Nur die besten Spiele ;3
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package Minesweeper;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class MinesweeperGame extends JPanel {
private static final long serialVersionUID = 1L;
private static final int WIDTH = 600, HEIGTH = 600;
private static final int CELLSIZE = 40;
private int playfieldSize;
private int bombAmount;
public Cell[][] playfield;
public MinesweeperGame(int _playfieldSize, int _bombAmount) {
this.setSize(WIDTH, HEIGTH);
playfieldSize = _playfieldSize;
bombAmount = _bombAmount;
setLayout(null);
initPlayfield();
}
private void initPlayfield() {
playfield = new Cell[playfieldSize][playfieldSize];
int[] bPlacment = new int[bombAmount];
for (int i = 0; i < bPlacment.length; i++) {
bPlacment[i] = (int) (Math.random() * playfieldSize * playfieldSize);
for (int j = 0; j < i; j++) {
if (bPlacment[i] == bPlacment[j]) {
i--;
break;
}
}
}
for (int i = 0; i < playfieldSize; i++) {
for (int j = 0; j < playfieldSize; j++) {
playfield[i][j] = new Cell(CellType.Number);
playfield[i][j].setBounds(j * CELLSIZE + (WIDTH / 2 - playfieldSize * CELLSIZE / 2),
i * CELLSIZE + (HEIGTH / 2 - playfieldSize * CELLSIZE / 2), CELLSIZE, CELLSIZE);
add(playfield[i][j]);
for (int k = 0; k < bPlacment.length; k++) {
if (bPlacment[k] == i * playfieldSize + j) {
playfield[i][j].type = CellType.Bomb;
break;
}
}
}
}
}
public static void main(String[] args) {
JFrame f = new JFrame();
MinesweeperGame ttt = new MinesweeperGame(8, 10);
f.add(ttt);
f.setSize(WIDTH, HEIGTH);
f.setLayout(null);
f.setVisible(true);
}
}