Ultra Geile Studenten Benutzer Oberfläche (UGSBO)
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package com.ugsbo.matrixcalc;
/** * Contains all basic matrix math calculations. */ public class MatrixCalcMath {
/** * Mutliplys matrixA and matrixB. * * @param matrixA The Inputmatrix A (right TextArea in the GUI) * @param matrixB The Inputmatrix B (left TextArea in the GUI) * @return The Matrixproduct of the matricies A and B */ public Double[][] matrixMultiplication(Double[][] matrixA, Double[][] matrixB) { // TODO Matrix Multiplication
return null; }
/** * checks if matrixA and matrixB are linked to know if it is possible to * multiply them. If they are linked it is possible. * * @param matrixA The Inputmatrix A (right TextArea in the GUI) * @param matrixB The Inputmatrix B (left TextArea in the GUI) * @return true if you can Muliply A with B false if not. */ public boolean checkIfMatriciesAreLinked(Double[][] matrixA, Double[][] matrixB) { // TODO Check if the number of Rows of Matrix A equal to the coulums of Matrix B
if (matrixA != null) { if (matrixA[0].length == matrixB.length) { return true; } else { return false; } } else { return false; } }
/** * Adds two matroices A and B. Adding matrix A to matrix B is the same as adding * B to A. * * @param matrixA The Inputmatrix A (right TextArea in the GUI) * @param matrixB The Inputmatrix B (left TextArea in the GUI) * @return The Matrixsum of matrix A and matrix B */ public Double[][] matrixAddition(Double[][] matrixA, Double[][] matrixB) { // TODO Sum each Element of matrix A to the corrosponding elem in B
return null; }
/** * In order to adding two Matricies they must have the same Dimensions. This * Methode checks if this is the case. * * @param matrixA The Inputmatrix A (right TextArea in the GUI) * @param matrixB The Inputmatrix B (left TextArea in the GUI) * @return true if the Dimensions of Matrix A equals the Dimensions Matrix B */ public boolean checkIfMatriciesAreTheSameDimension(Double[][] matrixA, Double[][] matrixB) { // TODO Dimension check.
return false; } }
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