Test - void testIfGameStateIsPreparationAfterStart() { - int expectedState = GameLogic.PREPARATION; + void testIfGameStateIsRunningAfterStart() { + int expectedState = GameLogic.RUNNING; int calculatedState = guiLogic.getGameState(); assertEquals(expectedState, calculatedState); } - @Test - void testNextMoveIsNotPlayer() { - - // 20 tries => every even move is a player move - for (int i = 0; i < 20; i++) { - guiLogic.nextMove(); - boolean calculatedResult = guiLogic.isPlayerMove(); - if (i % 2 == 0) { - assertFalse(calculatedResult); - } else { - assertTrue(calculatedResult); - } - } - } - }