package solitaer; import java.awt.Color; import java.awt.Font; import java.awt.Graphics; import javax.swing.JLabel; import javax.swing.JPanel; public class SolitaerGamePanel extends JPanel { private static final long serialVersionUID = 1L; private final int OFFSET_STACKS_X = 5; private final int OFFSET_STACKS_Y = 15; public final int IMAGE_WIDTH = 72; public final int IMAGE_HIGHT = 96; public final int STARTSTACK_SIZE = 7; public final int ABLAGESTACK_SIZE = 4; private CardDeck deck; private MyMouseListener mouseL; private SaveStack save; private StartStack[] start = new StartStack[7]; private AblageStack[] ablage = new AblageStack[4]; private WasteStack waste; private GeberStack geber; public SolitaerGamePanel() { setLayout(null); int Offset_x_Save = setLayoutX(STARTSTACK_SIZE + 1); int Offset_y_Save = setLayouty(1); JLabel label = new JLabel(); label.setText("selected Cards"); label.setBounds(Offset_x_Save, Offset_y_Save - 25, 200, 25); this.add(label); save = new SaveStack(Offset_x_Save, Offset_y_Save); mouseL = new MyMouseListener(save); this.addMouseListener(mouseL); // deck = new CardDeck(); // deck.shuffelDeck(); for (int i = 0; i < STARTSTACK_SIZE; i++) { int y = setLayouty(1); start[i] = new StartStack(setLayoutX(i), y); // int tmp = i; // while (tmp != 0) { // start[i].addCard(deck.getDeck().remove(0)); // tmp -= 1; // } // Card card = deck.getDeck().remove(0); // card.setFaceUp(true); // start[i].addCard(card); // this.add(start[i]); } for (int i = 0; i < ABLAGESTACK_SIZE; i++) { int x = setLayoutX(((STARTSTACK_SIZE - ABLAGESTACK_SIZE) + i)); int y = setLayouty(0); switch (i) { case 0: ablage[i] = new AblageStack(x, y, Symbol.Herz); break; case 1: ablage[i] = new AblageStack(x, y, Symbol.Kreuz); break; case 2: ablage[i] = new AblageStack(x, y, Symbol.Karo); break; case 3: ablage[i] = new AblageStack(x, y, Symbol.Pik); break; default: break; } // this.add(ablage[i]); } waste = new WasteStack(setLayoutX(1), OFFSET_STACKS_Y); geber = new GeberStack(setLayoutX(0), OFFSET_STACKS_Y, waste); // while (deck.getDeck().size() != 1) { // geber.addCard(deck.getDeck().remove(0)); // } // // Card card = deck.getDeck().remove(0); // card.setFaceUp(true); // waste.addCard(card); // // this.add(waste); // this.add(geber); restartGame(); } private int setLayoutX(int _spalte) { return (((IMAGE_WIDTH + OFFSET_STACKS_X) * _spalte) + OFFSET_STACKS_X); } private int setLayouty(int _row) { if (_row == 1) return IMAGE_HIGHT + (OFFSET_STACKS_Y * 3); else return OFFSET_STACKS_Y; } public void restartGame() { deck = new CardDeck(); deck.shuffelDeck(); for (int i = 0; i < STARTSTACK_SIZE; i++) { start[i].clearStack(); int tmp = i; while (tmp != 0) { start[i].addCard(deck.getDeck().remove(0)); tmp -= 1; } Card card = deck.getDeck().remove(0); card.setFaceUp(true); start[i].addCard(card); this.add(start[i]); } for (int i = 0; i < ABLAGESTACK_SIZE; i++) { ablage[i].clearStack(); this.add(ablage[i]); } geber.clearStack(); waste.clearStack(); while (deck.getDeck().size() != 1) { geber.addCard(deck.getDeck().remove(0)); } Card card = deck.getDeck().remove(0); card.setFaceUp(true); waste.addCard(card); this.add(waste); this.add(geber); save.clearStack(); this.add(save); } @Override protected void paintComponent(Graphics g) { // TODO Auto-generated method stub super.paintComponent(g); g.setColor(new Color(0, 135, 62)); g.fillRect(0, 0, this.getWidth(), this.getHeight()); } }