Continous Integration in der Praxis Gruppenarbeit
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MiniGames.Shared.Models
{
public class TicTacToeBrett
{
public const int LEER = -1;
int[,] Felder;
public TicTacToeBrett()
{
Felder = new[,]
{
{ LEER, LEER, LEER },
{ LEER, LEER, LEER },
{ LEER, LEER, LEER },
};
}
public TicTacToeBrett(int[,] felder)
{
Felder = felder;
}
public bool Gleich(TicTacToeBrett anderes)
{
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
if (Felder[i, j] != anderes.Felder[i, j])
{
return false;
}
}
}
return true;
}
public bool Set(int pos, int wert)
{
int x = pos / 3;
int y = pos % 3;
try
{
if (Felder[x, y] == LEER)
{
Felder[x, y] = wert;
return true;
}
}
catch (IndexOutOfRangeException e)
{
// absichtlich leer
}
return false;
}
public bool Voll()
{
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
if (Felder[i, j] == LEER)
{
return false;
}
}
}
return true;
}
protected bool dreiGleichGefuellt(int a, int b, int c)
{
return a != LEER && a == b && b == c;
}
public int Gewinner()
{
for (int i = 0; i < 3; i++)
{
if (dreiGleichGefuellt(Felder[i, 0], Felder[i, 1], Felder[i, 2]))
{
return Felder[i, 0];
}
if (dreiGleichGefuellt(Felder[0, i], Felder[1, i], Felder[2, i]))
{
return Felder[0, i];
}
}
if (dreiGleichGefuellt(Felder[0, 0], Felder[1, 1], Felder[2, 2]))
{
return Felder[0, 0];
}
if (dreiGleichGefuellt(Felder[2, 0], Felder[1, 1], Felder[0, 2]))
{
return Felder[2, 0];
}
return LEER;
}
}
}