diff --git a/BlazorSolution/MiniGames/Shared/Models/TicTacToeBrett.cs b/BlazorSolution/MiniGames/Shared/Models/TicTacToeBrett.cs index 3cb46c1..00b36d0 100644 --- a/BlazorSolution/MiniGames/Shared/Models/TicTacToeBrett.cs +++ b/BlazorSolution/MiniGames/Shared/Models/TicTacToeBrett.cs @@ -25,6 +25,11 @@ namespace MiniGames.Shared.Models Felder = felder; } + public bool Gleich(TicTacToeBrett anderes) + { + return true; + } + public bool set(int pos, int wert) { return true; diff --git a/BlazorSolution/MiniGamesTests/TicTacToeBrettTest.cs b/BlazorSolution/MiniGamesTests/TicTacToeBrettTest.cs index 1c3e55d..1dc9d91 100644 --- a/BlazorSolution/MiniGamesTests/TicTacToeBrettTest.cs +++ b/BlazorSolution/MiniGamesTests/TicTacToeBrettTest.cs @@ -24,5 +24,20 @@ namespace MiniGamesTests // assert Assert.Equal(erwartetGesetzt, erhaltenGesetzt); } + + [Fact] + public void Gleich_LeereBretterTest() + { + // arrange + TicTacToeBrett b1 = new(); + TicTacToeBrett b2 = new(); + bool erwartetGleich = true; + + // act + bool erhaltenGleich = b1.Gleich(b2); + + // assert + Assert.Equal(erwartetGleich, erhaltenGleich); + } } }